Portal 2
Time Cube
19 comentarios
awlieemm 7 OCT a las 9:14 
cool, but too easy. now you might think "how is that easy?" well because of an exploit called cube bellying where you go into a corner with the cube and the player and pick it up. now, normally when you pick up an object it has no collision with the player, but by doing the exploit it does have collision with the player witch can push the player upwards.
Grayson Peddie 8 NOV 2019 a las 19:28 
Light bridge does not disappear once I put the cube in the button.
Mina 6 OCT 2018 a las 23:58 
At last! someone else understands time is cubic!
Petutski 1 ENE 2016 a las 19:53 
Unique concept. But I hate timed maps.
The Sojourner 1 OCT 2012 a las 21:32 
I too had similar issues: the dropper didn't always drop the cube straight (a clipping texture could've fixed this), and it was hard to place a portal on the moving floor (a portal bumper would've fixed this).

Players can get confused when there are no indicator lights to link up a button or laser catcher/relay to some remote panel or whatever it is you have said button or laser catcher/relay hooked up to.

The concept is interesting. I wonder about seeing it in conjunction with the button that temporarily freezes time (someone else's concept).
MachManX 22 JUL 2012 a las 21:49 
Awesome cube. Could be useful in certain scenarios. The only issue I had was the last platform wouldn't accept portals sometimes while it was raised up. When it goes down it gives 100% acceptance to portals. Weird.
Ciirulean 17 JUL 2012 a las 13:47 
Amazing map! I've been tinkering with the Hammer World Editor and been working on a project that consists of lots of new items and test chambers and story (hasn't been launched yet). Would you mind posting the download link to the object entity file? That would be amazing! Thanks!
Quolnok 25 MAY 2012 a las 18:17 
Buggy. The last vent occasionally fails to drop the cube. it was snagged up there slowly sliding down but then couldn't get past the ledge. The pushing effect of a portal opening behind the vent dislodged it though.
Rusty 24 MAY 2012 a las 22:29 
The last cube recepticle right before the exit door (with the light bridge blocking it) does not seem to do anything. The light bridge remains even with the cube in the recepticle, even though it points to the light bridge.
o+= 24 MAY 2012 a las 15:07 
Difficulty 3/10
Fun 6/10

Nice burst of quick thinking action.
XcomReborn 20 MAY 2012 a las 22:28 
It was fun, but the short timing on the last bit was anoying. I find it frustrating once I know how to complete a challange but have to repeat it again and again due to a timing restraint
Portalized 20 MAY 2012 a las 17:51 
I really did not like this element - I also got stuck in the area between the exit door.
Had to noclip out.
gothjuice 20 MAY 2012 a las 4:41 
I don't like it...



I LOVE IT!!!!
Andrew 19 MAY 2012 a las 22:22 
The moving platform at the end kept sending me outside the level.
Mogey Jr.™ 18 MAY 2012 a las 1:25 
Nevermind, I figuired it out :P
Mogey Jr.™ 18 MAY 2012 a las 1:24 
Is it broken, or am I just stupid? The last button in the second room isn't doing anything for me.
A_Squirrel 17 MAY 2012 a las 21:15 
The first button switches off the fizzler.
The second one appears to lift the floor in front of the final exit.
Kandoris 17 MAY 2012 a las 17:57 
I can't find out what's the second button of the second room is supposed to do.
simonportal 17 MAY 2012 a las 11:56 
the idea is excellent. should be developed better. thumbs up though