Counter-Strike 2

Counter-Strike 2

kz_Messverfahren
10 Comments
schneemann  [author] 26 Sep, 2016 @ 3:28pm 
I actually considered changing the green brushes a while back but the first green part don't give you any advantage, the second one only can be headbumbed to try again, if you fail and the third one is really hard and unnecessary if achieved. I also considered making the round platforms bhop but i didn't want to make the map any harder, it used to be alot harder but it was a little bit frustrating tbh.
tr4shboiii 26 Sep, 2016 @ 2:17pm 
great map :D
Тыкипитыки 26 Sep, 2016 @ 1:10pm 
on the green rings you can stand in some places(on all rings) and round blocks, it would be better to make Bhops(it would make the map more interesting).Basically, the map contains a rather interesting jumps. Definitely like
schneemann  [author] 24 Sep, 2016 @ 5:00am 
Congratz, what bugs did you find? I was pretty sure there are only visual bugs.
Тыкипитыки 24 Sep, 2016 @ 1:51am 
nice map KZ] Aladin finished with a TP TIME of (11:14.50, TP's: 225). [rank #1/1 | record 11:14.50] ,but many bugs
schneemann  [author] 19 Sep, 2016 @ 6:55pm 
Thanks:p2chell:
DanZay 12 Sep, 2016 @ 9:17am 
neat
TecToTA 10 Sep, 2016 @ 2:37am 
looks cool, didn't found it on any server yet tho
schneemann  [author] 19 Aug, 2016 @ 3:10am 
Thanks for your feedback i can debunk some of it.
Bad looks: It's not that pretty I'll admit that, probably because i don't know much about lighting but it's ok imo considering this is my first map.

Missing Textures: I didn't know that, will be fixed soon. What do you mean by dev textures are an issue?
Doesn't play well: Can you explain what you mean?
Boosters: The boosters are very consistent, you need the right movement though, i made a little video about it https://youtu.be/2tSMK2SiaSU
Bhop section: The last 1hop part (i stopped the video there) is something that i changed 3 times allready to make it easier but i agree it is still not that easy and takes me about 5 minutes to complete but then again, i consider myself not very good. I will probably add another block to make it easier.

I played with the idea to add some tutorial textures or .gifs into the map to explain some jumps. Personally i would like to find out on my own what to do but maybe others don't.

Gargos 18 Aug, 2016 @ 10:17pm 
The map looks quite bad, and there are a lot of missing textures. I believe the custom textures are not packed - this is only half the problem as the dev textures are also an issue. The map does not play very well as I don't think the booster sections are working 100% balanced and need some tuning. The first booster is really inconsistent and, I had one of two outcomes: https://youtu.be/8Vv80pNkXkM

The second booster where you have to go through the door also has similar issues with not enough height, or too much height. The main issues with most of the boosters is the inconsistency. The single touch bhop section toward the end is not very balanced and you need a number of perfects to complete this section.