Kingdom Wars 2: Battles

Kingdom Wars 2: Battles

Dead of Winter - Refuge
11 Comments
zz 14 Oct, 2019 @ 9:03am 
crkkkm
Freakychill 18 Dec, 2017 @ 12:28am 
lustig
scorpinosgamer 22 Apr, 2017 @ 12:09am 
Hi For faber and other guys want create new map ;)

For Scenario Editor : Launch in Admin Mode ( Go to: C; program files ;Steam; Steamapps; Common; KW2 Battles and right click on Editor )

And you Good ^^

My turn i've question too What is the max size for the map ?? plz ;)
Mlodyyy PropsHurt.pl 20 Apr, 2017 @ 9:25am 
nice
wonton soup 8 Jan, 2017 @ 6:35pm 
how can you fix the Scenario Editor? when i start it it crashs like a fucking asshole it is its more of a asshole then fuck face yoda and also why cant i save in the game if the game wants to be a dick to me then it did a good job its like my WALRUS DICK!:steamsad:
gavincoleb98 12 Jul, 2016 @ 10:52pm 
i misspelled sorry
gavincoleb98 12 Jul, 2016 @ 10:51pm 
this seems to be an awesome idea oddconfection i must say i'd be dissapointed if you stop with only doing the undead story line anc please keep up the good work
Bad Logic  [author] 10 Jul, 2016 @ 12:55pm 
You can make your own scenarios using the Scenario Editor.

In your Steam Library, right-click on Kingom Wars 2 Battles and select Scenario Editor.

I answered a couple of questions about coding here
Degamevio 10 Jul, 2016 @ 10:48am 
ok thx oddconfection, also i'm bored out how can i make these thinks myself (or can't i)?
Bad Logic  [author] 10 Jul, 2016 @ 5:44am 
I'll look at adjusting the difficulty. It is possible to win.

Hint: Try capturing some of the resource nodes early, without luring too many Zombies there, and building a secondary base away from the ruins.

I'll speak to the other devs about the possibility of a Player vs Player survival mode.
Degamevio 9 Jul, 2016 @ 6:34am 
This is nicely made but its super hard i just can't survive a bit it would be a bit playeble with like half of the zombie amount because dead humans turn into zombies to. They should make this a real minigame in this game to like player vs player instead of player vs AI