Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Battle Improvement Mod 2.0
36 Comments
Lord Castellan Majorian 22 Jul, 2018 @ 3:41pm 
Top Quality mod right here. Sucks you don't have most of the DLC.
mazerbourg 20 Mar, 2018 @ 11:29am 
could you update it please ?
it would be great
Wolf Of Iberia  [author] 2 Dec, 2017 @ 3:03am 
It is now.
Wolf Of Iberia  [author] 2 Dec, 2017 @ 3:00am 
Not yet
Lord Castellan Majorian 1 Dec, 2017 @ 6:00pm 
is this compatible with patch 18?
Wolf Of Iberia  [author] 6 Nov, 2017 @ 12:05pm 
GEMFX - Graphic Enhancement Mod
Enhanced Particles. (The particles mod isn't working for me now, don't know why)

I also used some blood mod. Not sure which.
Leo 5 Nov, 2017 @ 2:06pm 
do you have a link to any of the graphic mods?
Wolf Of Iberia  [author] 5 Nov, 2017 @ 1:13am 
It does work ^^

No I don't have a list :c I made a clean instal of Rome and at the moment I only have my mod on.
Leo 15 Oct, 2017 @ 12:10am 
ooh, do you have a list which I can subscribe to?
Wolf Of Iberia  [author] 13 Oct, 2017 @ 11:52am 
Graphic mods :D
Leo 13 Oct, 2017 @ 11:23am 
how did you make the images look so nice?
Wolf Of Iberia  [author] 26 Jan, 2017 @ 2:27am 
If I had to guess it's the fact that the Pikeman have less HP and skirmishers have high damage outputs. The autoresolve leaves out the effect of the pike formation (+Missile Block Chance)

Unfortunately I have no clue how to fix that.
Rommelthedesertfox 25 Jan, 2017 @ 9:35pm 
Yeah I just did a little test. Initiated a battle and the auto resolve gave me no chances at all. Turned off the mod then initiated the same battle and the prediction was overwhelmingly in my favor. Something is up.
Rommelthedesertfox 25 Jan, 2017 @ 8:54pm 
Love the mod, makes battles much longer and strategic than the vanilla arcade. One odd thing I have noticed is that auto resolve seems way off. Perhaps the auto resolve is not properly reflecting the changes you made?

Playing Selucid I had 12 Thorax Pikemen, 3 Persian light archers, General, and 4 citizen cavalry going up against a full stack of levies and skirmishers, plus a small garrison army. The auto resolve said I had virtually no chance of winning and yet we both know that I had no chance of losing.
Wolf Of Iberia  [author] 26 Dec, 2016 @ 4:50pm 
I say the AI never spawned a full stack of levies. But I see the AI actually buying a few units per turn. I think the AI gets as many units into qeue as it thinks is possible. As if the units required a turn to recruit. So it will recruit about 3 - 5 units per turn.
Wolf Of Iberia  [author] 26 Dec, 2016 @ 4:47pm 
The AI, however, doesn't seem to take advantage of it. I've never seen the AI spawning a full stack in one turn, while I've already done that myself. - A bit overpowered? Not at all. The units with 0 Turn Recruitment and 0 training cost are fairly week. The hastati are probably the strongest of them and the're not very good either. Against a proper army an hastati stack is powerless. (Were the AI actually good at doing battle.)
Wolf Of Iberia  [author] 26 Dec, 2016 @ 4:47pm 
You are probably using small - medium unit sizes. I started as Rome with Huge unit sizes and I had 200 Hastati per unit. While a normal Venetii unit has 300 - 350 men.

Yes the reason is it is the basic unit you'll use. A levy if you will. So other factions will have levy spearmen or spear militia or something of the sort. And it will also be free to recruit. It speeds up the early game considerably and everyone presents that much more danger from turn 1. It also gives you a chance at defending unprotected territory. Since you can recruit infinite hastati per turn.

Crack 26 Dec, 2016 @ 3:14pm 
yeah i rember that i had 56 per unit like hastati and principes and that is in vanilla version 70 . and the enemies i think it was veneti or the one next to it had like 120+ per unit. but than again rome is pretty strong

also the autosolve could be because of a other mod im using.

and got a question why are the hastati free to recruit? is there a reason for
Wolf Of Iberia  [author] 26 Dec, 2016 @ 12:50pm 
Do you have numbers? Rome's units are in fact smaller. About the same as the Greeks but if you're fighting Gauls and Germans then yes indeed they have much larger units. But a good Roman army will withstand a good german army.

About the autoresolve thing I'm not sure what to say I didn't mess around with that but it might be due to the army compositions and unit numbers. Gotta go check that myself.
Crack 26 Dec, 2016 @ 7:01am 
hey i played as rome and noticed that i have very small units, compared to the other factions im fighting. and the autosolve option always turns out negative for me even when i have an army thats twice as big and strong.
all the other things work well and its a good overall mod
Wolf Of Iberia  [author] 18 Dec, 2016 @ 3:42pm 
Thanks buddy. Do you have any sugestion on how you think cav should be changed? I'm honestly looking for an opinion on that :D
Goose 18 Dec, 2016 @ 5:49am 
this mod its soo cool i think its better than Silven Total Improvement Mod,but if u can
Improve cavalry it would be better. sorry for me bad english
Wolf Of Iberia  [author] 24 Nov, 2016 @ 2:33pm 
Which units? I tried all cav units in the game all had horses for me.
NaTaN 24 Nov, 2016 @ 1:18pm 
horse bug not fixed. all cav doesnt have horses.
Wolf Of Iberia  [author] 23 Nov, 2016 @ 1:44am 
Which means that no horses issue should be entirely fixed
Wolf Of Iberia  [author] 23 Nov, 2016 @ 1:44am 
Alright new update coming up in a couple of minutes. Briton Scout Riders didn't have horse now they do. All other cav units have horses tough.
RatinPack 10 Nov, 2016 @ 8:40am 
no but i did set the unit size to untra in the game settings
Wolf Of Iberia  [author] 10 Nov, 2016 @ 3:28am 
Hmmm gonna have to take a look into that when I get home.
Are you using any mods that change unit sizes?
RatinPack 9 Nov, 2016 @ 2:05pm 
most of them for every country there is like 1 or 2 that do but 90 % of them dont i dont know what ones spacificly there is to many without to wright down and list off
Wolf Of Iberia  [author] 9 Nov, 2016 @ 11:10am 
All units or just some? Which unit?
RatinPack 8 Nov, 2016 @ 1:09pm 
am io the only one who dont have any horses for my cav
:steamfacepalm::steamsalty:
Wolf Of Iberia  [author] 28 Sep, 2016 @ 2:27pm 
I haven't played with that other mod. But it should work. :)
Eevee.exe 28 Sep, 2016 @ 2:36am 
do you know if this works with the mod "Formation of Roman maniple" as i like what i see with this mod but do still want to be able to use the formations of which the othermod adds to legions
Wolf Of Iberia  [author] 30 Aug, 2016 @ 6:53am 
Indeed! GBJ Blood Mod: The Purple Rivers. There are less bloody version of it.
Wolf Of Iberia  [author] 31 Jul, 2016 @ 5:07pm 
@Leuname I've added it to the description. I'm not certain that all in there as I didn't keep track. But I believe that at least 90% of the changes made are there. :) Just wish I could mod 24 unit armies in. But it has to be done to the save file :(
Jesus Loves You^_^ 31 Jul, 2016 @ 7:15am 
Very attractive mod. Could you list all changes ?