Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Blind run: https://youtu.be/AFE9NOSQFSg
the second room was interesting but nearly impossible without quicksaves because its based a lot on putting portals in the exact rigth places placing cubes at exact angles ect which i just annoying waiting to get it right when you know the answer
Also a respawn cube button is a great idea, I'll add that in soon.
Another thing: you should put a button in the second puzzle to manually spawn the cube..I took it with me,up to the pedestal button and left it there..without quicksave this would have been really frustrating