Hearts of Iron IV

Hearts of Iron IV

Marching On Your Stomach
27 kommentarer
Tanya 22. juli 2018 kl. 22.41 
you guys should check out the "expanded resources" mod, it's an alternative to this mod but more extensive, including ammunition usage,etc
fan_of_Daniil_Andreev 22. juli 2018 kl. 12.27 
very underrated mod
RealDeathium.Twitch 28. juli 2017 kl. 12.05 
please make this compatible with Millenium dawn & Road to 56
Nashorn 11. juli 2017 kl. 10.24 
Really enjoyed this mod, would be awesome if updated to recent update
Axelius  [skaper] 9. mars 2017 kl. 4.17 
Feel free to do so.
Tanya 8. mars 2017 kl. 22.51 
can i use your mod and continue on with the update?
I will include you in my credits once i finished it.
☤☼69ᚨᛗAkaMᚨᛪ69☼☤ 26. des. 2016 kl. 22.27 
Man pls update and continue work on it,but if you do not succeed, find someone to pass the project.
This mod is :goldbars:
doomdecker 11. nov. 2016 kl. 4.03 
ah, I see, thank you
Axelius  [skaper] 11. nov. 2016 kl. 3.44 
Due to the problem having AI produce the items in a reasonable measure I decided to stop working on it.
doomdecker 3. nov. 2016 kl. 17.55 
hi is this still a thing or did you have to give it up ?
CABBAGE 11. aug. 2016 kl. 8.38 
you should coordinate with the make of better equipment and see if you guys could do a sort o mashup. love the mod +1 rep
Murder-H0BO 18. juli 2016 kl. 9.09 
lol what i wish this mod did is add mobile factory trucks that why while playing itlay while cupled with your food truck i can just build a unit in the desert and chase down the french:(
aesop123 10. juli 2016 kl. 8.48 
ok thanks
aesop123 10. juli 2016 kl. 8.47 
same costs for naval units
Axelius  [skaper] 10. juli 2016 kl. 8.45 
Please keep the discussion on topic in regards to this mod. To stop the AI spam you'd be better off modifying the ai_strategy files. While your idea is an interesting one, I don't think it is implementable, and if so, not easy. I don't think using local_factories in units would work, and if they did it would be based on the state they're in, which would make it mostly irrelevant and highly abusable.

If you want to explore this option in more depth, I suggest hitting up the User Mods forums on paradoxplaza.
aesop123 10. juli 2016 kl. 8.38 
local_factories = -0.10 might be tried underneath each unit,
aesop123 10. juli 2016 kl. 8.27 
I want to modify the files if you don't mind that would require oil for vehicles and factory cost (to reflect food & equipment for each battalion), say .10% or .20% factory cost as the AI just spams divisions. Like your mod, armies have maintenance costs in real life. Can you point to the direction where I can modify the files? I would be happy to share my modified files with you. Fielding 100 divisions will cost you 10 or 20 factories to maintain them. Or maybe even up to .04 or .05 factory cost. I see AI spamming 1000 divisions especially soviets whcih also contributes to late game lag.
Axelius  [skaper] 9. juli 2016 kl. 18.04 
@Elegy being out of supply or at low supply has two effects that scales up to a maximum, one is attrition (up to 30% IIRC) and the other is a combat penalty. Equipment losses penalties are completely separate and is part of the calculation of Fighting Strength and has a direct effect on the stats of a unit. I don't know exactly how it is calculated, but I know that a motorized unit low on fuel will have worse combat stats and lower speed than normal.
[EPIC]Elegy 9. juli 2016 kl. 17.57 
Great, thanks! I think it's an effective mechanic for how HOI4 is done, and I think this will be a critical mod going forward in the future. I'm curious, do you happen to know the actual negative modifiers for being out of supply and are those modifiers different for being out of supply for fuel compared to other equipment issues?
Axelius  [skaper] 9. juli 2016 kl. 17.46 
@Elegy this mod uses the already in place equipment mechanics with combat losses and attrition being the primary sources of loss. The extremely low reliability of the supplies and fuel mean that they will have a much higher loss rate than any other equipment.

As of right now the only additional attrition added in this mod is the 3% when moving. Mind you, when attacking or supporting an attack a unit counts as moving, and as such suffer attrition. For the defender the losses are pretty much all from combat losses because of this. This is ofcourse not optimal, but it is the state of the game right now. I will try and find some way to get around this, but I can't promise anything, especially as I and other modders are still figuring out the game and what we can do.
[EPIC]Elegy 9. juli 2016 kl. 17.37 
This is great, as much as I know Paradox tried to emulate fuel concerns with the global catch-all of using oil in production, it doesn't cut it from a historical standpoint at all (more importantly, I feel it weakens gameplay substantially).

What sort of mechanics are in place for determing the rate of fuel consumption in active combat zones?
aesop123 9. juli 2016 kl. 17.29 
if the equipment is being actively used but not when just moving as the attrition then should be marginal
Axelius  [skaper] 9. juli 2016 kl. 17.05 
Infantry equipment has a reliability of 90%, which means they lose 0.03% per day when moving. This means that a unit with 1000 Infantry Equipment will lose roughly 3 guns every 10 days. Tanks generally hover around 80% meaning a loss of 0.06% per day when moving. I find these to be acceptable failure rates to represent the wear and tear of large scale manuevers even under optimal conditions.

The problem is really that I'm only able to work with the mechanics already in the game. Any other solution I've come up with so far is clunky and eventually more unrealistic than this. As for reducing attrition when strategic redeploying I will look into it, but from what I've seen it is not possible to do at the current time.
aesop123 9. juli 2016 kl. 16.56 
yes fuel but not soldiers equipment at that rate. There most be a way that you would increase fuel consumption when the unit is moving but rail movement should only cause disorganization.
Axelius  [skaper] 9. juli 2016 kl. 16.22 
@aesop, that's not quite how attrition works, every day a unit is suffering attrition it will on average lose 0.1*attrition*(100%-reliability) of its equipment. In this case with 3% and a reliability of 10 it means units lose roughly .3% of their fuel per day traveling.
aesop123 9. juli 2016 kl. 15.58 
I think an essential component for accurate simulation of how armies are maintained. Attrition a bit high as moving 10 provinces will reulst in 30% attrition. More realistic is.01% per province moved. Germany was hampered by it's oil shortage and this will accurately reflect that and will add more motivation to go for oil rich areas. You may need to tinker with AI so that it properly allocates oil and supplies.
Iktah 9. juli 2016 kl. 15.23 
Downloaded and thumbed up!