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Mevious and Zogor experienced this before. The problem relates to some maps released in 2012. Reuploading fixed the issue.
Turrets highly explosive. Handle with care
try my test .
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72066980
Just a suggestion : I didn't saw any reason to put a grid instead of a glass to protect the path... And it's hardest to see what you're doing through a grid than through a glass... So could you change the grid into glass? ^^
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=74112723
try it http://gtm.steamproxy.vip/profiles/76561198012466001/myworkshopfiles/
I would be grateful if you guys try out my little collection:
A Brand new Concept->
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=73935546
feel creative->
] http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72120618
Also, when you make an updated version I recommend that you change the cube droppers so that they are all linked to the same button.
Though I didn't quite get what the orangel gel is for? Was I supposed to paint the cube with it? Cause I managed to do it without it.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72150743
Same kind of idea just made with a ball.
4/5 rating is about right
I will create a new map with the same idea, it will be much better
can not imagine how you manage to play portal2
I would have explained the details, but does not know the language
Really fun: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=73127297
Really hard: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71858533