RimWorld

RimWorld

Multiple Independently Re-entry Vehicle Artillery
29 Comments
brunayla  [author] 3 Mar, 2020 @ 8:42am 
An update will be coming when I can sit down and see what has changed.
brunayla  [author] 5 Dec, 2018 @ 8:54am 
I just tweaked it to work in 1.0 and left it be.
HAL-9000 5 Dec, 2018 @ 6:54am 
Well, putting it before every single mod made it work somehow but they don't reload shells which I guess is fine? I had basically the same mods as before when it worked so its nearly impossible to tell what actually is affecting it.
HAL-9000 5 Dec, 2018 @ 6:45am 
Only thing I could think would be a problem with research pal or fluffy's breakdowns? Nothing else should change it.
brunayla  [author] 4 Dec, 2018 @ 9:35am 
What other mods do you use be cuse it works just fine for me.
HAL-9000 2 Dec, 2018 @ 5:10am 
Again, they don't work. They do an aiming animation then nothing. They don't even load them.
"The" SeanMacLeod 25 Oct, 2018 @ 7:40pm 
@Tamossa
Why would you leave these things to AI? Did that business with SkyNet teach you nothing? :bigGrin:
Tamossa 25 Oct, 2018 @ 6:35pm 
I just wish you didn't have to use a pawn to make them work.
"The" SeanMacLeod 15 Sep, 2018 @ 8:22pm 
@brunayla
Thank you! :steamhappy::happy_creep::bigGrin:
brunayla  [author] 15 Sep, 2018 @ 8:05pm 
Now updated to Beta 19
HAL-9000 14 May, 2018 @ 2:48pm 
Can't load shells, can't fire and their placed textures are missing.
HAL-9000 14 May, 2018 @ 2:41pm 
Actually, they don't work at all.
HAL-9000 14 May, 2018 @ 2:29pm 
The icon for the mortar does not show up, its a purple square when built into the world.
Armedwithpuns 2 Apr, 2018 @ 10:01am 
@james76543 "MITRV"? i think not.
Avalon 23 Dec, 2017 @ 4:37pm 
I have an issue where all mortar shell shooting guns will not work. I have quite a few mods and a few have mortar shooting guns. I was just wondering if you have had any issues where the mortar guns will load but not shoot. It may end up being a mod conflict or just one mod with a bad line but I am working on finding this issue. Thanks!
james76543 14 Dec, 2017 @ 6:27am 
I don't know why but it's driving me nuts. It's "Multiple Independently Targetable Reentry Vehicle". https://en.wikipedia.org/wiki/Multiple_independently_targetable_reentry_vehicle

Absolutely love your mods though, almost all of them are favorited :)
Golnor 11 Dec, 2017 @ 1:53pm 
Went there, file had a lot of numbers, but no names.

So I made a collection of my active mods.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1228976731
brunayla  [author] 11 Dec, 2017 @ 7:51am 
Go To
C:\Users\[User name]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
and open ModsConfig.xml if you are on windows
MAC: /Users/[username]/Library/Application Support/RimWorld/ Look for ModsConfig.xml
LINUX: /home/[username]/.config/unity3d/Ludeon Studios/RimWorld/ ModsConfig.xml
Golnor 10 Dec, 2017 @ 9:08pm 
Lots of mods. got 47 different ones downloaded, but not using them all.

The ones most likely to interfer with this are probably the Rimsenal, EPOE, or the race mods I got.

Is there an easy way to extract your mod list? I'm too lazy to type out the entire thing.
brunayla  [author] 10 Dec, 2017 @ 3:16pm 
they use shells and do you have other modsinstalled?
Golnor 10 Dec, 2017 @ 1:42pm 
So I tried building an explosive one, and it put down a pink square that wouldn't fire. I could man it and target something, and while the little fire arc thing appeared and shrunk, no projetiles.

Also, is there ammo for them? I couldn't find out how to build/load them.
"The" SeanMacLeod 9 Jun, 2017 @ 10:10pm 
I hope it works with my firefoam mortars.....
Iwantfood999 3 Apr, 2017 @ 4:39pm 
You might wanna fix your description it says "One big sell"
"The" SeanMacLeod 12 Mar, 2017 @ 4:30pm 
heheh MIRVs rulz heheh
Thundercraft 13 Nov, 2016 @ 5:29pm 
I'd also like to see a non-lethal version.
Tigris 16 Aug, 2016 @ 5:31am 
one fire, three shots? that's awesome!
Pogo 6 Aug, 2016 @ 10:51am 
Thanks for checking if that possible.For the artillery i havent had the occasion to test them out yet the reserch is done and they are build but the raid i got since was just rushing me so coulnd use them .
brunayla  [author] 6 Aug, 2016 @ 7:52am 
Only if I took the time to look at other non leathal code. I will look into it. Also they are just as accuret as regular morters but have three impacts instead of just one.
Pogo 5 Aug, 2016 @ 3:46pm 
just to ask would there be a possibility of non-lethal shell that could knockout ppl like neural gas id like to keep my ennemies alive to harverst them or sell them