RimWorld

RimWorld

Mad Skills
Počet komentářů: 867
Amodeum Lux Exegi 22. srp. v 7.45 
this is HOT
MidnightWhiskey 21. srp. v 18.53 
you're legendary with the consistent updates. this mod is crucial.
yes thank you for the update
Felnel 5. srp. v 15.45 
Thanks guys!
Latex Santa 5. srp. v 14.09 
@Felnel
The mod Animal Logic is what you want.
Ratysz  [autor] 5. srp. v 10.36 
@Felnel: It is possible, but I don't think I want that option here. There are other mods that focus on animals and animal training.
Felnel 2. srp. v 14.39 
Would it be possible to include an option for animal training not to decay?
Bo0Mz 15. čvc. v 8.10 
:steamhappy:
Omniburg 13. čvc. v 21.06 
you're a beast i've been using this since it came out and i am so glad you've stuck with it through all the updates
NOT SUGAR 13. čvc. v 20.33 
I don't know how to play this game without your mod
thanks!
TheCreamOfTheCrop 13. čvc. v 17.32 
thank you for the update!
Salad-in 13. čvc. v 14.36 
Can't read in what regard?

If it's about the 1.6 stuff, it literally just got updated.
IHateTheIRS 13. čvc. v 12.30 
I guess people can't read, huh?
Surgical 13. čvc. v 2.50 
it just works :steamthumbsup:
hushnow 13. čvc. v 1.49 
1.6 please
1.6
Nuclear Muffin 12. čvc. v 6.34 
can confirm that all feature of the mod work on 1.6
plusing123 (dragonheart) 12. čvc. v 1.08 
also the other version of mad skills still works for the new update btw
Acidicnut 12. čvc. v 0.19 
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Der Paul 12. čvc. v 0.14 
more coffee for faster Update =) {ODKAZ SMAZÁN}
Pepe 11. čvc. v 23.53 
Guys chill.The mod author is a legend for making this mod and already said they plan to update. Like really. Jeeze guys.
NOT SUGAR 11. čvc. v 23.19 
1.666666666
Felnel 11. čvc. v 15.33 
1.6?
The Gunslinger 10. čvc. v 11.37 
Plz update, a must have mod
Ratysz  [autor] 9. čvc. v 9.08 
@Dimebag: I don't know, you tell me.
Dimebag 8. čvc. v 3.58 
Does it still work in 1.6?

One of my must have mods
GhostLiner 23. čvn. v 16.17 
Great ! Thank you for your work on this mod, it's been a must include on my runs for the past few years lol
Ratysz  [autor] 23. čvn. v 15.07 
@GhostLiner: Eventually.

Thanks for the suggestion; that one is in my notes already.
GhostLiner 23. čvn. v 10.50 
Hey do you plan on updating this on 1.6 ?

Also I was reading the anomaly wiki and it seems there's a new trait "perfect memory" as a speciic reward that negates all skill loss. Maybe this mod can change it into +33% learning rate, similar to the great memory change ?
polaris.ursa 14. čvn. v 0.09 
1.6 plz!!!
Ratysz  [autor] 6. kvě. v 11.41 
@crisp-tasty, @Untrostlich: this sounds like the Vanilla Skills Extended incompatibility. Removing VSE will fix the issue, alternatively @mystery_origin a few comments below suggested that removing Prepare Carefully instead also somehow fixes it.
Untrostlich 4. kvě. v 10.09 
@crisp-tasty same problem,@Ratysz so how to solve it
crisp-tasty 14. bře. v 19.37 
I'm running into a bug where when you hit the daily XP limit, you can no longer do that work type due to some sort of reference error. The colonist just tries over and over again to do work, without making progress.
LOSSYmooker 19. úno. v 9.31 
do you skibidi the rizzler?
Ratysz  [autor] 8. úno. v 6.30 
@D: Thanks for the suggestion, made a note to investigate it at some point. No promises on when.
D 5. úno. v 18.48 
Could you consider also providing alternative to 'Perfect Memory' trait carried by creepjoiners?
Ratysz  [autor] 29. pro. 2024 v 8.50 
@The Viral Divinity: No.
The Viral Divinity 28. pro. 2024 v 17.10 
Does the skill decay effects also affect animals? Been looking for a while now for a mod to stop all of my animals going feral.
Ratysz  [autor] 28. pro. 2024 v 15.17 
@PatoPixelado: Yes, as is stated in the description.
sirduck 28. pro. 2024 v 10.44 
is safe to remove in save mid game?
mystery_origin 19. pro. 2024 v 2.04 
Can confirm that disabling prepare carefully (after game start so it's not needed anymore) fixes the issues with VSE.
Swolo 3. pro. 2024 v 14.13 
incompatible with vanilla skills extented ; game breaking level (you can use them together by making daily xp gain unlimited )
Ratysz  [autor] 24. lis. 2024 v 8.38 
@Weed: Известная проблема с Vanilla Skills Extended. Баг в их слое совместимости.
Weed 21. lis. 2024 v 11.19 
Ру парни, столкнулся с такой проблемой, что периодически мои пешки переставали что либо делать. К примеру, будь то строительство или создание чего либо на рабочем месте. Они просто стояли на против, но количество требуемой "работы" не уменьшалось. Путем проб и страданий, спустя 10 дней, я в настройках мода поменял дневной лимит на обучение пешки. на угад поставил значение в 100 000. Пока работает.
Ох... сколько же нервов пришлось потратить!
plusing123 (dragonheart) 8. lis. 2024 v 14.53 
ah ok asking as it only started happening abit ago as i never use to get the error issue
Ratysz  [autor] 8. lis. 2024 v 7.35 
@plusing123 (dragonheart): It's a known conflict with Vanilla Skills Extended. The issue is on their end. Which is what you would have learned if you read just a few comments before yours.
plusing123 (dragonheart) 8. lis. 2024 v 3.55 
question does this mod throw errors and make the pawns unable to use there skills? (asking as i am getting a skill error with is annoying as it stops them from doing anything connected to that skill or lag in the case of melee)

just asking here to see as i plan on asking all the mods i have that mess with skills in a way
Void Clown 26. zář. 2024 v 9.18 
yeah mad skills+ supremacy, until mod author decides to do the same. Or atleast ask the guy to integrate his code in this mod
Ev 11. zář. 2024 v 11.08 
I'm running both VSE and Mad Skills and once I disabled Prepare Carefully, the freezing, "standing", and other issues I had been having stopped. Would recommend anyone having this issue who's running Prepare Carefully to disable it if possible.