Total War: WARHAMMER

Total War: WARHAMMER

Nuln Ironsides - Lore Friendly Unit mod
95 Yorum
ForceEcho  [yaratıcı] 6 Ara 2019 @ 6:59 
@Lopeta Sorry Lopeta but I haven't been updating the mod for quite a while. It won't work anymore. Maybe some day I will come back to it.
Lopeta 6 Ara 2019 @ 2:35 
Sorry, but it crashes my game, no matter the graphic options neither if I'm playing a custom battle or campaign battle as either Reikland (The Empire) or Wissenland
valky 28 Ara 2018 @ 10:17 
thanks :P keep it to myself then...*yay* but thanks a ton for doing them in the first place.
I like 'em..a lot!
ForceEcho  [yaratıcı] 28 Ara 2018 @ 10:13 
@valky Sorry I dont mod anymore, take my mod and do what you like with it. Good luck.
valky 28 Ara 2018 @ 9:40 
and similar to the DOOMWHEEL (the one thing you always write in caps) you can never have too much DAKKA! So moar dakka(™) is always nice to have :Þ
valky 28 Ara 2018 @ 9:35 
(could of course make an overhaul and add them to the workshop...but would prefer not to | yet, you'd get special thanks and the whole thingie stuff ^^. but ppl seem to favor more OP sh*t nowadays; like KNIGHTS on foot and stuff...so yeah)
valky 28 Ara 2018 @ 9:26 
First off, supreme & great mod and if you don't mind, I took the liberty to incorporate them in my very own personal WH2 unit mod..because this seems to be the only "Nuln Ironsides" - mod, that actually is lore-friendly and doesn't use stupid enhancements (things/stuff/aká sh*t) like Gromril armor (90+) or give them the use of repeater rifles, which is only limited to the leading Master engineer.
Switched only the rifles to the RoR-version, because they should have the ability to use mercury ammo in 8th ed.
As said, only for personal use but you got your kudos and fav'ed alike, if you don't mind. :KneelingBow:
ForceEcho  [yaratıcı] 7 Ara 2017 @ 4:58 
@{Lads}Spets766 Yes of course. Link me to it when released !
{Tweaker}Spets767 7 Ara 2017 @ 0:37 
would it be okay for me to use this mod for a mod that I'm currently working on? I'll give you due credit :)
ForceEcho  [yaratıcı] 5 Mar 2017 @ 21:58 
@Storeslem Dead. Don't wait for it. If I ever do get around to it I will re- release. Sorry man I would like to do now but I don't have the ability at the moment.
Storeslem 5 Mar 2017 @ 16:42 
update coming any time soon?
George Droyd 9 Şub 2017 @ 22:23 
no problem thanks for letting me know.
ForceEcho  [yaratıcı] 9 Şub 2017 @ 20:44 
@The Slamander Dead for now, sorry. I won't say it will never been updated but don't wait for it. I starting working on it but there will be another big update for bretonnia that will undoubtably fuck it up again so at least not until that is in and settled for a while.
George Droyd 8 Şub 2017 @ 11:54 
when will this mod get updated
Mozzarella 29 Ara 2016 @ 23:23 
Ok, thanks for the reply. Will patiently wait for your awesome mod's update. Good luck and happy new year.
ForceEcho  [yaratıcı] 29 Ara 2016 @ 22:16 
@Mozzarella will be sent to me in new year
Mozzarella 29 Ara 2016 @ 6:16 
Any luck with your getting the files you needed?
ForceEcho  [yaratıcı] 19 Ara 2016 @ 21:41 
@Nasi Goreng Still no update for until after christmas, I am away from computer with files I need.
Nasi Goreng 19 Ara 2016 @ 11:51 
update?
ForceEcho  [yaratıcı] 22 Kas 2016 @ 21:22 
@Rhinopotamus Dead for the next month at least, I am in the middle of nowhere with no internet.
[L9] Rhinopotamus 20 Kas 2016 @ 18:51 
You gonna fix? Still not working.
ForceEcho  [yaratıcı] 24 Eki 2016 @ 21:48 
@armyrakkasan I will try to fix it soon, maybe later this week.
armyrakkasan 24 Eki 2016 @ 7:06 
same here, ctd with ironsides going into battle. great units btw.
warjack324 23 Eki 2016 @ 4:58 
yes, quite a few.
ForceEcho  [yaratıcı] 23 Eki 2016 @ 3:05 
@warjack324 using any other mods?
warjack324 22 Eki 2016 @ 4:44 
I recruited some of these units in the campain, game crashes whenever i try and take them into a battle. Shame!
ForceEcho  [yaratıcı] 20 Eki 2016 @ 14:55 
@Rhinopotamus Aww thanks ! Yeh updated, see if it works? let me know. My goal is to just maintain its functionality rather than add new things at the moment.
[L9] Rhinopotamus 20 Eki 2016 @ 14:54 
This is one of my favorite unit mods. Will this be updated?
ForceEcho  [yaratıcı] 14 Eki 2016 @ 20:00 
@backrow what the hell was I thinking is a more fair comment but thanks !
Cynath 14 Eki 2016 @ 19:37 
ah damn! well good luck with that! glad there's internet still. once again, thanks for the mod, dig it.
ForceEcho  [yaratıcı] 14 Eki 2016 @ 19:10 
@backrow middle of no where, rural australasia.
Cynath 14 Eki 2016 @ 18:59 
ah no worries bud, life is life. where did ya move, out of curiosity?
ForceEcho  [yaratıcı] 14 Eki 2016 @ 18:58 
@backrow I moved to a very isolated part of the world and lost my files as a result. I will probably update it totally some day.
Cynath 14 Eki 2016 @ 13:17 
cool mod. are you still working on it, Force?
Barrakuda 6 Eki 2016 @ 23:28 
Okay)
ForceEcho  [yaratıcı] 6 Eki 2016 @ 23:12 
@Tarakuda that's because I'm an idiot. Some day i'll fix it don't worry
Barrakuda 6 Eki 2016 @ 22:55 
but there is one problem: there is no description of the unit in the game, only the name. What is the reason?
ForceEcho  [yaratıcı] 6 Eki 2016 @ 18:23 
@ Tarakuda ayyyy my mannnn. I love this mod too, but only because I created it. unit card could do with some work. any artist want to make one just hit me up
Barrakuda 6 Eki 2016 @ 13:49 
good mod
ForceEcho  [yaratıcı] 23 Eyl 2016 @ 4:34 
@Überguy I'm too drunk to give you a proper answer. Just try disabling them one by one until you find the culprit. You shouldn't really use a shitload of mods because incompatabilities are bound to happen.
< blank > 22 Eyl 2016 @ 7:26 
Or construction one, the one that updates each mark?
< blank > 22 Eyl 2016 @ 7:26 
A ton! What mod could make it crash? A cosmetic one? Campaign one? Unit card collision one?
ForceEcho  [yaratıcı] 21 Eyl 2016 @ 22:31 
@Uberguy What other mods are you using??? It works perfectly fine for me and a number of other people.
< blank > 21 Eyl 2016 @ 19:35 
This mod crashes my game! xO
ForceEcho  [yaratıcı] 10 Eyl 2016 @ 21:42 
Also making them a RoR would need me to edit the start pos file which makes compatability issues almost definite. Perhaps in the future when the table editors and modders have had time to adjust to the changes and I get a chance to work on this again I'll make a special strong version call Falk's Ironside recruitable at lvl 14.
ForceEcho  [yaratıcı] 10 Eyl 2016 @ 21:41 
Updated, can someone confirm the regional recruitment specific building still works as intended and no crash in campaign??? I'm away for another long spell so unfortunately no able to check every detail
mryupjup 7 Eyl 2016 @ 10:11 
i atleast wouldnt make 2 seperate versions if that would mean updating would take even more time and trouble if you struggle with it with only one version XD
mryupjup 7 Eyl 2016 @ 10:10 
I like it how it is now more personally. I have a mod that adds cav to middenheim and tabalaclant has the sun cav, this gives me a reason to go after middenland in the same fashion. And having for of them makes sense to me instead of only having one that you cant even upgrade.
Jonlissla 6 Eyl 2016 @ 7:34 
Would love to see them as a RoR unit.
MRFlackAttack 6 Eyl 2016 @ 5:48 
I quote "The ‘Ironsides’ are drawn from the guards and apprentices of the renowned Imperial Gunnery School" You use 'renowned' in the first line of the first sentence of your description for this mod, I think that makes the case quite clear.