Source Filmmaker

Source Filmmaker

Pyro Cosmetic Textures (ALL FIXED)
137 Comments
A Majestic Zombie  [author] 8 Feb @ 7:14pm 
Pretty much, plus some trial and error.
TurnTwister 7 Feb @ 11:27pm 
yeah in my 2k hours of sfm ive never found a way to fix it easily either, im guessing the only real way would be to like pixel paint the edges manually
A Majestic Zombie  [author] 7 Feb @ 7:15pm 
That I believe is just artifacting from the fixing of the textures.
I'm sure that itself is very fixable, but if there's an easy way to do it, I'm not aware. Otherwise I entirely lack the patience to work those out.

For context, Source in SFM views alpha layers (The top most layer of which is affected with stuff such as paints) differently than TF2. Where as TF2 sees the alpha layer as what it is and applies colors as necessary, SFM sees it as a stencil where white allows passthrough. And the texture below tends to be full black (Hence why by default they're stuck black) and the fix I did was paste the alpha layer texture to the lower base and then make the alpha texture full white for full color application.
Cutting out the alpha layer texture for me isn't perfect which leads to the leftover artifacting.
TurnTwister 7 Feb @ 2:15am 
just curious if youve ever been able to find a way to fix the gross black white and gray edges a lot of tf2 cosmetics have
A Majestic Zombie  [author] 28 Oct, 2024 @ 11:13pm 
That's its default file name. Many cosmetics have file names that differ greatly from the in-game name.
Sammu 28 Oct, 2024 @ 12:34am 
fwk_pyro_flamenco????? ok
A Majestic Zombie  [author] 27 Oct, 2024 @ 10:45pm 
You can spawn it via the "Add Team Fortress Item" function on Pyro and "Flamboyant Flamenco"
Or you can spawn it in the model search with "fwk_pyro_flamenco".
Sammu 27 Oct, 2024 @ 6:56pm 
I cant find the hat in sfm tho i know the mod doesn't provide the hat
A Majestic Zombie  [author] 27 Oct, 2024 @ 12:43pm 
If everything is set up right, this addon should simply replace the texture of that hat.
It does not add a new model, SFM should have it by default. Just.. uniquely stuck red for some reason.
Sammu 27 Oct, 2024 @ 5:14am 
Where tf is the Flamboyant Flamenco
A Majestic Zombie  [author] 1 May, 2024 @ 10:46pm 
This is a texture override addon for the cosmetics already present in SFM.
It won't add cosmetics you did not have previously, only replace the texture with one more functional.

To use this addon, you'd have to give Workshop priority over TF in the SDK, steps detailed in the above description.
And if you're missing the cosmetic you're looking for, SFM probably does not have it by default and they either need to be acquired by extracting models from TF2 to SFM or downloading another addon for the respective cosmetics.
MetrocopBrazil 1 May, 2024 @ 4:36pm 
How do i use those?
L1qudator_ 2 Mar, 2024 @ 6:57am 
theres no pyro beanie((
Flare 17 Apr, 2023 @ 6:55am 
thank you
A Majestic Zombie  [author] 16 Apr, 2023 @ 4:52pm 
If you're doing the more "manual" installation, there is a filepath you would take to find a specific texture. SFM is directed to follow this specific filepath per model. So ANY deviation of this path would not be visible to the program. However there are multiple directories such as "tf, workshop, usermod, etc.." where if this filepath is replicated with the exception of the directory, SFM is presented with options it can choose from. SFM choosing from the directory of which has priority, which is why with subscribing to this addon I suggest going into the SDK and changing that because SFM by default gives tf priority over workshop therefore rendering this addon useless because it'll prefer to look at the broken tf textures instead of the fixed ones.
Alternatively the manual installation is intended to go into "usermod" which has top priority at all times. Fortunately the folder I have set up to have the exact filepaths already.
Flare 16 Apr, 2023 @ 10:22am 
Majestic zombie, what do you mean by the materials folder being EXACTLY in the right file path?
2Fort Mailman 10 Nov, 2022 @ 9:02am 
Thanks so much. Source Filmmaker is absolute hell and this is the only reason I could even finish one of my posters.
A Majestic Zombie  [author] 9 Aug, 2022 @ 3:14am 
I entirely forgot there was this issue, however this is caused by the old version of the cosmetic (Which SFM has by default) not yet having the capabilities of being paintable. Thus in this case, my addon is fixing a cosmetic that had not yet been broken and in turn breaks it.

However, to actually have the cosmetic paintable in SFM WITH this fix, you will need to acquire the newer variation of the model. Personally I recommend extracting files from the current version of TF2 via GCFScape.

Regardless though, I gotta go through again and fix up the cosmetics we had gotten since last year and what I may have missed.
mzov 8 Aug, 2022 @ 9:04pm 
trickster's turnout gear is broken, the yellow bits are white
there's no way to color it yellow again.
BloodiestBanana 5 May, 2022 @ 10:41pm 
Can you do a texture fix for the person in the iron mask? Your workshop stuff has been a real help
A Majestic Zombie  [author] 19 Feb, 2022 @ 6:44pm 
Fair enough lmao
TaM¡t 19 Feb, 2022 @ 6:27pm 
turns out I just used a different cosmetic pack then the one this was made for
A Majestic Zombie  [author] 19 Feb, 2022 @ 6:24pm 
Go into the SDK and give Workshop priority over TF2. Or place the drive materials in the respective locations in Usermod. Please note they have to be EXACTLY in their correct filepath. Any variation in path or spelling error and SFM will not see it. And also keep in mind that this addon specifically is for Pyro. There are 9 other addons for the other classes since uploading them all together is too much.
TaM¡t 19 Feb, 2022 @ 5:46pm 
I deleted and reinstalled the fix. I reinstalled sfm. I subscribed and unsubcribed I had 5 of the damn google drive materials files. and even then all the cosmetics stayed black
start digging in yo butt twin 5 Jan, 2022 @ 5:38am 
Apparently i realized that no one can fix the gas guzzle
PS2 Slim 12 Sep, 2021 @ 1:42am 
ty you are a saint, sorry for being dumb haha
A Majestic Zombie  [author] 12 Sep, 2021 @ 1:35am 
Well I DID just add it to the requirements a few hours ago so it should be stupid easy to find now
PS2 Slim 11 Sep, 2021 @ 11:57pm 
ooh, I was looking for an addon for that but couldn't...
A Majestic Zombie  [author] 11 Sep, 2021 @ 5:21pm 
I won't lie, I didn't do robot cosmetics cause there's another addon that did them. Although I could add that addon to this set so it's more clear where to find it
PS2 Slim 11 Sep, 2021 @ 4:20pm 
I don't think the rusty reaper is in here :\
abd if it is it's just not working
Thirsty 24 May, 2021 @ 6:52am 
The robot arm doesn't get fixed, I moved the folder above tf, tried downloading the drive, doesn't work
A Majestic Zombie  [author] 27 Oct, 2020 @ 2:30am 
r
MrWeirdy 27 Oct, 2020 @ 2:28am 
Okay, nevermind! I brained it out, thanks to your helping comments and the google drive file. thank you very much! you just saved my sanity lol
MrWeirdy 27 Oct, 2020 @ 1:59am 
Is there some tutorial on the internet, on how to apply these? I'm really new to this and really dummb so i have no clue how or where can i find the SDK or what.
ROBIN 009 25 Aug, 2020 @ 5:22am 
Okay...
A Majestic Zombie  [author] 25 Aug, 2020 @ 2:55am 
Perhaps then you should try the google download. For I cannot see where your installation is going wrong.
ROBIN 009 25 Aug, 2020 @ 1:26am 
I know,but it doesn't work...
A Majestic Zombie  [author] 24 Aug, 2020 @ 11:58pm 
Please note that this addon will not work simply by subscribing. As mentioned in the description, you need to go into the SDK to edit search paths to give Workshop priority over TF. Doing this will make this addon work. Alternatively you can take the files from the Google download and put them into the Usermod folder.
Additionally some cosmetics in their default state will not function correctly with this fix as they have been updated since then and will require you to extract files from TF2 to SFM to essentially manually update everything.
ROBIN 009 24 Aug, 2020 @ 11:23pm 
Fix doesn't work
Flip-Biscuit Whimsy 11 Aug, 2020 @ 5:11pm 
Sorry for my previous comment, I was unable to colour the vintage merryweather and it turned out just to be a glitch, which was fixed when I restarted the program
A Majestic Zombie  [author] 9 Aug, 2020 @ 6:59pm 
It is not, all the cosmetics visible in the preview are all that I have done.
I didn't realize that the Vintage Merryweather was also broken
Flip-Biscuit Whimsy 9 Aug, 2020 @ 6:57pm 
Is the vintage merryweather there?
A Majestic Zombie  [author] 24 Jul, 2020 @ 12:38am 
I just did some looking, the textures work completely for me and said textures are what Workshop provides. However checking the wiki, it appears that the Trickster's Turnout Gear was not initially paintable until a patch in 2016 where multiple cosmetics were updated. This of which SFM will not have by default.
So you have the old version that's literally not paintable, but by default stuck as the normal orange/yellow for the teams, but the texture is the same as what I have, which makes it white for the later variant.

SO to fix this you have to extract files from TF2, which will also just get you everything that's up to date currently.
Peanut 23 Jul, 2020 @ 3:22am 
Trickster's Turnout Gear's orange/yellow parts are just white, and i haven't been able to change the color.
Habbit 20 Jul, 2020 @ 8:20am 
I love you, we need awards for this man. I was trying to get the Centurion hat to work, and it just wouldn't work. You have fixed my life man. Thank you.
A Majestic Zombie  [author] 9 Jun, 2020 @ 11:01pm 
It is not, I think the fix for that is something entirely different from the rest of the cosmetics here.
oven man 9 Jun, 2020 @ 11:06am 
is the filamental here?
A Majestic Zombie  [author] 16 Apr, 2020 @ 1:35pm 
Yup
Asuna TRADEIT.GG 16 Apr, 2020 @ 12:20pm 
is there The Cremator's Conscience
76561198865962702 11 Feb, 2020 @ 1:46pm 
trickster gear does not work :(