Total War: WARHAMMER

Total War: WARHAMMER

Skeletal Soldiers DeSync
47 Comments
jayful 15 Nov, 2019 @ 1:53am 
out dated
Archarius 13 Aug, 2017 @ 8:16am 
A must have mod for sure.
Ebonhearted 27 Jun, 2017 @ 4:09pm 
THANK YOU, SO, MUCH<3
DR. STRANGELOVE 14 Jun, 2017 @ 9:10am 
Hi, will this mod have an update soon? Btw, really really nice, it was exactly what I was looking for, good job ;)
HoneyW4ffles 8 Apr, 2017 @ 2:05am 
Do you plan on making one where grave guards walk in sync? I really like to think of my undead minions as a hivemind obeying their vampire overlord. :)
bo74k 10 Mar, 2017 @ 1:31am 
update please
Rachel L 4 Mar, 2017 @ 5:01am 
Update please
Caius.Bingerus® 25 Feb, 2017 @ 3:15am 
Nice addition, i really like it, that the "koenigstein stalkers" (ROR unit) move in sync, so i get the immersive feeling these guys are even disciplined in death and their comrades, who walk with em are "newly recruited" victims form the battlefield, thx for this mod!
The Legendary Pee Pipe Plumber  [author] 31 Jan, 2017 @ 6:42pm 
I use Pack File Manager (PFM 4.1.2) I'd look for tutorials on PFM on youtube. As i tell everyone looking to learn it, Videos for ROME: Total War II work just as well as WARHAMMER because they use the same modding methods.
Awesomely_Austin_Cosplay 31 Jan, 2017 @ 4:38pm 
You use a pack manager to go in and edit the file?

I've tried to do some light research on it, but the information is pretty slim.
The Legendary Pee Pipe Plumber  [author] 31 Jan, 2017 @ 4:10pm 
I can probably look and see what changes the files made and make a radious version when i get time.
The Legendary Pee Pipe Plumber  [author] 31 Jan, 2017 @ 4:09pm 
It's actually been a while since i been asked that and if memory serves me right, it does not. I believe the reason for this is because Radious makes changes to the same file. So depending on load order (Which i think is alphabetical), the files would overwrite each other.
Awesomely_Austin_Cosplay 30 Jan, 2017 @ 7:45pm 
I'm sure it's been asked alot, but does this work with Radious? Can't seem to find why this doesnt work for me...
prentince.mungo 23 Dec, 2016 @ 1:25pm 
thx for the update - happy holidays :dwayneelf:
The Legendary Pee Pipe Plumber  [author] 21 Dec, 2016 @ 8:47pm 
Updated, should now include summon as well.
bo74k 21 Dec, 2016 @ 10:59am 
update plz
Revelation 19 Sep, 2016 @ 3:10pm 
Thanks for your work by the way, no one likes 'THAT' guy 'update update update' lol :D:
The Legendary Pee Pipe Plumber  [author] 19 Sep, 2016 @ 1:51pm 
Not that i know of. The mod is a rather simple one, it simply changes the "Sync Locomotion" to off. So the only thing i can imagine conflicting with it is any mod that makes changes to Skeletal Soldiers, but even then it shouldn't conflict. If you happen to figure out which mod it is conflicting with, let me know please.
Rachel L 19 Sep, 2016 @ 10:31am 
@The Rat King ,doesnt work for me. Would you happen to know if there is anything it can conflict with?
The Legendary Pee Pipe Plumber  [author] 2 Sep, 2016 @ 6:09pm 
I only just got the dlc, so when i overlook which units have it I'll update.
Revelation 2 Sep, 2016 @ 7:58am 
update for new units?
Cold Blood 24 Aug, 2016 @ 10:06am 
I love the lore of many games but I still break it fo rthe simple reason of gameplay, I love Warhammer but I HATED this game when it first came out. Only through multiple mods can I play it and feel like some of the older TW games.
Plus this in sync animation ruins my formations so bye bye.
SuperTit91 21 Jul, 2016 @ 12:34pm 
Look at all the lore-friendly butt hurt boys, mods are about how you want to play your video game, not 'OMG you cant make this, its not lore friendly!' the majority of people who play this game never experienced warhammer before, including me, we do not care about lore, we want a good game. thanks for the mod, they looked dopey as hell in sync
DevilJynx 20 Jul, 2016 @ 3:11pm 
I can see it now...

Military T.I.: Your cadence is on point Private skeletor! Damn fine marching!
BattleTree 19 Jul, 2016 @ 12:32am 
thank you. good mod. always thought walking in synch was weird. geez some people just like to complain. thanks for the work and posting.. if u dont like it people dont use it and before ya whine around here go make a mod yourself then u can post all the bad stuff u want on its page. cry me a lorefriendly river lol.
kotis2 18 Jul, 2016 @ 9:50pm 
They win the gold medal for spookiness :O
gerzald 18 Jul, 2016 @ 11:16am 
If I march the skeletal unit into a lake, is there syncronised swiming? Can they win the gold?
Guvenoren 18 Jul, 2016 @ 10:36am 
Uhm, if it's not in the lore that the controlled animated soldiers move synced then why isn't all the other units doing in? Grave guard, nope. Hexwraiths, nope. Zombies, nope. Cairn wraiths, nope. See a lot of controlled units already have non synced walking and running. So it just looks awkward that skeleton spears and warriors are the only units that have synced movement.
=7Cav=CPL.Mulholland.J 18 Jul, 2016 @ 1:26am 
Who cares what you think sir. Mods exists soley because one person agrees with a change. A democracy modding is not.
[GS] Hectortavera 17 Jul, 2016 @ 7:55pm 
cool and all but can they doot?
Fruitshops 17 Jul, 2016 @ 4:11pm 
I bet if you like this you also download mods to remove floppy hats.
NosesCan'tSleep (Max) 17 Jul, 2016 @ 12:58pm 
guys referencing the lore and saying this mod is lame - well duh we know the reason why they walk in sync. this is a mod - it's about player choice. don't get it if you don't want it...?
vanguard831 17 Jul, 2016 @ 9:58am 
doesn't work in warhammer world undead skeletons should walk insync
WeeFilly 17 Jul, 2016 @ 9:53am 
Hm. For me, it takes something away from the game rather than adding / improving something.
< blank > 17 Jul, 2016 @ 9:12am 
Hahahahaha, their walking made me lawl. THANK YOU!"
wookie13 17 Jul, 2016 @ 7:43am 
Does it works with Radious?
Rising Sun 17 Jul, 2016 @ 7:10am 
Thank you!
MrMurLock 16 Jul, 2016 @ 4:43pm 
OH GODS!!! Its so disturbing how they move! I love it! +40,000 skulls to you sir!
D34DF0X 16 Jul, 2016 @ 12:22pm 
dosent feel right if they not in sync :/ have to agree with vlad looks better without this mod tbh but just opyion i gess
Pvt. Mini 16 Jul, 2016 @ 9:35am 
@Vladimir14852 whilst you are correct that decision to make them synced is indeed based on lore, it does not mean that it's any less annoying to watch. The fact that @The Beyonder decided to upload this is a great thing, as it allows people (such as myself) to disable a function we find aesthetically unpleasing.

Apologies for any grammar mistakes. My first language, i'm afriad, is not english :)
vladimir14852 15 Jul, 2016 @ 8:38am 
They have them locked because basic rank and file skeletons have no will of there own, thus having them synced is a awesome idea in my opinion as it shows they are controlled by the will of the necromancer. Read up on your lore hahaha
Corvus 15 Jul, 2016 @ 6:53am 
Wonderful thank you very much ^^
AngryCupcake 15 Jul, 2016 @ 5:53am 
perfect
dreadfulpennyarcade 15 Jul, 2016 @ 2:39am 
Thank you!
Revelation 14 Jul, 2016 @ 7:58pm 
Why they thought that it was a good idea to have them locked... is beyond me.
Frosty 14 Jul, 2016 @ 2:38pm 
Thank you! Been looking for this!