RimWorld

RimWorld

USCM
28 Comments
Ξ Raz 2 Jul, 2019 @ 6:40am 
Now that, that is what heroes do.
Hiztaar  [author] 2 Jul, 2019 @ 2:26am 
Hello hello. Sorry for the long delay. An other mod is implementing aliens and predators so I am not touching on them anymore. If they are not touching to the USCM, I will keep this one up to date and see if I can make it more compatible with their mods.
Ξ Raz 1 Jul, 2019 @ 11:49pm 
They arn't going to add Muhreens, you have that over their mod
Ξ Raz 29 Jun, 2019 @ 2:20am 
Hiztaar, ask for rights to the pred code from the aliens vs predators mod, you could work a deal out with them i reckon.
Hiztaar  [author] 12 Apr, 2019 @ 11:42pm 
No plan for predators no. They are in the timeline but it requires some coding skills and I don't have those. I know an other mod is implementing xenomorphs and predators. I guess when they will be out I will decomission my mods I suppose.

Here is the link to their discord : https://discord.gg/p4BDjn
Bellum 12 Apr, 2019 @ 9:29pm 
Any plan to try and implement predators? (i cant remeber if they are in the USCM timeline)
Mr.Korky 30 Mar, 2019 @ 6:53am 
Game over man
Game over
R.4.V.3.N 19 Feb, 2019 @ 7:16am 
Any plans to allow versions that allow crafting the turret and weapons?
ඞMickeyMan 21 Nov, 2018 @ 12:55pm 
yeah predators
BEARJew 14 Oct, 2018 @ 8:44pm 
Ever consider adding in the predators?
Hiztaar  [author] 28 Aug, 2018 @ 8:27pm 
Hi the Cocalol. Unfortunately, I did not keep the b18 files as the b19 is now the norm. Why don't you update ?
dualApocalypses 28 Aug, 2018 @ 4:53pm 
Can you release them again on beta 0.18 please? Thank you so much
Mr.E 16 Sep, 2017 @ 4:09pm 
I wonder if you could make xenos playable, and if so, also impliment the entire life cycle; from egg to xeno. would be cool.
Thoth 1484 17 Jul, 2017 @ 8:36am 
Awesome
Hiztaar  [author] 17 Jul, 2017 @ 8:31am 
Xenomorphs released and added :)
Thoth 1484 4 Dec, 2016 @ 8:42am 
Any news on the xenomorph npcs , my colonists need something to actually fear aside from elderich abominations
Chazz Hazzard 30 Nov, 2016 @ 5:44pm 
This is an amazing mod set, and perfect with the game.....
Have you thought about adding Zenomorphs?
Zacharius Sneed 16 Sep, 2016 @ 2:20pm 
Hiztaar, add the b18 tank armor?
Rocky Bukkake 9 Sep, 2016 @ 2:44pm 
That'd be a good start yeah.
Hiztaar  [author] 9 Sep, 2016 @ 4:13am 
I may think of that. Designing armors and clothes takes quite a long time in RW because of all phenotypes. Each model must be set for 3 directions and something like 6 different phenotypes so 18 models for just one cloth... I had already in mind to introduce Bishop Units with technician suits. I may push on that direction.
Rocky Bukkake 7 Sep, 2016 @ 6:30pm 
Personally I do not designate all units as combat ready, and thus I have some assigned to specific roles, like medic, engineer, labour, civilian, officers etc. Something along these lines would be nice.

https://mindreels.files.wordpress.com/2013/02/cast.jpg


You could perhaps even make the uniforms more related to the Sulaco rather than Nostromo.
Hiztaar  [author] 7 Sep, 2016 @ 5:57pm 
Non-military ? Why ?
Rocky Bukkake 7 Sep, 2016 @ 5:50pm 
Make some non-military uniforms.
T.TV/ xxOliviier 1 Sep, 2016 @ 11:09pm 
looks great mate, waiting for the next update.
Left 4 the Dead 10 Aug, 2016 @ 10:13pm 
Maybe a neutral/ friendly Marine Faction to trade with? (wink wink, nudge, nudge)
Ronnan the Barbarian 30 Jul, 2016 @ 7:19am 
yeah would love to devour some xenos
Hiztaar  [author] 29 Jul, 2016 @ 8:32am 
Slowly they are yes :)
Boomwolf 29 Jul, 2016 @ 8:14am 
Are the xenomorphs coming?