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You seem to be complaining about puzzle mechanics. I can't know what you're referring to since I made this level 4 years ago and haven't been able to update it since because of some bug in the workshop system. There may be slightly broken elements in this puzzle but it should be nothing severe.
But it seems to me that some of the things you find as flaws are actual mechanics of the puzzle. This one requires some outside-the-box thinking, especially with the light bridge mechanics. I'd like to encourage you to try the level again with a bit more patience.
One Laser, one lightbridge, 3 force fields stacked. It's fair enough until you enabled the switch in the "locked in" room, but after that it just is fkn broken and there is no way out of it. Can't get anywhere...
Using the weird as fk jumper that throws u into the hole (which just happens to be blocked by the light bridge) never works and if it does there's still no way out coz it never gets u high enough for u to possibly get a shot across the 3 stacked fields on the angled surface, which would get u further but alas... It's broken as hell and should be removed or restructured so there is actually a way to work this.
@WesleyPipez: if you managed to get to the jump-pad on the wall, remember that you somehow gotta get a portal across to the other side, to the slanted panels that the laser cube raises. And the only way to do that is to utilize height and pad-jumping....
Another favorite of mine :) Excellent work!
Similarly with the laser receiver that activates the last bridge; it feels weird for it to be a one-time switch-on of the bridge and I was very surprised when the bridge remained after the laser was removed. Perhaps a better approach would be to have the laser receptacle open a small door to a small portalless room with a button that turns on the bridge.
Finally, just fyi, this is possible
when I suspect you actually intended this
But great map 9.9/10, did play again.
Anyway, some creative use of light bridges here, I'd just like to see it taken a bit further (light bridges in conjunction with other puzzle elements etc.).
Keep it up!