Portal 2

Portal 2

Time Cube
19 kommentarer
awlieemm For 14 timer siden 
cool, but too easy. now you might think "how is that easy?" well because of an exploit called cube bellying where you go into a corner with the cube and the player and pick it up. now, normally when you pick up an object it has no collision with the player, but by doing the exploit it does have collision with the player witch can push the player upwards.
Grayson Peddie 8. nov. 2019 kl. 19:28 
Light bridge does not disappear once I put the cube in the button.
Mina 6. okt. 2018 kl. 23:58 
At last! someone else understands time is cubic!
Petutski 1. jan. 2016 kl. 19:53 
Unique concept. But I hate timed maps.
The Sojourner 1. okt. 2012 kl. 21:32 
I too had similar issues: the dropper didn't always drop the cube straight (a clipping texture could've fixed this), and it was hard to place a portal on the moving floor (a portal bumper would've fixed this).

Players can get confused when there are no indicator lights to link up a button or laser catcher/relay to some remote panel or whatever it is you have said button or laser catcher/relay hooked up to.

The concept is interesting. I wonder about seeing it in conjunction with the button that temporarily freezes time (someone else's concept).
MachManX 22. juli 2012 kl. 21:49 
Awesome cube. Could be useful in certain scenarios. The only issue I had was the last platform wouldn't accept portals sometimes while it was raised up. When it goes down it gives 100% acceptance to portals. Weird.
Ciirulean 17. juli 2012 kl. 13:47 
Amazing map! I've been tinkering with the Hammer World Editor and been working on a project that consists of lots of new items and test chambers and story (hasn't been launched yet). Would you mind posting the download link to the object entity file? That would be amazing! Thanks!
Quolnok 25. maj 2012 kl. 18:17 
Buggy. The last vent occasionally fails to drop the cube. it was snagged up there slowly sliding down but then couldn't get past the ledge. The pushing effect of a portal opening behind the vent dislodged it though.
Rusty 24. maj 2012 kl. 22:29 
The last cube recepticle right before the exit door (with the light bridge blocking it) does not seem to do anything. The light bridge remains even with the cube in the recepticle, even though it points to the light bridge.
o+= 24. maj 2012 kl. 15:07 
Difficulty 3/10
Fun 6/10

Nice burst of quick thinking action.
XcomReborn 20. maj 2012 kl. 22:28 
It was fun, but the short timing on the last bit was anoying. I find it frustrating once I know how to complete a challange but have to repeat it again and again due to a timing restraint
Portalized 20. maj 2012 kl. 17:51 
I really did not like this element - I also got stuck in the area between the exit door.
Had to noclip out.
gothjuice 20. maj 2012 kl. 4:41 
I don't like it...



I LOVE IT!!!!
Andrew 19. maj 2012 kl. 22:22 
The moving platform at the end kept sending me outside the level.
Mogey Jr.™ 18. maj 2012 kl. 1:25 
Nevermind, I figuired it out :P
Mogey Jr.™ 18. maj 2012 kl. 1:24 
Is it broken, or am I just stupid? The last button in the second room isn't doing anything for me.
A_Squirrel 17. maj 2012 kl. 21:15 
The first button switches off the fizzler.
The second one appears to lift the floor in front of the final exit.
Kandoris 17. maj 2012 kl. 17:57 
I can't find out what's the second button of the second room is supposed to do.
simonportal 17. maj 2012 kl. 11:56 
the idea is excellent. should be developed better. thumbs up though