Arma 3
Chernarus Apocalypse A3 Port - part one
86 Comments
Liam Gallagher 17 Jun, 2022 @ 11:58am 
Is it still works?
:b 24 Mar, 2018 @ 9:58am 
Oh, so that was the issue then, kinda sad though. Anways, thanks for your support!
Muttley  [author] 24 Mar, 2018 @ 8:28am 
You need to host it through game unfortunately, it's limitation of the original mission too :/
:b 23 Mar, 2018 @ 7:19pm 
Well, I already tried that and it seems like it's still stuck. Probably the mission doesn't work well on dedicated servers?
Muttley  [author] 23 Mar, 2018 @ 3:33am 
You need to kill all the zombies before it becomes available. Zombies will run out from one of the hangars
:b 22 Mar, 2018 @ 7:05pm 
One question, once you arrive to the control tower on the airfield and you interact with the communication device (the one that looks like a briefcase), what are you supposed to do? My friends and I are stuck at this part and we don't know what we need to do to continue...
MakZ 23 Jan, 2018 @ 1:25pm 
So glad someone has managed to port this over, i remember discovering this on the cusp of Dayz A2 exploding onto the scene and sadly it went un-noticed by the then A2 community.

Really needed to be updated for A3, did you crate the original?

Have you thought about a version of this running on the new Chernarus Redux map?

Thanks again for all your hard work!
Muttley  [author] 12 Oct, 2017 @ 12:46pm 
None. All required items are listed on right side in "REQUIRED ITEMS" bar
KeОsDenLM [La9] 11 Oct, 2017 @ 3:24pm 
What zombie addon i need to play this mision?
Horatio Hornblower 25 Jul, 2017 @ 4:13pm 
Hey everyone. I've made a group for all those who wish to find people to play these missions with.
http://gtm.steamproxy.vip/groups/CAA3C
peasant of ammomod 11 Jun, 2017 @ 1:37pm 
Ight, thanks.
Muttley  [author] 11 Jun, 2017 @ 1:33pm 
Damn, that's weird. As soon as I get my Windows box back I'll try to investigate what's going on, don't know though if I'll be able to reproduce it.

Please remind me in a few days if I don't post any response.
peasant of ammomod 11 Jun, 2017 @ 1:29pm 
Yeah, I do.
Muttley  [author] 11 Jun, 2017 @ 1:21pm 
Do you have CUP Terrains - CWA enabled? There was a guy who had a crash because of that.
peasant of ammomod 11 Jun, 2017 @ 1:08pm 
No, it only happens in both parts.
Muttley  [author] 11 Jun, 2017 @ 4:07am 
TBH no idea, first time I hear about a crash. Does this happens without the mission (like in editor or other mission)?
peasant of ammomod 11 Jun, 2017 @ 12:17am 
I'm getting a "could not read" memory crash. Is there a fix that I missed?
Cuttyloco 23 May, 2017 @ 3:54pm 
HOW CAN U HELP ME ?
Muttley  [author] 23 May, 2017 @ 11:05am 
@Cuttyloco
You need to host it yourself

@MeRkZ
Yes, that's how they were in original mission.
Cuttyloco 23 May, 2017 @ 1:41am 
where do i find the server
っ◔◡◔)っ♥ Qu1et 17 May, 2017 @ 6:22am 
Are zombies meant to be called Civilians ect... as I killed a guy that was part of a mission because I thought he was a zombie as all the zombies walk and act like regular people
Baitsausage 19 Feb, 2017 @ 2:51am 
Thanks very much! Downloading now
Muttley  [author] 18 Feb, 2017 @ 6:00am 
CUP Terrains - CWA is now required
Baitsausage 17 Feb, 2017 @ 10:17am 
"steamMPMission/__cur_mp.chernarus/mission.sqm/mission/entities/item5.type : Vehicle Class CWA_Fire no longer exists" error from Part One

"steamMPMission/__cur_mp.chernarus/mission.sqm/mission/entities/item306.type : Vehicle Class CWA_Noticeboard_Eden no longer exists" error from Part Two
Ghost 10 Jan, 2017 @ 1:18am 
No sound.
Panzer843 8 Dec, 2016 @ 5:40am 
i had some issues while playing the part one
1. the Sa-61 Scorpion should be on the body at the police officer in the Olsha radio tower
2. the UK-59 machine gun should be in the ammo crate in the supermarket in krasnostav
alien 1 Nov, 2016 @ 5:54am 
Any news on M60?
Muttley  [author] 27 Oct, 2016 @ 9:30am 
@Cave Xplorer, part 2 is already out. Check out my missions. Part 3 is in progress
Cave Xplorer 26 Oct, 2016 @ 5:26pm 
Cant wait for part 2
Muttley  [author] 26 Oct, 2016 @ 8:00am 
Hm, maybe I missed it while porting - this was manual porting one item to another. I'll check it out and if it was there I'll release an update in few days.
Dimebag 26 Oct, 2016 @ 6:50am 
Hi - this is an all time classic - I seem to remember that there was an M60 Heavy Machine Gun in the shop (marked Ammo) near the photographs - I couldnt find on a recent play through, and we died a horrible death.
Muttley  [author] 20 Oct, 2016 @ 9:58am 
Did you try my mods?
Major Mittens. 20 Oct, 2016 @ 8:51am 
I've attempted to remove stamia via SSPCM, no luck, exectuing the code in the debug thig, and even with admin console no luck, tried 3 variants to remove stamina
Muttley  [author] 20 Oct, 2016 @ 8:21am 
Didn't do anything with it, so probably not. But you can try my Remove stamina mods, may help with the mission
Major Mittens. 20 Oct, 2016 @ 7:38am 
Is ACE3 compatible?
Muttley  [author] 7 Oct, 2016 @ 7:41am 
Thanks again
Nepardi 7 Oct, 2016 @ 6:57am 
Started a new one in Addons & Mods: https://forums.bistudio.com/topic/195296-chernarus-apocalypse-a3-port/
I'll ask moderators to delete the previous one
Muttley  [author] 6 Oct, 2016 @ 1:31pm 
Thanks!
Nepardi 6 Oct, 2016 @ 12:52pm 
Muttley  [author] 6 Oct, 2016 @ 6:48am 
Hello there, is there anyone who has an account on forums.bistudio.com?
I need to create a topic on one of the forums but it doesn't allow new accounts to create threads, to get verified I'd need to make some amount of posts, but I don't like to spam useless messages.

I need somebody to help me with importing unit "Farmwife" from ArmA 2.
That model is required for Chernarus Apocalypse part three port, so without I can't release the last part.

If you can help me with that (modding or forums access) add me or leave message here.

Thanks in advance,
Muttley
Nepardi 24 Sep, 2016 @ 11:43am 
Ok thanks for your reply :) it's all about the sounds not the looks so thanks!
Muttley  [author] 24 Sep, 2016 @ 8:27am 
@Nepardi
Sounds will be fixed in next update, when it comes to zombie looks I don't think I'll be changing anything
Nepardi 22 Sep, 2016 @ 12:50pm 
Hi! Big fan of the original ones. Just tested this out and seemed like a good port but where are the zombie sounds? And is it possible to make them look more zombie?
CT-0707 16 Sep, 2016 @ 3:35am 
I had a lot of fun playing this mission, but I played alone so it was quite difficult :) Keep up the good work !
Muttley  [author] 11 Sep, 2016 @ 3:59pm 
@Vari
Don't go into singleplayer, but host multiplayer server instead (Multiplayer->Create server).

@SilengunnerJohn
I think it'll be at the beginning of October. Unfortunately I've got some exams that I have to pass before I can do more work on the port.
SilentgunnerJohn 11 Sep, 2016 @ 2:33pm 
Cant what for the next 2!!!!!!!!!!!!!!
Vari 11 Sep, 2016 @ 12:33pm 
Not working for me, can't see it on my missions list ingame.
TRITA 7 Sep, 2016 @ 4:55pm 
we dont have a server but we use Evolve to do a virtual LAN , we have a teamspeak
TRITA 7 Sep, 2016 @ 4:49pm 
Anyone wanna play this mission ? we are in two (me and my friend) , need at least 2 more
21 7 Sep, 2016 @ 12:22am 
Are you able to use ryan zombies you should add it