安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'm still learning how to properly make skins to Payday, it's alot different from csgo and other games, it's more complex and harder to do. So every opinion is really valuable to me, instead of editing existing skin I will do thing differently with next one. Current skins will remain at workshop because I will be able to see how they have improved in time,
Cheers.
I apologize for my rude beneanner in the first and second comment, it just genuinely looks that way. Maybe try to improve the coloring/shaping a bit more? But i think the idea of a crimson deagle at its coren(red) is kinda doomed to begin with.
Hell no.