XCOM 2
Remove Unique Restrictions (Vanilla and WotC compatible)
73 Comments
Drag0nCh1ld 7 Aug @ 10:10am 
Does this also remove restrictions on weapon attachments? I.E. being able to have both an auto-loader and extended mag.
Kabessaun 13 Jul @ 6:25am 
Alguem saberia como realizar essa configuração manualmente ?

Does anyone know how to perform this configuration manually?
John keL1er 3 Jan @ 7:44pm 
@Teniente Salas - this works even with the latest LWOTC (now v1.2.0)
Teniente Salas 24 Nov, 2024 @ 11:30pm 
actualiza porfavor no me funciona
Moisesjns 12 Apr, 2022 @ 8:07am 
thank you so much for your time in making this.
XpanD 27 Aug, 2021 @ 8:25am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, this is an absolute must-have as far as I'm concerned. (although the armor stacks definitely require some restraint, things get real cheesy real fast!)
Cookiesnm1lk 2 Apr, 2021 @ 11:42am 
i'd like the claymore to be added if that's possible.
Green Raven 5 Aug, 2020 @ 10:06am 
Can you create a version that only affects the Grenidier?
capitaine raynor 14 May, 2020 @ 1:54am 
arrrrfffff it's a shame
ObelixDk  [author] 12 May, 2020 @ 1:14am 
yeah i know about that, i found out after i made this mod that you cant have double ammo... sry
capitaine raynor 10 May, 2020 @ 10:57am 
Hello, the restriction does not work or no longer works on ammunition, as soon as I put 2 tracer ammunition or a tracante and a blue screen, there is one that does not work, I use the mod which adds an additional slot, no problem with grenades on the other hand, possible to solve the problem? I checked the .ini file it is original
[H]. GrimPanzer 23 Apr, 2020 @ 6:23am 
Did some testing tried a crazy build in which instead of researching new tier guns i add a new ammo type to the loadout. I changed the inis to have 10 utility slots and have multiple unique equipments (vests and ammo). However even if i place 1 of each ammo type on a soldier (old and new ammo) only the first ammo in the utilities is applied and the rest are ignored. They also dont stack ( so no +100Crit +5 Crit dmg with 5x talon rounds ) any tis on how to change the inis so that the effects stack / are applied from multiple ammo types? So how do i fix the Ammo stacking/types?
csam148568 14 Dec, 2019 @ 2:09am 
Awesome mod but it currently does not work when using multiple types of ammo. I did tests with AP, Dragon and Venom ammo. The only ammo that works is the one that is slotted 1st.
onestrongbow GocleCD 21 Aug, 2019 @ 4:03pm 
@thatdogyouknow what do u mean by extra spot ? like an extra utility slot ? if yes , then u'r searching in the wrong place
fanyogs 18 Aug, 2018 @ 8:25am 
@miketadog the extra slot is another mod called [WOTC] More Base Utility Slots here is a link https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1448532065
MTD Labs 16 Jul, 2018 @ 2:34am 
I can't get this to work, no extra spot have ever popped up an I have triple checked that it was enabled, could I get some help with this problem?
ObelixDk  [author] 22 Dec, 2017 @ 10:52pm 
It works fine with WOTC, no update needed :)
DNXyken 22 Dec, 2017 @ 9:22pm 
I would popularly request an update as well. :)
Taylem 5 Sep, 2017 @ 6:54am 
Yay :P
ObelixDk  [author] 4 Sep, 2017 @ 8:47pm 
ill update this one to have the WotC tag by popular request :p
Taylem 4 Sep, 2017 @ 8:39pm 
Maybe post a 2nd version or ... who plays Vanilla? :P hehe
ObelixDk  [author] 4 Sep, 2017 @ 3:42pm 
Then it would show not compatible with vanilla :)
Taylem 4 Sep, 2017 @ 8:54am 
I know, I was referring to the marker so it shows as compatible in the launcher. Just for perceptions sake.
ObelixDk  [author] 4 Sep, 2017 @ 7:07am 
It's already compatible
Taylem 4 Sep, 2017 @ 6:50am 
Possible to make a WOTC marked version?
macelharen 2 Sep, 2017 @ 12:37am 
oh yeah, that's not confusing. thanks Firaxis [/sarcasm]
ObelixDk  [author] 2 Sep, 2017 @ 12:24am 
If it does not show in the launcher do this

1) Click XCOM2 button
2) Click XCOM 2 War of the Chosen Button

And you will be able to see vanilla AND WotC mods in the launcher

https://imgur.com/n1nuM9E
macelharen 2 Sep, 2017 @ 12:11am 
https://imgur.com/a/CAl6a
that pic proves it's working fine for non-wotc (showing up in launcher)
Taylem 1 Sep, 2017 @ 10:16pm 
Sounds good
ObelixDk  [author] 1 Sep, 2017 @ 9:58pm 
If you guys wish i can update the mod to show WotC compatibility, but if it does not show as it is now in the launcher make sure you click over to vanilla version THEN back to WotC version and it should show up
Taylem 1 Sep, 2017 @ 9:28pm 
But actually WOTC marked mods do not show up in the normal XCOM 2 launcher ...
Dęąth Viper 1 Sep, 2017 @ 9:23pm 
true haha
Taylem 1 Sep, 2017 @ 9:17pm 
May be easier to just make a WOTC version then :)
Dęąth Viper 1 Sep, 2017 @ 9:16pm 
that flag wont go away man. if he sets it to WOTC then the flag will be in vanilla
Taylem 1 Sep, 2017 @ 9:14pm 
You may need to set a flag for the mod because it does show as compatible in the launcher despite it working ...
Dęąth Viper 1 Sep, 2017 @ 8:22pm 
NP! Just doing my job as a mod enthusiast.
ObelixDk  [author] 1 Sep, 2017 @ 5:30pm 
@frizzeldian12 oh thanx for that info, i had not gotten around to check this one yet.. ill update its description :)
Dęąth Viper 1 Sep, 2017 @ 12:05pm 
CONFIRMED. this works with WotC. Everything is great please update notes so people know its still compatible
Dęąth Viper 1 Sep, 2017 @ 11:59am 
I will test to see if this is working with the new DLC. Will post soon if it needs an update !
macelharen 4 Aug, 2017 @ 1:38pm 
worried about ammo problems so commenting that particular one out in XComGameData.ini (in your workshop subfolder)
macelharen 4 Aug, 2017 @ 11:59am 
hmmmm...i'd definitely prefer having this one mod instead of a bunch of individual unlocking ones like "medkits unlimited" and "grenades unlimited"
DarkShadow 15 Mar, 2017 @ 2:44pm 
I have a bug. When I put 2 types of ammo only the first type is used by the soldier. For example I put Dragon rounds and a.p. rounds. Only the Dragon rounds work. Can you help me? :(
MurtaghPT 21 Feb, 2017 @ 2:40pm 
Hey ObelixDk i just want to know if my specialist brings more than 1 gremlin heal or if it still 1 because i am limited to just 1 heal. thx
Ser Lancelot 12 Dec, 2016 @ 9:24am 
Great, thanks!
ObelixDk  [author] 12 Dec, 2016 @ 8:55am 
If you sub to this mod and go into the mods folder there is file called xcomgamedata.ini

Open that with notepad ++ or any other text editor and you can see what I mean.. Trust me if I could figure out how to do this you can too ;)
Ser Lancelot 12 Dec, 2016 @ 8:44am 
ObelixDk, can you explain a bit more about this:

"in the XcomGameData.ini file you can disable some of the other features by putting a ; infront of the line you want left out "

I'd like to find that myself and tweak as I see fit. It's usually the Grenades I want liberated.

LMK, thanks!
ObelixDk  [author] 2 Aug, 2016 @ 5:12pm 
ah.. that has nothing to do with this mod.. i am guessing you are using one of the "everyone gets xp" mods arent you? i got the same error a while back.. i think i fixed it by going back to a save before the rookie was promoted to squaddie and turned off rookie xp in the mod
Gulp DragonDawn 2 Aug, 2016 @ 8:11am 
hard to describe my specialist has only one blank square beside it in baracks and now looks like a pre-classed rookie even though it was almost at the highest rank. only specialist I had 2 :steamsad:
ObelixDk  [author] 1 Aug, 2016 @ 7:18pm 
this mod does nothing to change any classes.. all it does is remove 4 lines of code in the \Documents\My Games\XCOM2\XComGame\Config\XComGameData.ini file and therefor should have no effect on any class templates.. what is the problem you are seing?
Gulp DragonDawn 1 Aug, 2016 @ 7:48am 
oops, the flying drone