Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Better Units V2
51 Comments
Vaskonios 3 18 Mar @ 1:58pm 
Que super, necesitan personas como tu los productores de estos juegos videos
[NUBS] Tio Madara 5 Oct, 2023 @ 3:24pm 
Irei testar ansioso, sempre esperava mais de alguns herois como perseus e hercules, além dos titãns que são fracos.
l GH l NDCasmera 31 May, 2021 @ 3:32am 
idk why, but i dont get the mod to work.
Titans spawn with less health, but wont heal (not even next to the wonder)
Son of osiris can die and he wont heal.
Titan cant walk over water.

I have no other mods enabled.
Waldson  [author] 27 Mar, 2020 @ 11:30am 
Updated for 2.7.4
Waldson  [author] 5 Feb, 2018 @ 6:33am 
jacksladder, it's not my mod... i don't change any texture or model in this mod, can be incompatible with other mod you have, or only fault of other mod... (Sorry aboult the delay in reply, i only see today!)

If it persist, try the other version... \o
Hex 13 Jul, 2017 @ 9:19am 
Awesome but it made Ajax and a few others have no heads! lol, can you fix please?
ManuWar 4 Jul, 2017 @ 7:29am 
Thanks dude!
Waldson  [author] 18 Apr, 2017 @ 4:34pm 
ok m.lungon, you are not the first to ask something like that to son of osiris, but i think there is no reason for do that, so, i make a new version for the mod (2.1) just with that change. link in the description. \o
Waldson  [author] 12 Mar, 2017 @ 6:16am 
Hi m.lungon. i have no update to 2.6 yet. I'm with some thinks to do for this month so... I realy don't know how i will do that. i will try do something this month if i have some time... \o
ManuWar 8 Mar, 2017 @ 7:07am 
Hi ! How can i run this on v.2.6 ??! Great mod!
Waldson  [author] 28 Dec, 2016 @ 7:56am 
Jackie, Obrigado, que bom que gostaram. =)
Tiny Jasmini 11 Dec, 2016 @ 8:32pm 
Eu AMEEEEIIII esse mod! :fhappy:
Sério, ótimo trabalho, eu tive uma partida com meu amigo hoje usando ele, ficou muiiiiito mais divertido nossas partidas online
Waldson  [author] 27 Nov, 2016 @ 3:04pm 
Kaño Talvez eu altere no futuro, só estou sem tempo de mexer agora...
Waldson  [author] 27 Nov, 2016 @ 3:47am 
^Kendrick

I think so, if all players have it...
5 role q boss 26 Nov, 2016 @ 9:33am 
Can i use it in multyplayer?
pablogonzales.2005 22 Oct, 2016 @ 7:43am 
So brasileiro pra fazer uma maravilha dessas VLW cara.

PS:Acho que os titans deveriam demorar 10 minutos pra resurgir,ja que sao tao fortes.Sao grandes fortes e dificeis para matar.E 5 minutos e meramente o tempo do cara se reorganizar e preparar um ataque.(Opiniao de um noob,se tiver algo de errado,por favor avise!)
Waldson  [author] 12 Oct, 2016 @ 6:14am 
wogboii19
I think so... with any mod i guess... but i'm not sure. sorry... if any one knows please coment...
wogboii19 11 Oct, 2016 @ 6:30am 
Can you still get achievements with this mod?
Waldson  [author] 14 Sep, 2016 @ 6:41am 
dOLLE Valeu, meu inglês é informal, aprendido por ouvido e jogos, com certeza tem bastante erros mas faço o que posso... XD

E sim, tem bastante BR fazendo mods legais de AoM. Eu queria romper o limite de população para não ter que alterar a contagem mas certas coisas se provaram acima de minhas capacidades, talvez alguém consiga descriptografar e libere um mod novo. =D

SkaterPoem Thanks! It's a dream come true... =D

WRP-OSCARD_14 Thanks! =D
Oscar_God_Of_Gods 13 Sep, 2016 @ 6:10am 
love this mod good one
keepsformat 11 Sep, 2016 @ 2:55pm 
Congratulations on your graduation 🎓 Waldson.
Tiger King 11 Sep, 2016 @ 12:14pm 
Namoral, eu me sinto tão feliz em saber que tem tanto BR fazendo mod de AOM, tu é O cara meu rapaz, e pelo o que ue li teu inglês tá coerente.
Waldson  [author] 11 Sep, 2016 @ 6:21am 
Ah, this do not work in campaing. Campaing use old files, i dont change this ones.
Waldson  [author] 11 Sep, 2016 @ 6:19am 
Thanks for all positive coments. I have no time righ now to update the mod, i'm finishing the graduation... so, please be patience if the mod stop work or something.

Cookiesnm1lk maybe i do something aboult that, but can't do for now.

Thanks again. \o
Cookiesnm1lk 7 Sep, 2016 @ 5:42am 
I hate to ask.... but.....so i know a peice of this mod sets the population draw of villagers to be 0. and i was wonderring, if i could convince you to release that specific part of the mod as a standalone?
Alexa Luzia | 天使 6 Sep, 2016 @ 5:46pm 
Please, update for 2.6, plus, does it work on the campaign?
keepsformat 6 Sep, 2016 @ 4:48pm 
Comment Update:
I was playing against AI and I killed enemy titan so I get back to heal my units, after I while the titan came back to life I was so confused. I killed again with my healed units.

Now I understood it was part of your mod! It's great, thank you again! :Isis:
keepsformat 3 Sep, 2016 @ 10:00am 
I deleted my previous comment about "It's not working."
I don't know how it started to work but it's working!
Thanks for the great mod!
Now everyone just take 1 person space and Titan able heal itself.
Jello Mood 27 Aug, 2016 @ 7:58pm 
This mod doesn't seem to work in campaign. I was really looking forward to turning all the notable campaign levels into cities
That Elephant Seal 22 Aug, 2016 @ 5:14pm 
Walls dont create roads for me unfortunatly... or am I doing something wrong?
Waldson  [author] 26 Jul, 2016 @ 6:19pm 
Thanks Sharkey! =)
Sharkey 26 Jul, 2016 @ 5:42am 
This is the only mod I use for Age of Mythology. I hope that shows how good it is.

Many thanks for your efforts.

:akaneheart:
Waldson  [author] 21 Jul, 2016 @ 3:23pm 
Update: Build Roads using the walls.
---------------------------------------------------------
Atualização: Construa estradas usando as muralhas.
Waldson  [author] 21 Jul, 2016 @ 7:28am 
if all players have and acept, i think so...
Akay 21 Jul, 2016 @ 1:20am 
work in multiplayer?
Waldson  [author] 20 Jul, 2016 @ 2:01pm 
Well, I got ... The dead Titan will resurface near off the original gate. The titan will never die as long as there is a town center, but resurface will take 5 min. And unfortunately I could not do the animation match so well with the old gate (he sends the titan aside). Still I believe will be less impossible to kill the titan, beyond what can never get rid of it unless eliminate civilization that controls it.

I will update in the next minutes. \o
Cobalt the Chimaera 19 Jul, 2016 @ 5:25pm 
That Atlantean villager logic makes sense. Concerning the Titans, oh well, limitations of the game engine aren't the fault of the modder.
Waldson  [author] 19 Jul, 2016 @ 5:15pm 
Thanks, i realy don't make any class of english, except the "child lessons" like "blue is a color...." LOL

Anyway, i try pay attention because i try make a better game, today i decide make the population count of villagers atlanteans 2 (1 human and 1 animal) tomorrow probable i will update this.

And im sad aboult don't figurate a better solution, in future maybe i discover something.

\o
Cobalt the Chimaera 19 Jul, 2016 @ 5:10pm 
I understand. Its nice to see you actually paying close attention to the comments, in my experience few people do. I guess it does make sense for the Titan to be "sealed away", if you will, plus it could serve as a final "F*** you" to a downed Titan in your base as you are about to die. Also, your English is more than acceptable (although I may be biased, as English is my second language).
Waldson  [author] 19 Jul, 2016 @ 2:37pm 
Ok i know how avoid the efect (it's not a bug). but i will not implement that, it's a ugly thing. The titan will stop drop. will be stand up till be rescue ... strange as hell... So, sorry guys, thats is the best way to make him immortal.

So, dont let him be killed too deep in the enemy land. \o
Waldson  [author] 19 Jul, 2016 @ 1:25pm 
Let-me try something else... brb
Waldson  [author] 19 Jul, 2016 @ 1:24pm 
Hahaha... well, i try right now to avoid that sad end, but i figurat that is not possible, if you have a campaign hero in game and build something up of his corpse, they will be traped.

I can try a cool down to the titan gate, but they will not work whem he die. So i think its best take care of him (have some backup near the titan to avoid death in enemy camp)... Or you can use the cheat "titanomachy" to replace your titan down.

Sorry aboult my english... But i think you can understand my text... i hope...
Cobalt the Chimaera 19 Jul, 2016 @ 1:13pm 
Perhaps you could implement a cooldown of sorts for the titan gate ability that starts after the titan dies permanantely, allowing them to be killed but also allowing the summoning of another titan. I don't know, it just felt wrong seeing poor Cerberus get trapped under a Hill Fort while Trollface the Titan charged through my old Atlantean city.
Waldson  [author] 19 Jul, 2016 @ 12:55pm 
Angel.

Haha, I realized that some time in the same way that you (Nordic and its buildings. Lol) but never set out to fix due to an interesting detail, as you said, "If you can't kill, we will imprison" Moreover, it is a means which you can prevent the enemy titans permanently in that game.

I believe that this bug can be fixed quickly, but do not know if it's interesting to do this.
Cobalt the Chimaera 19 Jul, 2016 @ 12:36pm 
Encountered a bug: Titans can be permanantely killed if a building is built on top of them, same as how dead animals disappear when you build something on their bodies. While poetic (there are many cases in mythology where a powerful creature is sealed away beneath a building/mountain/etc), it does mean that your all-powerful, immortal lesser Titan can be permanantely stopped and there is no way to replace them. I would suggest making a Titan death instead cause the Titan Gate to respawn, or maybe have it delete itself and become available to summon again. I encountered this problem when fighting against some Odin-worshipers on Nomad as Poseidon after my Titan and the enemy Titan had a brawl amidst the Norse rubble and poor old Cerberus lost, shortly afterward being sealed beneath a Hill Fort.
Waldson  [author] 19 Jul, 2016 @ 10:04am 
yes Keybits
Gastronomia 19 Jul, 2016 @ 9:54am 
This is only to dlc Tale of Dragon?
Waldson  [author] 19 Jul, 2016 @ 5:41am 
The campaign use old files, i don't change the old files, the mod will probable work only in random maps and editor... maybe in multiplay if all players have the mod and acept to use.
Future Funk Frederick 18 Jul, 2016 @ 10:05pm 
It doesnt seem to be working...I'm playing on a loaded game from campaign. Mind telling me where i went wrong?
Waldson  [author] 18 Jul, 2016 @ 10:36am 
Angel i hope you like it! Come back and tell me... =)