Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Well, you have a large army from the start and can choose what to do - use those powerful units that you have early access to to conquer enough territory to finance them or disband them and go for a slower, less aggressive approach.
The point is that you have the choice to use them or not, what you do with that is up to you.
As you mention the part about Bastonne, I assume you are using the Basic version as it is perfectly fine in the Unlocker+, which comes from my giving them the same units but them missing the lord skill to support them, which I aim to add soonish, once it is updated.
@Emrys of Ailliau
You just have to get your own home province to Level 4, then you can confederate all you want, which is also the only way to acquire the Oak, which should never be a site of battle between Elves.
@LendiLendi
A known issue that I haven't gotten around to fix yet. Related to me changing some data about them.
Is it correct that Daith and Findol (LL's of Elven sub-factions) have a Goblin Archer unit card or isn't that supposed to happen?
If it isn't supposed to be like that I'll start checking for conflicting mods.
Thank you in advance.
You are free to modify the current lord into that, but from I hear, Findol as its current ruler is fairly well known as well.
The only way to acquire it is peacefully via confederating its current owner, which you achieve by growing your home region up to level 4.
http://warhammerfantasy.wikia.com/wiki/Wydrioth
Realm of The Wood Elves:
⚫ Torgovann
⚫ Wydrioth
I changed the structure of my Faction Unlockers, which means that this is not a standalone mod anymore but instead a Faction Pack submod to be used together with the new core unlocker linked at the top of the description.
Please subscribe to that one to continue playing these factions.
If you want to read into the details on why this was changed, these are also linked above.
But if you think logically, it should be obvious that I can't override the necessity for a DLC and get away with that. My mods wouldn't exist for long if I did that. Steam is still a business platform for companies that release on it after all.
The diplomacy screen bugs have been resolved via a workaround, which now assigns new "Diplomat" lords to the screen instead of the real faction leaders, which look identical to these lords.
These have been assigned to all factions that did not already have a unique character as faction leader and will effectively act as immortal capital guards, although they cannot be moved outside of the settlements they are assigned to, cost no upkeep and cannot recruit any units.
This fix will require a new campaign start to work.
I tried various other methods on how to do this as well, but this is the only way that really worked and was rather balanced, so until CA fixes this issue properly these will have to stick around.
Victory Conditions should be up tomorrow, hopefully soon also the compatibility restoration for older saves, as I didn't get around to push quite everything that I wanted into this update yet.
More details about this update soon within the patch notes!
Highlights:
⚫ Rebalanced all lacking Bretonnia Minor Faction Settlement Buildings & Starting Units to be lore accurate, balanced like the official factions and appropriate within the knight/peasant system.
⚫ All of the Heraldry techs in the Bretonnia tech trees are now optimized for their factions and follow 2 geographically-based logic lines.
⚫ Karak Ziflin is now a Tier 2 Settlement with Walls to better hold themselves against Bastonne.
⚫ Templehof now starts with a Necromancer Hero to defend themselves a little bit better.