Distance

Distance

Crash Cove
11 Comments
Siddey10  [author] 17 Mar, 2017 @ 5:01pm 
it was all made using in game assets found in the editor.
H3LLW4LK3R 17 Mar, 2017 @ 12:04pm 
You had all that stuff?
Siddey10  [author] 16 Mar, 2017 @ 4:44am 
I think i need a bit more context with that "How?" question.
H3LLW4LK3R 8 Mar, 2017 @ 2:52pm 
How?
Sperzieb00n 21 Feb, 2017 @ 3:36pm 
wow played CTR a lot when i was a kid, awesome work!
Siddey10  [author] 20 Feb, 2017 @ 10:37am 
@Hearth eventually I plan on making all the tracks, and all of the arenas. As we speak, Roo's Tubes is nearing its completion.
LaserDiscArchive 19 Feb, 2017 @ 2:15pm 
Oh man
Blast from the Past.
Can you make other levels from CTR?
Like The Airfield level
Or Tiny's Stadium?
I forgot the names.
Siddey10  [author] 18 Feb, 2017 @ 10:08am 
@5el-9 In CTR, when a player aquires 10 wumpa fruits (a resource found inside brown crates and sometimes scattered on the track) They become "Juiced up", giving their weapons increased potency, as well as making their cart go faster. The entire 3rd lap is "Juiced up" meaning your car moves slightly faster, and the obstacles become much more problematic if you hit them.
5el. 18 Feb, 2017 @ 8:36am 
Haven't played that game, but I still loved as it reminded me of Mario Kart environs. And yeah, that 'circuit' gimmick was also pretty cool. Though there's actually one thing I didn't quite understand...why do the green NITRO boxes blow me up? Is this some sorta reference as well?
BurntCornFlakes 7 Aug, 2016 @ 8:19pm 
Thanks for the feels m8
Zarkas 5 Aug, 2016 @ 3:14pm 
Really nice job man, throughly enjoyed playing it.