Arma 3
ZECCUP - Zeus and Eden Templates for CUP Terrains
35 Comments
Beees 26 Nov, 2022 @ 4:00am 
Quite convenient, now i dont have to spend 3 hours designing my own FOB only to bomb it to shit, i recommend. :soldieryeah:
[RL] AVE 10 Sep, 2020 @ 6:44am 
Are the compositions from ZEC included in this mod, or would I need to load both of them?
Pants 20 Aug, 2019 @ 1:18am 
No it is client side
loopdk 21 Jul, 2019 @ 6:37am 
is this server sidet?
Mr.Wanaskiwin "Navarone" 19 Jul, 2019 @ 7:12am 
so... how exactly do i add my own custom compositions to zeus?
LSD  [author] 31 May, 2019 @ 3:24am 
I considered it, but last I checked it was a lot of the fortifications which would make most of the templates pretty useless.
ᛣ Munin ᛉ 17 Aug, 2018 @ 12:34pm 
Can't you just remove the missing objects and update the mod?
dingos8 13 Aug, 2018 @ 3:28pm 
Are the compositions from ZEC included in this mod, or would I need to load both of them?
LSD  [author] 9 Jul, 2018 @ 11:54am 
Ticket is still with the CUP team. Don't thitnk its a high priority for them to fix sadly.
Nothing 9 Jul, 2018 @ 11:23am 
can't use in Zeus. CUP sad...
Lotto 29 Apr, 2018 @ 2:23pm 
This is a very useful mod, any update on Zeus support?
Karnemir 7 Nov, 2017 @ 7:16am 
Can you please enable this for Zeus? None of my compositions are showing up!
LSD  [author] 25 Sep, 2017 @ 7:57am 
These have always been broken in Zeus. The CUP team need to add the missing objects to Zeus, nothing I can fix unfortunately.
Mr_sTuG 29 Aug, 2017 @ 1:19pm 
These are now broken with CUP They error and do not spawn.
CrypticLegend 13 Aug, 2017 @ 12:41pm 
Nothing is popping up in Zues for compositions
AliHajjHasan 21 Jul, 2017 @ 4:37am 
@LSD How's the progress of this addon?
LSD  [author] 19 Jun, 2017 @ 12:19pm 
I'm sure it's been logged already but I'll have a check.
AliHajjHasan 18 Jun, 2017 @ 9:39am 
@LSD Have you tried messaging them? I've been waiting for the fix for some time now.
LSD  [author] 24 Apr, 2017 @ 9:09am 
Nothing I can do unitl CUP update the objects, sorry. See my previous post.
Cra3y 22 Apr, 2017 @ 2:18pm 
@LSD Any news on the Zeus compatibility, this would be immensely useful for my milsim unit. Thanks.
LSD  [author] 9 Mar, 2017 @ 3:17am 
CUP/Zeus: CUP look to have added mostly buildings and not fortiifcaitons. Given these make up most of the structures I can't change these easily and we'll need to wait for CUP to add them. Sorry!
Sceptre 3 Mar, 2017 @ 2:38pm 
I noticed that this mod is viewable in steam but ZEC is marked as hidden. Is there a reason for that?
kat 27 Feb, 2017 @ 8:16am 
I have all the compositions in Eden, but none in Zeus? I am just loading the default Zeus missions, do I need to something else or is something wrong?
Krytera 19 Feb, 2017 @ 6:07pm 
If you can that'd be so cool <3
LSD  [author] 19 Feb, 2017 @ 2:54pm 
Unfortunately CUP didn't add every obect, only the ones already in Eden. There are a lot of A1/A2 assets not present that are used in this mod. I'll see if I can find alternatives and maybe it'll at least make it usable in Zeus.
Krytera 18 Feb, 2017 @ 5:16pm 
Most recent CUP update finally added pretty much every cup assest into zeus but none of the compositions show up
PinkestKitten 31 Jan, 2017 @ 6:03pm 
Thanks!
LSD  [author] 31 Jan, 2017 @ 5:04pm 
CUP assets are not 100% Zeus compatible. I asked ages ago about this and they said they only ever intended the additional objects to be used by map makers... So doubt they'll ever make them compatible with Zeus, sorry. But as soon as they do, this'll work fine.
PinkestKitten 31 Jan, 2017 @ 10:46am 
Huh. @LSD, is this mod designed specifically for eden editor? I read it was zeus compatible, but I don't see anything for it.
AliHajjHasan 12 Jan, 2017 @ 10:13am 
There are more options in Eden than Zeus. Anyway to fix it?
boarnoah 22 Oct, 2016 @ 9:48pm 
Love these, very creative!
LSD  [author] 16 Oct, 2016 @ 10:47am 
No objectMapper.sqf, sorry.
Moerderhoschi 15 Oct, 2016 @ 9:52am 
contains this addon also the original composition of arma2 which could be placed with the objectMapper.sqf like -> _Comp1 = [[6860, 5754, 0], 0, "MediumTentCamp_RU"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectmapper.sqf")); ?
GeckoWarrior 29 Aug, 2016 @ 12:21pm 
Now on steam worshop : so cool!
This is a great mod, thank you! :steamhappy:
Lakarak 23 Aug, 2016 @ 6:54am 
Awesome.