Kingdom Wars 2: Battles

Kingdom Wars 2: Battles

Dead of Winter - Necromancy
19 Comments
rubyismycat 14 May, 2019 @ 11:21pm 
okay i didnt get this mod i raised zombies crushed the defenders then took over their cast built every human thing poss is that it was that what i was supposed to do or am i missing something?
Swordel 10 Feb, 2018 @ 10:29am 
anyone know how to add more unit limits
Walideen 3 Jan, 2017 @ 1:40pm 
Ok so I am supposed to have the Dead of Winter to play? But I don't see how to load it. Can someone help me out here and explain how to load it?
Shenkyei Rambo 11 Dec, 2016 @ 8:39am 
Also they completely ignore rally points. It would be nice if some of this was explained at the beginning of the scenario
Shenkyei Rambo 11 Dec, 2016 @ 8:35am 
Zombies seem to have limited life? I've found that leaving them for 2 minutes in front of the zombie castle they just fall over and die, seemingly wasting my resources. Maybe I'm just bad at the game but it's one thing I noticed
*k0mm1 28 Aug, 2016 @ 1:22pm 
Extreme funny scenario ! But i think we need a lil bit more undead units as ogre and normal zombie
Bad Logic  [author] 30 Jul, 2016 @ 6:26am 
There is a play button in the Editor that lets you test maps.
Microwave 22 Jul, 2016 @ 5:31pm 
Also the devs should definitly add a survival mode where waves of humans/orcs/elves attack.
Microwave 22 Jul, 2016 @ 5:30pm 
Oh cool. I have 98 hours :) also i made a scenario. od you know how i can test it?
Bad Logic  [author] 22 Jul, 2016 @ 2:45am 
@Terra
Sounds like a fun scenario to make and play, good luck with that, I look forward to seeing it in the workshop.

Steam says I have 267 hrs in game, but a lot of my time is on the test server as I am part of the dev team.
Microwave 21 Jul, 2016 @ 5:52pm 
Also how many hours do you have on the game
Microwave 21 Jul, 2016 @ 5:48pm 
Yea I will make one soon :) maybe one where you have to defend multiple waves of enemies sorta like zombies but with orc elf and humans
Bad Logic  [author] 21 Jul, 2016 @ 8:22am 
@Terra
Thanks, I'm glad you liked this scenario.

I'll keep in mind your suggestion when I make more scenarios. Have you considered making one yourself?

At the moment, I think the only mods that would affect in-game modes like Custom Battles are texture mods, but if you want to make your own scenario with the Zombie Castle mod, you can copy the code from this scenario.
Microwave 21 Jul, 2016 @ 3:08am 
Hi! I really liked this. You should make one where there is no army limit and a massive battle occurs. do you know how to make actual mods that affect custom games?
Bad Logic  [author] 8 Jul, 2016 @ 7:16am 
@Johnny Russian
I've written a guide on Rewards: Crafting Items that might provide some useful information for the wiki
Bad Logic  [author] 8 Jul, 2016 @ 2:41am 
Thanks for the comments.

I've updated the scenario so that wild Zombies are allied to the player and will convert to the player not long after they spawn.
Johnny Russian 8 Jul, 2016 @ 12:41am 
"Close but no cigar"

Great concept, Good effort/achievement, one problem
having to fight natural zombies, needs to be revisited

p.s. Started a new wiki for this game (after i couldn't find aomeone else) would apreciate help researching, link: http://kindom-wars-2-battles.wikia.com/wiki/Kindom_Wars_2:_Battles_Wikia
AlduinTWE 7 Jul, 2016 @ 8:28pm 
LOVE THIS!!!
Only problem I really have with this is thre are two sets of zombies. My zombies and the NPC's. Whenever I kill enough refugees their dead start to rise and I have to fight them and their corpses ... As a necromancer I should be controlling them too! :)
Moduxus 7 Jul, 2016 @ 4:42pm 
This is really awesome. At first it seems like you will never win but if you just take your time to build an army of ogres then the slaughter is epic.