Killing Floor

Killing Floor

Tower to Zeds v0.1
3 Comments
GGGGTTRF  [author] 18 Aug, 2016 @ 11:35am 
-Switched the steam name
-will add music
-will attempt to fix the pathing and invistegate the texture gem thing
Xel'crin 17 Aug, 2016 @ 8:27pm 
My advice honestly is that for looks at least, the best thing you can do is hire a legitimate designer to help you out, and scrap this project, take what you’ve learned, and move on to a different project. My honest score: 1/10. This is honestly a map I would have made without help. That’s not a good thing. My experience: https://www.youtube.com/watch?v=DDsTONetLSo&index=91&list=PLlmlbsZG4QluPqq1LpaVoCzW8rIDc8jWA
Xel'crin 17 Aug, 2016 @ 8:26pm 
So before I even begin my review of the map itself, there are actually three names for this map and I would like to know which one is actually its name. Is it Stairway to Zeds, Tower To Zeds, or Untitled? Sarcasm aside, please fix your title, thanks. Now when I enter the map the first thing I am greeted with is the fact the Zeds don’t even properly chase you from where they spawn. They constantly fall through the center of the spiral stairs meaning the pathing isn’t very well done, see if you can fix that. Then at 4:00 of my video I experienced a texture mistake, or a random floating gem. I’ll let you clarify what that was. Either way it was strange, stuck out, and honestly I felt not in a good way. On top of that, not a single wave has any form of music on the map at all, neither during the trading round nor during the actual combat rounds. There is no story, theme, music, or even a proper defining name.