Space Engineers

Space Engineers

CLANG Respawn Robot
22 Comments
Aether 10 Aug, 2019 @ 5:38am 
This has not been updated since 2016, did you really think it would still work ? Especially after the massive 1.0 overhaul (That I forgot the actual name) ?
BSOD 9 Aug, 2019 @ 11:05am 
This respawn pod version doesen`t work. Thanks for the link to the blueprint. Now I can at least spawn it!
SOME FNAF D00D 8 May, 2019 @ 6:28pm 
i cant use it it doesn't appear
parkasever  [author] 28 Mar, 2019 @ 4:22am 
@R4d6 - I think there is a "respawn ship" tab in the mods. That's how it used to work.
Aether 27 Mar, 2019 @ 3:26am 
Did you activate this mod before starting the game like every mods that are not blueprints nor programs ?
speeks 26 Mar, 2019 @ 7:04pm 
It does not appear as a respawn ship for me /:
speeks 26 Mar, 2019 @ 4:47pm 
Kinky
MopsyMobster 16 Jan, 2019 @ 5:09pm 
All Hail Clang
Gantradies 5 Feb, 2017 @ 1:31pm 
err, 2 key! safety lock is 2!
Gantradies 5 Feb, 2017 @ 1:19pm 
minor problem, having issues with the bot's cargo connections. by default, the drill/connected cargo containers cant feed directly into the refinery, and afaik, the assembler cant pull from the refinery either
Gantradies 5 Feb, 2017 @ 1:18pm 
as an FYI for those having issues with the pistons, the 4 Key is bound as a safety lock on both pistons.
turn it off when extending-retracting em, turn it back on when they're firmly locked at EITHER extreme (as i beleive it also retunes CLANG's gyro's to damp out phantom forces)
Envydeadly7 25 Oct, 2016 @ 1:58pm 
I love this idea but given that I can't get online right now to look( & I don't know anything much about SE atm I want to know how you have it collect the pieces that are floating off into space. Is there some kind of transfer setup from the grinder arm to the containers on the legs( that is what I assume they are anyways)?
giganigpooeyshartbummolestitron 27 Aug, 2016 @ 3:14am 
you should make the exo titan a respawn ship for people who like the more pirating approach to things
giganigpooeyshartbummolestitron 18 Aug, 2016 @ 5:42pm 
I love this but it has a small problem with the pistons, they wont extend for some reason but this is still great and can be used without pistons:steamhappy:
Alterran Longbow🐀 18 Jul, 2016 @ 5:06am 
All was well. Until I tried to get the conveyor system working and safety lock sent the drill into the asteroids, causing it to jitter out. I disabled safety lock only to have the cockpit explode along with various other parts of it, including me. I love the ship though! And after all, as most games are/have cracked down on these bugs, it's kinda half of what makes the game unique. Take a melon for this incredible creation! :2016watermelon:
The MoSS 18 Jul, 2016 @ 4:22am 
4 refinery upgrade slots would be better, but for simple and good looking all-in-one ship, it's more then OK trade off. Great work!
TripHazard 17 Jul, 2016 @ 5:06am 
it is possible i made a video on how to do it
https://www.youtube.com/watch?v=bYlRPIjfkTI
mid endian 16 Jul, 2016 @ 8:59pm 
from my understanding, recent changes to respawn will make them appear near specific planets based on the prefab name, or the sbc filename. I'm not sure what happens to a prefab that doesn't overwrite the existing ones. it may just default to appearing over the earth planet.
parkasever  [author] 16 Jul, 2016 @ 8:40pm 
@mid endian / Same rules apply as with other respawn ships. I am not aware that it's possible to set the location of the respawn, if it is, please share.
mid endian 16 Jul, 2016 @ 8:35pm 
important question: where is it set to respawn? near alien planet? earth? mars? deep space?

all of the above?
Crimson Revenant 15 Jul, 2016 @ 4:51pm 
This looks legit, love that its a mech too.
EdgarAllanPwn 14 Jul, 2016 @ 6:00pm 
Omg, I love it! And, I love the name - the look of these is just great!