Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Two Bits Module
28 Comments
ExpertCoder14 9 Apr, 2022 @ 2:12pm 
This is one of the only modules that I would not expect to be a modded module had I just taken a quick glance at it. Well done with this module, the way it works is definitely not unlike the vanilla modules.

A suggestion for you though, the words "CORRECT" and "INCORRECT" that appear after submitting a code seem out of character for this module, they make it seem like the module is just there to "give you a quiz," not really doing any lookups. What I would suggest instead are the words "ACCEPTED" and "REJECTED", which really adds to the feel that the module is submitting to some external place before receiving a reply.

It might also help to change the text on the SUBMIT button, but that's probably just me.
Dante71 20 Feb, 2022 @ 10:47am 
I don't know why but this module actually scares me, I always get super tense when I hear the loading sound effect whilst I wait to see if I solved it right or wrong. A mod which manages to make me feel that way is just brilliant!
alpha8404 10 Feb, 2020 @ 4:34am 
Spekman 8 Feb, 2019 @ 11:42am 
one of the best mods. gives the real feeling of "knowing a secret code"
samfundev 26 Nov, 2018 @ 10:48am 
Hey kaneb, my mod Tweaks changes things about your module Two Bits. Here's the changes it makes:
- Centering the module's model

If you want me to revert any these changes or you would want to incorporate them in to the original module, please don't hesitate to contact me through Steam or Discord. Thank you for your time.
Anaesthetic 18 Mar, 2018 @ 11:50am 
One of the best modded modules out there, I love the ideas behind this one. It borrows a lot of the best aspects of the vanila modules, and requires puncticilious time-management and organization. Highly recommend it.
Suavité Fruitée 1 Feb, 2018 @ 5:26am 
Pour ceux que ça pourrait intéresser, j'ai traduit le manuel en français :

https://drive.google.com/file/d/1hBaTmaMM736oF3wQisPofe6uFeY80MLI/view?usp=sharing

For those who could be interested, I translated the manual into French.
DontLaugh_phoebe 14 Jul, 2017 @ 9:13am 
this is a cool module. but what troubles me the most is it gives me a strike if i type too fast. like when it gives result:00, then i type kb without waiting it to return to -- state, i will have a strike. i guess i shouldnt be that quick in defusing a bomb then lol
The Sojourner 17 Nov, 2016 @ 9:25pm 
Awesome :steamhappy: thank you for the fix! Thumbs up.
kaneb  [author] 17 Nov, 2016 @ 1:00pm 
@p0rtalmaster Whoops! Definitely an oversight on my part. Sorry for the error folks.

Manual has added clarification on github and in the mod now.
FoalanLupis 11 Sep, 2016 @ 7:11pm 
@King Hanley
You can find a pdf of the manual in your workshop folder. Ktane is 314800, and Two Bits is in there somewhere. Otherwise you can find the entire manual in pdf form with the mods in AppData/LocalLow/Steel Crate Games/Manual.
Nozza 10 Sep, 2016 @ 1:56pm 
No printable version of the manual? Or can you print it from github?
The Sojourner 3 Sep, 2016 @ 9:07pm 
A peek at the source code for this module revealed a terribly forgotten but extremely important point about the initial code for the module should a three- or four-digit code arise:

The LAST TWO DIGITS are your current code, not the number itself!

Seriously, update the manual please!!!!! This has driven people insane not understanding this crucial piece of knowledge!!!!!




On the bright side, I did catch the text at the top explaining when an error would occur even if it's not entirely clear. As they say, fool me once... :steamfacepalm:
The Sojourner 3 Sep, 2016 @ 8:57pm 
But let's say you have the following bomb: 4 batteries, RCA port w/o an ethernet port, serial number Z78GU9. That would be (26 + (4 * 9)) * 2 = 124. It is not specified what to do with this number. This is what I mean by unclear instructions when it comes to 3-digit numbers. Also, 4-digit numbers would be an extreme case, requiring a ridiculous number of batteries to be present, but 3-digit numbers can become common.
The Sojourner 3 Sep, 2016 @ 8:47pm 
@Masterfolan, thank you for explaining what the manual didn't (that is, unless it got updated recently and I wasn't paying attention...or that I ust wasn't paying attention to every little word because of a lack of bullet points :P).
TG 2 Sep, 2016 @ 10:55pm 
Lol this took us a dozen of time to realize that you multiply the serial last number with the number of bombs and only then adding to the value..
Onyxite 2 Sep, 2016 @ 4:46pm 
For anyone curious, there is a rare shortcut opportunity in this module. In our game, my initial code was 05. So my defuser queried PK, and got... 05. Since querying the same code gets you the same result every time, I immediately had him submit PK, and it was correct! So if you ever get a number back that you already queried, you immediately know the correct submission. (Note that you may also get a loop like 01-02-01, in which case the final code is 02, since it would be the next and 4th code.)
FoalanLupis 2 Sep, 2016 @ 4:22pm 
I think that you can't ever get a 3-digit or 4-digit number, which is why it isn't mentioned.
Error will show up if you try to input something while the module is working.
The Sojourner 2 Sep, 2016 @ 12:17pm 
ERROR: unclear instructions!

> What do we do with a 3 or 4 digit number?
> When will the module throw up an "ERROR" message?
saut; 29 Aug, 2016 @ 4:51pm 
Hey i was wondering if the "double the current value" stem can be stacked?
Thun 29 Aug, 2016 @ 3:14am 
What happens if number is bigger than 99? Considering using letter Z, number 9 and 4 batteries which then can be doubled if you have port. Then put first and last digit or last two?
Flush 28 Aug, 2016 @ 6:00am 
I guess my complaint here (the need to constantly monitor the module because the response only is shown for a short time before the screen becomes blank again) actually is supposed to be a feature. I don't really like it since the combination of long waiting times and short display time makes it quite a pain with only one expert. The module's mechanic itself is decent.

Complexity: low
Time Requirement: high
Rating: 3/5
kaneb  [author] 21 Aug, 2016 @ 5:14pm 
The phrase "Skip this step" is a bit poor, because it only refers to the statement about doubling. A better phrase would be "Note: Do not double the current value if there is also an RJ45 port present."

Thanks for the heads up!
saut; 20 Aug, 2016 @ 7:27am 
Sometimes after I enter the final code and submit, it says "incorrect" and gives me a strike. I'm not sure why this is happening because I'm sure I've entered all codes correctly up to that point. Why is this happening? Also when you say "skip this step" do you mean use 00 as the code? Please help, this module is really cool and I would like to know if I'm doing anything wrong.
McDude73 12 Aug, 2016 @ 2:14pm 
This is one of the most complex modules I actually liked when I gave it a go myself, you did a very good job on working on this!
gloveliliyox 5 Aug, 2016 @ 9:13am 
Ohh, okay. I thought the module was only considered "busy" when "Working..." is displayed. Now it makes sense. Thanks!
kaneb  [author] 5 Aug, 2016 @ 7:24am 
You can enter any number of queries in any order you want. You can't, however, enter a query while the module is "busy". Maybe I can clarify the "ERROR" message though. Thanks for the feedback!
gloveliliyox 4 Aug, 2016 @ 9:43pm 
I really like the module! The only thing I would suggest is instructions on what to do if you put in the incorrect input. I was supposed to put in ZC but accidentally put in ZD. I queried the useless information and then tried to enter ZC again, but that gave me a strike. How do I get back on track after screwing up this module?