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I'm sure that itself is very fixable, but if there's an easy way to do it, I'm not aware. Otherwise I entirely lack the patience to work those out.
For context, Source in SFM views alpha layers (The top most layer of which is affected with stuff such as paints) differently than TF2. Where as TF2 sees the alpha layer as what it is and applies colors as necessary, SFM sees it as a stencil where white allows passthrough. And the texture below tends to be full black (Hence why by default they're stuck black) and the fix I did was paste the alpha layer texture to the lower base and then make the alpha texture full white for full color application.
Cutting out the alpha layer texture for me isn't perfect which leads to the leftover artifacting.
Or you can spawn it in the model search with "fwk_pyro_flamenco".
It does not add a new model, SFM should have it by default. Just.. uniquely stuck red for some reason.
It won't add cosmetics you did not have previously, only replace the texture with one more functional.
To use this addon, you'd have to give Workshop priority over TF in the SDK, steps detailed in the above description.
And if you're missing the cosmetic you're looking for, SFM probably does not have it by default and they either need to be acquired by extracting models from TF2 to SFM or downloading another addon for the respective cosmetics.
Alternatively the manual installation is intended to go into "usermod" which has top priority at all times. Fortunately the folder I have set up to have the exact filepaths already.
However, to actually have the cosmetic paintable in SFM WITH this fix, you will need to acquire the newer variation of the model. Personally I recommend extracting files from the current version of TF2 via GCFScape.
Regardless though, I gotta go through again and fix up the cosmetics we had gotten since last year and what I may have missed.
there's no way to color it yellow again.
abd if it is it's just not working
Additionally some cosmetics in their default state will not function correctly with this fix as they have been updated since then and will require you to extract files from TF2 to SFM to essentially manually update everything.
I didn't realize that the Vintage Merryweather was also broken
So you have the old version that's literally not paintable, but by default stuck as the normal orange/yellow for the teams, but the texture is the same as what I have, which makes it white for the later variant.
SO to fix this you have to extract files from TF2, which will also just get you everything that's up to date currently.