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I haven't tried "Tweaks" yet
- Centering the module's model (Foreign Exchange Rates and Cryptography)
- Changing the URL it uses since the old one which no longer works (Foreign Exchange Rates)
- Adding logging (Probing)
If you want me to revert any these changes or you would want to incorporate them in to the original module, please don't hesitate to contact me through Steam or Discord. Thank you for your time.
Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks.
So yeah, maybe keep that to a minimum since there's no manual version verification for mods? (Fixing typos and bugs is one thing, but change of rules should probably be kept to a minimum?)
Complexity: moderate (low in offline mode)
Time Requirement: moderate (low in offline mode)
Rating: 3/5
I'm guessing you chose to use the 10s column to try to overcome rounding problems for differing sources of currency exchange information. It might be nice to know of your source of information though, as I've just proven (I think) that my source for 'today's exchange rate' is not valid for this module.
Other than that, I like the module. I was toying with the idea of a module pertaining to currencies; now I don't have to do it :D
If you look at these screenshots, you'll see my setup:
https://dl.dropboxusercontent.com/u/10007419/economics_1.png
https://dl.dropboxusercontent.com/u/10007419/economics_2.png
So I believe I got the ordering right for the exchange, 464 SEK --> HUF, as there were 2+ batteries. That came to 15233 (rounded down), and the 2nd digit from the right was a 3. So I pressed 3 and that failed. Pressing 2 succeeded however.
Btw, submitting the query "today's exchange rate SEK to HUF" came out to 32.83. Doing the math came out to 15233.12, so still a 3 in the 10s column.