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And yes, I'm working on a decompiled version, planning to make a fair amount of changes while still being balanced. Will credit you if I upload it to the workshop.
Following up on a comment from 2017, there's still the XML vs. Xml directory capitalization problem that doesn't show up in Windows. I fixed it on my Linux system by creating a symlink in the mod's folder:
<redacted>@<redacted>-nix [12:46:22] [~/.steam/debian-installation/steamapps/workshop/content/254200/737875519]
-> % ln -s XML Xml
<redacted>@<redacted> [12:46:31] [~/.steam/debian-installation/steamapps/workshop/content/254200/737875519]
-> % ll -d X*
lrwxrwxrwx 1 <redacted> <redacted> 3 May 18 12:46 Xml -> XML/
drwxrwxr-x 3 <redacted> <redacted> 4096 May 18 12:31 XML/
I verified that the research projects now show up in the Research Lab and help files. I haven't tested the machines, yet, but I plan to test more fully tonight after work.
Thanks for a great mod, Shadow! I'm glad I could get it working. :-)
I have a thief that works for the host, but when I jump on it. It just deletes the items from my inventory.
Fixed AutoBuilder Distance for Tier 3/4
1. (Design) remove the redundant switch function. Keep it simple.
2. (BUG) if the PTG is at 2x or 3x speed, it still generates the maximum power even if there is only one fuel available.(therefore you can generate ~1000/1500 power with 1 infused coal)
3. (optional) increase PTG speed to 5x standard. Its better.
4. (optional) introduce a Mk 2 coal infuser. I did a simple mod where you can combine 25 enricher and 25 infuser to have 1 single infuser which can directly infuse a 100/min coal line. Much better.
5. Though the other machines are very nice, the higher Mks are super redundant. You only need Mk 2s.
http://gtm.steamproxy.vip/id/wariat117/screenshot/849340251551136288
http://gtm.steamproxy.vip/id/wariat117/screenshot/849340251551136989
And I have just placed 16 blocks :D Even with worth 20% effinency drill it is profitable to take ores on the surface and mine them there (Automate it and get endless source of ore?)
If it's really hard then don't bother it isn't important.
2) I did test it only once on coal - I placed 16 blocks of coal with your autobuilder (I have mod that adjusts the default size of veins from 4095 to 50000, with 16 blocks of coal I had vein which had 800k size, I didn't test it on vanilla the number would be lower but for sure higher than 1 :D)
I can test it tomorrow tho ^
1) Multiblock machines are very specific to code - each machine has a set of values the blocks get converted from and into. Also each MB machine is different sizes for XYZ so tthe autobuild machine would have to be specially code for each type machine. Just out of curiousity - why would you need auto block machines to autobuild - what and how many of each are you trying to place that it needs automation.
2) Are you saying the Autobuild machine is allowing placement of ores at the moment with a ore content of 1 ore?
If you use the auto-builder then they don't turn into machines :D They stay in their block form.
Also with this mod you can farm ores - mine ore then build with autobuilder and mine again.
(If nothing breaks then placed one should have more than 1)
Also, a very minor thing, the PGP Mk2 is found under power storage rather than power generation category when in the manufacturing screen.
(I actually quite like this!)
Just not sure if it was intentional.
Mod shows as loaded and selected in the game.