The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Crafting Satchels
147 Comments
anthonyjohnadlington 23 Feb, 2015 @ 9:47pm 
Love this mod
DragonMaster 23 Mar, 2014 @ 8:11pm 
Vidius any chance of your posting this mod to the Nexus for folks like me and posting a link to it here. After all that 50 mod cap for which Steam implemented killed my game so I'm going to be getting as many mods as I can from over there so I don't have to worry about the cap. Thanks.
thep0cketr0cket 8 Feb, 2014 @ 11:36am 
Subscribed and successfully updated but satchels are not showing up in any houses, specifically Vlindrel Hall in Morthal. Advice?
DragonMaster 6 Feb, 2014 @ 7:08am 
Vidius any chance you could give me the ESP &/or BSA file names cleaning out the DATA folder cleaning out all mods will be adding them all back when I get things cleaned up. Seems I'm getting a weird error 15 from steam for some reason. Thanks for your help.
AlphaGodith 25 Sep, 2013 @ 6:29pm 
Will there be a version of this for hearthfire?
Algol 6 Jul, 2013 @ 3:37am 
I use my horse Frostmir instead and store all my needed things in his inventory
FemboyWaluigi 7 Feb, 2013 @ 10:14pm 
Yea it would be uber nice if this guy would update for Hearthfire, I'm still using Proudspire to hold my ingrediants :-/
NorCalSewerRat 9 Jan, 2013 @ 5:57pm 
DITTO what Ostricho said :)
Shiglet McDongol 6 Jan, 2013 @ 7:07pm 
does anybody know of a mod like this, but for the hearthfire house alchemy and enchanting tables?
Drage 29 Dec, 2012 @ 2:27pm 
Why sync them erm.. i would like them just the way they are cause then i could keeping my ingredients seperated. Example. Health potions ingrediants in one bag and poisons in another. Yes i know you would have to travel but hey it's more relistic right? And boy i cannot spell lol.
Kai 14 Dec, 2012 @ 1:45pm 
The problem is that anyone who currently have a saved game would have the container overriden and emptied.
Kai 14 Dec, 2012 @ 1:44pm 
You can sync containers by making them plain objects that activate a single remote container hidden somewhere else.
Trinks 5 Nov, 2012 @ 11:18am 
This mod would be infinitely more useful if you could craft at the table you store your ingredients at without having to move the ingredients back and forth from the satchel to your inventory.
Killer_Whale 6 Oct, 2012 @ 11:55pm 
this seems to beak the HF DLC house upgrades
0riginal 7 Aug, 2012 @ 6:00pm 
Could you please be specific in your mod description. The locations in which you added pouches would be nice to have. I'd prefer not to have duplicate pouches in my houses where there already is/are one/some.
ZanyScum 23 Jun, 2012 @ 7:28pm 
This moves the mannequins in Riften, one into the air.
Lady Zagyg 2 Jun, 2012 @ 5:27am 
this may already be in the mod, but one idea i had was that, you make it so you can access anything within each pouch, while crafting a potion, so that you do not need to lug around all those ingredients when you want to craft a potion at your house, it acesses the pouch as your "inventory" with which to make potions from.
Aries72 21 May, 2012 @ 7:14pm 
Great mod i never had any problems with it and great spawn. I got to let it go got to many mods and not that big on alchemy. Thanks :)
michaeljones161 20 May, 2012 @ 12:11pm 
Michael-custance, all you have to do is click the bright green [+Subscribe] button just under the picture and the mod will be loaded next time you play the game.
Tanlith 18 May, 2012 @ 12:00am 
A link to the actual MOD would be nice for a change... I want THIS mod... not a "collection"
chilibopper 14 May, 2012 @ 3:27pm 
I think that's something the developers would have to change. sounds like a major programming thing ;D
Abyss 14 May, 2012 @ 12:39pm 
Feature Request: Can you make it so when enchanting or alchemying, the contents of their attached bag can be used in that process? This is something that the game severely lacks. If I have it right there in the alchemy bag, shouldn't it be able to be used for that process? Instead you have to pick it up and then put them all back when you're done.

Please, and thanks.
chilibopper 14 May, 2012 @ 4:27am 
yeah definitely great mod. makes storing ingredients and accessing them very easy. You know, u could make another mod for forges. Like a box that holds ingots and anything else at each of the forges.
bieledac 31 Mar, 2012 @ 9:40am 
so happy for this mod! could NOT understand why so many houses lacked satchels in alchemy rooms
-ҒŁOΡ- 30 Mar, 2012 @ 4:53am 
Please synch !!! and add it as an other mod for that people who don't want. If you succeed in doing that synch there will be more synch chest etc and it will be Awesome !!
Ostracon 24 Mar, 2012 @ 12:11pm 
Nice mod :D Plz don't sync contents.
Drowsy 20 Mar, 2012 @ 2:34pm 
Love it, don't sync it =)
xenousarts 20 Mar, 2012 @ 12:37am 
Sync bag contents across all the houses? Some kind of subspace loop connecting different points of "reality". I suppose science now and then would not be able to do this ;-). Btw. I would love this very much in the real world. Could you implement it there?
The Culture 18 Mar, 2012 @ 1:23pm 
Agree with the others about the sync. Bad idea.
Orchal 13 Mar, 2012 @ 3:44am 
Great idea! Simple, but so efficient and useful!
Nivolk 5 Mar, 2012 @ 8:29pm 
@ Acehole_76. Does not seem to mess with other house mods. Have some minor mods for Breezehome, Proudspire, and Honeyside without confilct.

And @ Vidius, please make the sync optional. Putting a sachel there does not break immersion, but syncing it can.
ACEHOLE_76 27 Feb, 2012 @ 7:21am 
if i have a mod on my house will this be combatable? is there way to find out besides tail and error?
Desolate 26 Feb, 2012 @ 12:11pm 
I really want the syncing but making it optional would a good idea.
Remeuh 26 Feb, 2012 @ 5:42am 
"TODO: Sync bag contents across all the houses"

????? BAD idea, or make it optional !!

That's why I don't realy like the worshop, automatic update and TADA a new feature that you don't want.
Jakkus 24 Feb, 2012 @ 1:54pm 
In my opinion, the syncing would be unnecessary. In any case, great mod!
PMBELL 23 Feb, 2012 @ 7:07pm 
This might me too much to ask, but...
Could you make it so that when crafting, the contents of the satchels are automatically added to your inventory, and afterwards, what's left is returned to the satchels?
NeoAcario 22 Feb, 2012 @ 2:09pm 
Must have.... period.
Travelling Onion Salesman 22 Feb, 2012 @ 10:56am 
genius! thanks
SILVER EAGLE 20 Feb, 2012 @ 6:15pm 
THERE s no satchel at the enchanting table in my house in Markarth
Spacer Paste 19 Feb, 2012 @ 11:23am 
THANK YOU!!!
m.pedroza001 18 Feb, 2012 @ 9:57am 
Very cool. thank you
rockin-n-rollin 17 Feb, 2012 @ 4:11am 
Any plans to add the Arch Mage Quarters? Have loaded and none appear there.... (none were there before btw which was a silly oversight of the previous Archmage!)
Lyncor 16 Feb, 2012 @ 7:04pm 
Very nice.

TODO: Sync bag contents across all the houses

Any idea when this will happen?
Boreas The North 15 Feb, 2012 @ 10:14am 
Thank you! The satchel in Breezehome was actually a deciding factor in my choice to make it my base. Now I can go to Riften :D 5/5
Faize 15 Feb, 2012 @ 8:13am 
@jan-z
Just click R when you open the satchel to collect all the items in there.
Dub_Side 14 Feb, 2012 @ 11:15pm 
THIS DOES NOT WORKK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
sjamesashton 14 Feb, 2012 @ 1:08pm 
There's no satchel for the Alchemy station in Vlindrel Hall?
jandemaffe 14 Feb, 2012 @ 12:11pm 
could you make it that when you open the enchanting inventory you automatically adds the ingredients from the satchel to your inventory
. 14 Feb, 2012 @ 8:39am 
Great idea nice mod works very well.

Please consider adding a button/option to dump all alchemy ingredients at once.
[pr0n] Smoky 14 Feb, 2012 @ 7:21am 
thx, thats exactly what i need!