Sid Meier's Civilization V

Sid Meier's Civilization V

Winter Events and Decisions
25 Comments
Lebkuchen with Coffee 3 Aug, 2022 @ 12:32am 
This is the original Sukritact mod, in case anyone is still looking for it:
https:// //forums.civfanatics. com/threads/sukritacts-events-and-decisions.528549/
rossco437 8 Jul, 2022 @ 5:46pm 
Anyone have any idea as to what happened to the original events and decisions mod?
bear16 1 Feb, 2022 @ 10:38am 
I have Sukritact's Events and Decisions mod. I'm happy to share it with anyone who wants it.
-UoG-Leroy.exe 14 Dec, 2021 @ 6:58am 
same here @feraa
Feraa 7 Dec, 2020 @ 1:10pm 
Can someone guide me to the non-WiCtC Events and Decisions mod? I can't seem to find Sukritact's.
namho88 28 Dec, 2019 @ 5:16am 
In my case, in near Renaissance era, when event pop-up rises, the game stops and crashes.
Legodudelol9a 28 Aug, 2019 @ 7:25am 
Do I need to download events and decisions for this to work, or does this contain the base file as well?
Vhalgar 2 Jul, 2019 @ 1:48pm 
It crashes on the first event. im on mac. Shame, cause it seems interesting.
kurb kid 27 Feb, 2018 @ 1:29am 
My game crashes after the first event. Does anyone know a solution?
Florida Man 15 Sep, 2017 @ 4:19pm 
Can it also have decisions for other mods like the Confederate States?
Seb  [author] 10 Sep, 2017 @ 10:48am 
It's a mod on its own, with the decisions only for the civs in the "Winter is Coming to Civ Deluxe" mod.
Florida Man 9 Sep, 2017 @ 12:33am 
So do i need to have the Sukritact's Events and Desions mod installed seperately, or is this a mod on it's own?
DCcherrytrees 9 Jun, 2017 @ 9:07am 
thanks bro
Seb  [author] 8 Jun, 2017 @ 11:40pm 
@dccherrytrees as far as I remember, the mod only affects you as the player, no need to sweat the AI getting some huge advantage, but that's a good ideea, once I do a once over on the mods I'll make sure to add a discussion thread mentioning the civ specific decisions. For now some of the more interesting decisions would be:
Lannisters can enact a decision granting them 2 Royal Dromonds and a Great Admiral
Greyjoys can conduct a repeatable "raid"on different City States gaining gold and losing influence
Martell gains Essos expedition (Settler + 2 Naval Units + Great Admiral)
Starks grant increased exp to existing and new units based on religious unity
Freefolk automatically repair pillaged tiles when a city is captured (pillage all the way)
Stannis can "listen" to either Melisandre or Davos and gain faith or gold respectively for each subsequent decision enacted
DCcherrytrees 8 Jun, 2017 @ 8:13pm 
could you please mention all civ-specific decisions my computer loads too slow to check them all and im a lazy Communist claiment to the iron throne.
Hello, I am a Toaster 12 Jan, 2017 @ 9:47am 
for every great person that I am supposed to receive I receive a setler, plus all of the vanilla civs lack their unique decision
mfly6148 8 Jan, 2017 @ 5:29pm 
Playing as Stannis. The decision "Monetary Needs" is meant to grant a free bank upon completion, but it didn't. Has anyone else noticed this?
livrbest 7 Nov, 2016 @ 12:38pm 
I you planning to add the white walkers to this?
Panzermann 25 Oct, 2016 @ 1:39pm 
i just cant find that button :/
Scruff McDuff 11 Oct, 2016 @ 5:17pm 
This is awesome but does crash my game when used on Linux, probably a similar issue to the last comment on Mac.

Otherwise it really adds a lot to the Winter is Coming mod.

For the Stannis decisions specifically I'd love if there was conflict to the Davos vs Melisandre decision. Like reduced faith generation if Davos or reduced happiness for Melisandre
Shazzamm 12 Aug, 2016 @ 4:50pm 
For whatever reason, this crashes the app when used on Mac via Steam. First event, click on a button, crash. Tried it with a couple different civs.
Ero_Hentai 11 Aug, 2016 @ 6:37pm 
thx a lot:steamhappy:
Seb  [author] 11 Aug, 2016 @ 12:29am 
The mod is now completed with civ specific decisions, and I've also changed some of the events and decisions to be ASOIAF friendly. I hope you guys enjoy it.
Seb  [author] 8 Aug, 2016 @ 9:54pm 
You can find the Decisions Pannel in by clicking on the Additional Information button in the top right corner of the screen, near the turn timer, and clicking on the Enact Decisions button. I'll update the description and images for this mod soon, as I'm working on adding civ specific decisions for Winter is Coming right now.
Ero_Hentai 8 Aug, 2016 @ 4:47pm 
where is the decision pannel? cannot find it