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It's important that both the cards in the middle and in play are detected so that the automated night phase calls all of them, regardless of whether someone wakes up or not.
I recommend to move the clock away from the middle, since people (including myself) didn't notice the text in front of the teal player, who sits exactly behind the clock xD
I haven't had a chance to try it out myself but I'm curious if you've considered adding the actual game tokens with the Custom Token object. It helps a lot with deciphering turn order during the day phase, and has a lot more readability in general than the figurines imo.
Thanks for the help and by all means keep it coming. I just created a discussion for bugs & typos in the discussion tab.
I don't think the Sorry is necessary haha. Also it might be more clear if you used "round" rather than "game".
"recived" should be "received".
"doppleganger" should be "doppelganger" (or "Doppelgänger" if you really want to be accurate).
I'm looking forward to trying this anyhow. :)
But yes you can edit the amount of time each role waits if you want. In the script there is a table of all the roles with their name, followed by a number, followed by the announcement that is displayed in the chat for that role. The number is the amount of time that role waits in seconds.
Glad you like it! :)
But is there a way to edit the script so the time for each character that is not actually in a players hand is shorter? The way it is now i can tell when a real player is useing one of the characters if they dont wait an extra 10+ seconds after performing their action.