Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Very interesting. Great maps. Still not sure What the H*** Just Happened.
Maybe Part 4 will reveal all? Off we go...
I no longer have any of the map's files so I can't fix it anymore, sorry :(
If you plan on coming back to fix this map, please please PLESAE add "info_placement_helper"s to make it easier for players to set up the portals correctly to perform the fling.
Using entities that force the player's portals in a specific location sounds like cheating, but it really helps the player.
Only a few tests, but they carry the burden well. Some nice exploration of impressive areas. I did not really know what the game meant by capacitor. (I know what those are! :P And usually they're smaller.) Fortunately I figured it out in short order.
Following the arrows: it really works.
Cheers.
1. The water and conversion gel puzzle was very, very irritating, it kept cancelling my portals before I could complete the flings.
2. I'm almost sad the put your brain in a ball section wasn't longer, it brings up some fascinating implications.