Dungeons of Dredmor

Dungeons of Dredmor

Extra Potions
23 Comments
zarat.us  [author] 15 Jan, 2015 @ 3:04am 
Nothing planned, sorry.
BlueNights 14 Jan, 2015 @ 10:36am 
Will there be any further updates or additions? I'd like to know if there's anything I'd need to keep an eye out for.
intok 25 Oct, 2013 @ 11:24pm 
So it spawns new icons every time one is used instead of stacking them?
߷_߷ 21 Aug, 2013 @ 4:11pm 
@SolidSpork it does say "improve yourself PERMANENTLY" as in never ending
MrGhillieMonster 24 Aug, 2012 @ 12:25am 
The pills cause buff icons to pop up in the top left corner, but they stay up permanently and constantly add up. It's sort of annoying to have a bunch of them up the entirety of the game.
MickleMouse 14 Jul, 2012 @ 11:09pm 
I always hoped for more from alchemy and this mod does just that, maybe over powered though
SeWhy 14 Jul, 2012 @ 1:47am 
Cool way of improving old potions and adding something new to the alchemist.
Michael 13 Jul, 2012 @ 4:00pm 
It seems that the stats boosting potions do not stack. Conformation?
Ketsup 12 Jul, 2012 @ 10:43am 
Nice
hvits3rk 12 Jul, 2012 @ 8:46am 
Nice!
LIMUNADE≋ 3 Jul, 2012 @ 11:58pm 
Nice
MaximumTacolord 3 Jul, 2012 @ 6:28pm 
Are there anti-stat/debuff pills, like in Binding of Issac? It may provide more hilarious roguelike situations.
zarat.us  [author] 16 Jun, 2012 @ 2:53pm 
Wildfire Vial is a Faxpax item, this mod doesn't have them.
Epic The Incandescent 16 Jun, 2012 @ 11:55am 
does this remove the "kill the game with fire" bug that is caused when tossing a wildfire vial into a monster zoo?
Bewul 15 Jun, 2012 @ 9:32am 
I disagree, perhaps, if you rather not 'see' what the potions offer, then just link to a thread with the information. But we aren't talking of nethack or something where everything is randomized, and most people would like to learn what they are placing in the game, iwthout having to dive into the code to try to make sense of it.
Spectre Incarnate 8 Jun, 2012 @ 1:03pm 
I agree with OutrageousKoala. The basic descriptions in the image are just fine for a rogue-like game of experimentation. Please, leave it alone for those of us that want to discover the exact properties on our own.
Ashnal 6 Jun, 2012 @ 5:55pm 
If you want to know what they do, open the xml files included in the mod files. It's fairly easy to read if you look for the words you're interested in.
Milk Plush 6 Jun, 2012 @ 6:57am 
Good stuff.
kirby fan 98 5 Jun, 2012 @ 3:59pm 
Love this and the picture is just hilarious.
OutrageousKoala 5 Jun, 2012 @ 2:59pm 
The whole point of the potions in roguelikes is for you to try your luck, leave them be I would like to find out myself
spaceman 5 Jun, 2012 @ 2:47pm 
This is an index that includes all the mods on here if I'm not mistaken. http://community.gaslampgames.com/threads/completed-mods-index.1951/
TheWarburner™ 5 Jun, 2012 @ 2:08pm 
The descriptions are far too... unexplained. For all mods so far. Would you mind adding a link to the site you posted this on previously? Or right a better desc. on what it does? Thanks! :]
Eridian 5 Jun, 2012 @ 10:34am 
Interesting.