Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I will include you in my credits once i finished it.
This mod is
If you want to explore this option in more depth, I suggest hitting up the User Mods forums on paradoxplaza.
As of right now the only additional attrition added in this mod is the 3% when moving. Mind you, when attacking or supporting an attack a unit counts as moving, and as such suffer attrition. For the defender the losses are pretty much all from combat losses because of this. This is ofcourse not optimal, but it is the state of the game right now. I will try and find some way to get around this, but I can't promise anything, especially as I and other modders are still figuring out the game and what we can do.
What sort of mechanics are in place for determing the rate of fuel consumption in active combat zones?
The problem is really that I'm only able to work with the mechanics already in the game. Any other solution I've come up with so far is clunky and eventually more unrealistic than this. As for reducing attrition when strategic redeploying I will look into it, but from what I've seen it is not possible to do at the current time.