Tabletop Simulator

Tabletop Simulator

One Night Ultimate Werewolf - SCRIPTED NIGHT PHASE!
44 Comments
SecretAnthony 28 Jul, 2020 @ 2:15pm 
Sir marmot and Mr. McShaunigan, the cards are there under the standees, however they look invisible but they are slightly under the top of the table. You can still grab them and move them to the main table to see them correctly.
Marmot 23 Jul, 2020 @ 10:09pm 
Yeah I have the same issue as Mr. McShaunigan
Mr. McShaunigan 19 Jun, 2020 @ 3:27pm 
I'm not seeing the original set of cards. Only the standees and the bag full of vampires
chris_mingus 14 May, 2020 @ 12:59pm 
Thanks, man. I don't really have enough gamers in my family group to justify buying the RL version.
muri 2 May, 2020 @ 1:32pm 
I don't know why, but i"m getting 8-10 fps in this game only. Every other game I get 70 fps or more, but this specific one night ultimate werewolf mod gets me less than 10
Super_ 5 Mar, 2020 @ 2:17pm 
You should totally add the other roles when you feel like it. Would be fun! :D
Thomassaurus  [author] 20 Jan, 2020 @ 9:29pm 
Hey RaptorMajor, The list of roles on the side includes all the roles in the round, including the 3(or 4) in the middle. So it won't matter if one of the players are the wolf, or it ends up in the middle, it will show up on the list either way.
It's important that both the cards in the middle and in play are detected so that the automated night phase calls all of them, regardless of whether someone wakes up or not.
RaptorMajor 23 Dec, 2019 @ 7:21pm 
Hey, I love this game and would like to continue playing it with my friends, but there's one issue I've been trying to address, with little success. After dealing the cards and starting the round, i've noticed that on the side of the screen, it displays all the cards currently in play. I think this is for turn order, but it ends up giving away what is currently on the board, so we know automatically if there's a werewolf or not. Is there any way to fix this or disable it? Thanks in advance!
games.night.is.real 26 Sep, 2019 @ 6:37pm 
It was fun I guess. Its better in person for sure. Not being able to see the face of your enemy looking back into your soul eliminates the fun of when you realize that you were the enemy cause the trouble maker is a cuck. But its whatever I guess. Your best bet is the double-triple bluff, when that fails go for a quadruple-double bluff and compliment the other players reasoning, works 50% of the time all the time. 10/10 for Noisemakers. 0/10 game is boring when mom doesn't let me lie.
Markimus 4 Apr, 2019 @ 2:42pm 
You can now set the volume to 0 on the cards' AudioSource components via script if you want to avoid using the noise maker cards.
BuzZoiD 5 Nov, 2018 @ 2:55am 
@Lone Foxie When the other werewolves wake up, they can see all werewolves, even the dream wolf. Thats because they are able to see the "wolf" text in front of all unrevealed werewolf player cards. So the dream wolf player doesn't need to do anything. The script does everything.

I recommend to move the clock away from the middle, since people (including myself) didn't notice the text in front of the teal player, who sits exactly behind the clock xD
GameswFox 5 Nov, 2018 @ 1:03am 
Needs a mechanic for the dream wolf sticking thumb up :(
Koncookie 27 Nov, 2017 @ 1:06pm 
*"actions" ^^
Koncookie 27 Nov, 2017 @ 1:05pm 
Small Typo: Copy-Cat Curator, it says "ations" instead of "acions"
Thomassaurus  [author] 28 Sep, 2017 @ 11:48am 
Yeah that is fine with me HolyBooly.
LK-1H7 7 Sep, 2017 @ 5:21pm 
Will you add Aliens to this? It would be very much appreciated.
HoolyBooly 2 Sep, 2017 @ 1:12pm 
Hi Thomassaurus! I've been waiting for you, but you not come. So I try to upload my work in advance. My purpose is to play this game with Koreans. If you reject, I'll delete the work.
HoolyBooly 30 Aug, 2017 @ 4:28pm 
Do you mind if I translate to Korean and upload it? of course I'll leave your name. by the way it's great work! it's so convenient! Anyway, if you want to talk more about it. add steam freind. :)

blackvahl 13 Aug, 2017 @ 8:55am 
alright thx
Integer Man 11 Aug, 2017 @ 7:52pm 
That's correct. It auto-unblindfolds you at the correct phase. The really cool bits is how it handles stuff like the Minion by identifying players based on their original roles for those roles with secret information. I wish it had the apprentice tanner or perhaps had a way to optionally use narration between segments, but otherwise it's pretty awesome (and the lack of narration means it's faster, but the ambiance it adds to in-person ONUW is pretty awesome)
Thomassaurus  [author] 11 Aug, 2017 @ 6:10pm 
If I remember correctly you hit B. once everyone puts their blindfolds on the script starts itself.
blackvahl 11 Aug, 2017 @ 4:42pm 
How does the blindfold thing work? I dont know how to activate it.
Kenny Log-ins 2 Aug, 2017 @ 9:13pm 
BY FARRR the best version of one night werewolf on the workshop. so fast to teach and play. gets to the fun part super quick
Integer Man 21 Apr, 2017 @ 8:27am 
@Rhythm, it displays "Werewolf" on them when the Minion wakes up. This even works for dopplegangers that see Werewolf cards, which is pretty cool.
Rhythm 19 Apr, 2017 @ 4:23pm 
Is there a way for the Minion to see, who the werewolves are? Or am I missing something?
Integer Man 23 Feb, 2017 @ 5:07pm 
This is great! I do wish it had the bonus pack 1 & 2 cards the app supports, particularly the Apprentice Tanner. Also, is there a community out there on Discord or something for folks who play regularly?
Sir LoLz 4 Oct, 2016 @ 9:27pm 
awesome mod.
Mitsukake 12 Aug, 2016 @ 8:30pm 
agreed with YouGotBrained. You could put a timer for each turn to fix this issue. Just allow the time be a countdown in chat for say the last 10 sec of the turn. To further improve this you could add some buttons to allow the host to pick the wait time.
Thomassaurus  [author] 7 Aug, 2016 @ 10:45pm 
When the game starts the turn order is updated in the side-screen notes. I would have agreed with you at one point, but I've started to prefer the figurines this way.
ApfelSkai 7 Aug, 2016 @ 10:40pm 
Really cool! Decided to take a look at the workshop before contemplating doing this myself today, glad I did (saved me the trouble).

I haven't had a chance to try it out myself but I'm curious if you've considered adding the actual game tokens with the Custom Token object. It helps a lot with deciphering turn order during the day phase, and has a lot more readability in general than the figurines imo.
Sh1ken 7 Aug, 2016 @ 5:30pm 
Nice, Thomas, good luck with your following mods!
Thomassaurus  [author] 6 Aug, 2016 @ 10:57pm 
Sure thing Sh1ken, I've edited the description.
Sh1ken 5 Aug, 2016 @ 2:53pm 
It seems that you did a really good work with the script, dude, but I keep noticing that you used our mod to make yours, a little bit of credit wouldn't hurt ;)
Kwynn 3 Aug, 2016 @ 6:08pm 
Why is it Animated?
Naveed #No2IRGC 2 Aug, 2016 @ 11:49pm 
Wonderful job man.
Thomassaurus  [author] 2 Aug, 2016 @ 9:43pm 
I fixed the two you reported, except canceled, since it's correct for me =P
Markimus 2 Aug, 2016 @ 7:50pm 
What did you change? I'm still seeing the typos...
Thomassaurus  [author] 1 Aug, 2016 @ 11:00am 
Yeah your right, I just felt like I would a bit upset if I got that artifact haha.

Thanks for the help and by all means keep it coming. I just created a discussion for bugs & typos in the discussion tab.
Markimus 1 Aug, 2016 @ 10:50am 
"canceled" should be "cancelled".
Markimus 1 Aug, 2016 @ 10:48am 
"You must keep your blindfold on for the rest of the game. Sorry :("

I don't think the Sorry is necessary haha. Also it might be more clear if you used "round" rather than "game".
Markimus 1 Aug, 2016 @ 10:36am 
I noticed some typos.
"recived" should be "received".
"doppleganger" should be "doppelganger" (or "Doppelgänger" if you really want to be accurate).

I'm looking forward to trying this anyhow. :)
Thomassaurus  [author] 1 Aug, 2016 @ 10:09am 
Every character call waits a specific amount of time, regardless of if that card is in the middle or not. Once that time is up it moves on unless someone is still awake. Some roles take longer like the village idiot which waits 20 seconds.
But yes you can edit the amount of time each role waits if you want. In the script there is a table of all the roles with their name, followed by a number, followed by the announcement that is displayed in the chat for that role. The number is the amount of time that role waits in seconds.

Glad you like it! :)
YouGotBrained 1 Aug, 2016 @ 9:48am 
Amazing job on this!
But is there a way to edit the script so the time for each character that is not actually in a players hand is shorter? The way it is now i can tell when a real player is useing one of the characters if they dont wait an extra 10+ seconds after performing their action.
Kiva Starvoid 31 Jul, 2016 @ 7:20pm 
10/10 would sleep again