RimWorld
Mad Skills
867 opmerkingen
Amodeum Lux Exegi 22 aug om 7:45 
this is HOT
MidnightWhiskey 21 aug om 18:53 
you're legendary with the consistent updates. this mod is crucial.
yes thank you for the update
Felnel 5 aug om 15:45 
Thanks guys!
Latex Santa 5 aug om 14:09 
@Felnel
The mod Animal Logic is what you want.
Ratysz  [auteur] 5 aug om 10:36 
@Felnel: It is possible, but I don't think I want that option here. There are other mods that focus on animals and animal training.
Felnel 2 aug om 14:39 
Would it be possible to include an option for animal training not to decay?
Bo0Mz 15 jul om 8:10 
:steamhappy:
Omniburg 13 jul om 21:06 
you're a beast i've been using this since it came out and i am so glad you've stuck with it through all the updates
NOT SUGAR 13 jul om 20:33 
I don't know how to play this game without your mod
thanks!
TheCreamOfTheCrop 13 jul om 17:32 
thank you for the update!
Salad-in 13 jul om 14:36 
Can't read in what regard?

If it's about the 1.6 stuff, it literally just got updated.
IHateTheIRS 13 jul om 12:30 
I guess people can't read, huh?
Surgical 13 jul om 2:50 
it just works :steamthumbsup:
hushnow 13 jul om 1:49 
1.6 please
1.6
Nuclear Muffin 12 jul om 6:34 
can confirm that all feature of the mod work on 1.6
plusing123 (dragonheart) 12 jul om 1:08 
also the other version of mad skills still works for the new update btw
Acidicnut 12 jul om 0:19 
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Der Paul 12 jul om 0:14 
more coffee for faster Update =) {LINK VERWIJDERD}
Pepe 11 jul om 23:53 
Guys chill.The mod author is a legend for making this mod and already said they plan to update. Like really. Jeeze guys.
NOT SUGAR 11 jul om 23:19 
1.666666666
Felnel 11 jul om 15:33 
1.6?
The Gunslinger 10 jul om 11:37 
Plz update, a must have mod
Ratysz  [auteur] 9 jul om 9:08 
@Dimebag: I don't know, you tell me.
Dimebag 8 jul om 3:58 
Does it still work in 1.6?

One of my must have mods
GhostLiner 23 jun om 16:17 
Great ! Thank you for your work on this mod, it's been a must include on my runs for the past few years lol
Ratysz  [auteur] 23 jun om 15:07 
@GhostLiner: Eventually.

Thanks for the suggestion; that one is in my notes already.
GhostLiner 23 jun om 10:50 
Hey do you plan on updating this on 1.6 ?

Also I was reading the anomaly wiki and it seems there's a new trait "perfect memory" as a speciic reward that negates all skill loss. Maybe this mod can change it into +33% learning rate, similar to the great memory change ?
polaris.ursa 14 jun om 0:09 
1.6 plz!!!
Ratysz  [auteur] 6 mei om 11:41 
@crisp-tasty, @Untrostlich: this sounds like the Vanilla Skills Extended incompatibility. Removing VSE will fix the issue, alternatively @mystery_origin a few comments below suggested that removing Prepare Carefully instead also somehow fixes it.
Untrostlich 4 mei om 10:09 
@crisp-tasty same problem,@Ratysz so how to solve it
crisp-tasty 14 mrt om 19:37 
I'm running into a bug where when you hit the daily XP limit, you can no longer do that work type due to some sort of reference error. The colonist just tries over and over again to do work, without making progress.
LOSSYmooker 19 feb om 9:31 
do you skibidi the rizzler?
Ratysz  [auteur] 8 feb om 6:30 
@D: Thanks for the suggestion, made a note to investigate it at some point. No promises on when.
D 5 feb om 18:48 
Could you consider also providing alternative to 'Perfect Memory' trait carried by creepjoiners?
Ratysz  [auteur] 29 dec 2024 om 8:50 
@The Viral Divinity: No.
The Viral Divinity 28 dec 2024 om 17:10 
Does the skill decay effects also affect animals? Been looking for a while now for a mod to stop all of my animals going feral.
Ratysz  [auteur] 28 dec 2024 om 15:17 
@PatoPixelado: Yes, as is stated in the description.
sirduck 28 dec 2024 om 10:44 
is safe to remove in save mid game?
mystery_origin 19 dec 2024 om 2:04 
Can confirm that disabling prepare carefully (after game start so it's not needed anymore) fixes the issues with VSE.
Swolo 3 dec 2024 om 14:13 
incompatible with vanilla skills extented ; game breaking level (you can use them together by making daily xp gain unlimited )
Ratysz  [auteur] 24 nov 2024 om 8:38 
@Weed: Известная проблема с Vanilla Skills Extended. Баг в их слое совместимости.
Weed 21 nov 2024 om 11:19 
Ру парни, столкнулся с такой проблемой, что периодически мои пешки переставали что либо делать. К примеру, будь то строительство или создание чего либо на рабочем месте. Они просто стояли на против, но количество требуемой "работы" не уменьшалось. Путем проб и страданий, спустя 10 дней, я в настройках мода поменял дневной лимит на обучение пешки. на угад поставил значение в 100 000. Пока работает.
Ох... сколько же нервов пришлось потратить!
plusing123 (dragonheart) 8 nov 2024 om 14:53 
ah ok asking as it only started happening abit ago as i never use to get the error issue
Ratysz  [auteur] 8 nov 2024 om 7:35 
@plusing123 (dragonheart): It's a known conflict with Vanilla Skills Extended. The issue is on their end. Which is what you would have learned if you read just a few comments before yours.
plusing123 (dragonheart) 8 nov 2024 om 3:55 
question does this mod throw errors and make the pawns unable to use there skills? (asking as i am getting a skill error with is annoying as it stops them from doing anything connected to that skill or lag in the case of melee)

just asking here to see as i plan on asking all the mods i have that mess with skills in a way
Void Clown 26 sep 2024 om 9:18 
yeah mad skills+ supremacy, until mod author decides to do the same. Or atleast ask the guy to integrate his code in this mod
Ev 11 sep 2024 om 11:08 
I'm running both VSE and Mad Skills and once I disabled Prepare Carefully, the freezing, "standing", and other issues I had been having stopped. Would recommend anyone having this issue who's running Prepare Carefully to disable it if possible.