Wayward

Wayward

Torch Eternal
42 Comments
Sinuhe1991™ 18 Oct, 2021 @ 8:50am 
Update?
GhostHackNinja 31 May, 2021 @ 3:18am 
please update for Beta 2.10 Seafarer
GhostHackNinja 30 Nov, 2020 @ 4:37pm 
2.9.6 not working. please update!
Velia 15 Sep, 2020 @ 6:08am 
update please ?
Thundercraft 6 Jul, 2020 @ 11:34am 
This would be handy...
Is there any plan to update this, or has it been abandoned?
mrco.gllrdo 28 Dec, 2019 @ 1:43pm 
Draxxalon's instructions no longer work since "AnimalFatTorch" and "LitAnimalFatTorch" have been replaced with "TallowTorch" and "LitTallowTorch", respectively. Also "compatibleMinorVersions" is no longer used and instead the specific version must be specified under the "waywardVerison" field.

I tried replacing these but the console was throwing up errors by stating "net::ERR_FILE_NOT_FOUND" in regards to "Error: Script error for "Enums". So I think the 2.8 update broke some stuff that can't be fixed without opening up app.asar with NPM and updating the parts used in torcheternal.js. I'm not willing to do the work so hopefully someone reading this can do what's necessary to update it.
Narthur 25 Oct, 2019 @ 8:53am 
Thanks, @Draxxalon! Instructions still work. :)
[x] Sauriva 17 Sep, 2019 @ 5:42am 
@Draxxalon, thank you!:steamhappy:
Yesola 17 Aug, 2019 @ 2:14am 
Can you update this mod? I am scared darkness @Yenwood
Draxxalon 24 Jun, 2019 @ 7:04pm 
If you want to fix animal fat torches, you need to edit torcheternal.js and remove the lines that have AnimalFatTorch on them, and replace them with:
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decaysInto = Enums_1.ItemType.AnimalFatTorch;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decaysInto = Enums_1.ItemType.LitAnimalFatTorch;

After that, both forms of torches last forever (barring breaking them via use as weapons/other durability damage).

Can't help on the multiplayer side though.
Draxxalon 24 Jun, 2019 @ 7:04pm 
I was able to update the file following the steps noted by others below.
Change version to 2.7.4
I looked at another mod (legend unbreakable) which has minor version being 0 through 9, so I did that too.

After that, the mod loaded and "worked". I put quotes on that, as it works properly for bark torches, but animal fat torches are setup incorrectly. (Decay only defined for lit torches, not unlit, and unlit torches decay into lit ones, with unlit torches decay not being handled).
mrco.gllrdo 17 Jul, 2018 @ 12:04am 
Thank you so much! This seems to have fixed it.
Raistlin 3 Jul, 2018 @ 4:37pm 
I was able to update the mod again for use it in game.
If you open the mod.json with notepad++ you will find this

"compatibleMinorVersions": [
3, 4

After the 4 add ",5, 6" so it looks like this:
"compatibleMinorVersions": [
3, 4, 5, 6

Also change the version number too.
"version": "2.6.1"

This worked for me.
Raistlin 24 Mar, 2018 @ 9:31am 
Any chance we could get an update for 2.5.7?
This mod is really great! Please update it.
Stormshado 18 Jan, 2018 @ 6:21pm 
Using basic info from https://waywardgame.github.io/#helloworld-mod-json , edit the mod.json in the mod folder to either include the current minor version (5), or remove that section of code. I've done this and the mod loads (but have not tested it is safe yet)
Jamaginary 11 Jan, 2018 @ 10:02am 
Hope this gets updates, it sounds like a really useful mod!
mrco.gllrdo 27 Dec, 2017 @ 2:21pm 
Could this possibly be updated to 2.5? I really enjoyed this mod in the past, shame it's not working with the current version :\
Lord-Xanthor 11 Dec, 2017 @ 5:21pm 
Sorry, Meant to come back to this to say something. When I left that, a lot of mods were not showing up for me, so rebooted and after update, saw quite a few good mods that were previously not showing up. Sadly, discovered most dont work with multi-player.
Kingfield Enthusiast  [author] 11 Dec, 2017 @ 1:09pm 
@sirxanthor I regret to inform you I was not speaking figuratively http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=674894848
Lord-Xanthor 10 Dec, 2017 @ 1:13pm 
I spent 30 minutes looking for a Fire Safety mod when it dawned on me you were most likely talking figuratively. Thats almost as embarassing as when I was a kid and had my first job at a deli, and the owner said I needed to use elbow grease on the turkey pans, so to look good, ran to the supermarket trying to find some to buy >_<
Kingfield Enthusiast  [author] 18 Oct, 2017 @ 4:27am 
updated to beta 2.4.4 👍
Noobih 12 Aug, 2017 @ 3:22pm 
Any chance we could get an update for 2.4?
Chaim Shekelstein 23 Jun, 2017 @ 8:44pm 
I tried making both a wooden and fat torch and both failed to appear in my inventory.
Kingfield Enthusiast  [author] 7 May, 2017 @ 4:58am 
updated
LordQuorad 30 Apr, 2017 @ 2:05pm 
Would you mind letting me know what you fixed in your code that allowed this to work with the newest update?
OnlyZuul 24 Apr, 2017 @ 1:29pm 
You're the bestest!
Kingfield Enthusiast  [author] 24 Apr, 2017 @ 8:01am 
Sorry guys, spent the last 2 weeks moving. My computer's all set up now so I'm working on getting updates out. Thank you for your patience.
OnlyZuul 17 Apr, 2017 @ 3:51am 
just gonna echo and ask if this is gonna be updated?
Nekora 16 Apr, 2017 @ 3:24pm 
Hmm any chance of an update?
theazureazoth 10 Dec, 2016 @ 2:58pm 
Ok when you say decay you mean they will burn forever, yes? I see someone else already said something about it, but was wondering if you plan on updating the mod, or is it just abandoned?
Horth 22 Nov, 2016 @ 4:03am 
This does not seem to be working with version 2.2.1 of the game.
Horth 6 Sep, 2016 @ 10:49am 
Nice mod. Would you, by chance (or by request :) ), make a mod that makes furnaces burn a lot longer. (Mod Option: This can require the need for additional fuel.)
Martyr Logarius 15 Aug, 2016 @ 9:24am 
You rock! :D
Drathy  [developer] 14 Aug, 2016 @ 12:56pm 
@dying gecko +1 rep AAA+ seller, fast shipment, would buy again
Kingfield Enthusiast  [author] 14 Aug, 2016 @ 12:42pm 
Found the problem and fixed it. I was giving pole torches infinite decay instead of bark torches :(.
Kingfield Enthusiast  [author] 14 Aug, 2016 @ 12:32pm 
Unlikely. I'll do some testing.
Martyr Logarius 14 Aug, 2016 @ 12:21pm 
It was crafted after I installed the mod. Maybe it's because my save was an old save?
Kingfield Enthusiast  [author] 14 Aug, 2016 @ 12:18pm 
Did you craft it (not build it) before or after you installed the mod? New torches will have an infinity decay and old torches will decay into new ones with infinite decay, but old ones will still turn to ash if they're built.
Martyr Logarius 14 Aug, 2016 @ 12:16pm 
Hey Gecko, for whatever reason the Bark Torch I "Built" onto the ground ended up burning into ash?
Kingfield Enthusiast  [author] 14 Aug, 2016 @ 12:13pm 
@Samoset The Bushytailed Bastard - Martyr is correct. Mod only affects animal fat and bark torches. Bark torches are easy to make, though!
Martyr Logarius 14 Aug, 2016 @ 10:42am 
Pole torches can still decay, to keep a small semblance of balance
Samoset The Bushytailed 14 Aug, 2016 @ 8:29am 
Does it increase the decay on pole torches aswell?