Serious Sam 3: BFE

Serious Sam 3: BFE

[SP] Anabiosis
21 Comments
CobraToon 12 Jul, 2023 @ 1:49pm 
This highly recommended mod is a spooky experience with a lot of unsettling imagery and weird stuff. Basically it's an escape room puzzle with various endings based on the choices you make, though several of the outcomes feel broken, very similar, inexplicable or just result in death. Try to get the Pacifist end or Escape From Horror to see the best ones. There's not much combat so overall the difficulty is below average on Normal with infinite ammo.
Mie Loboto 30 Oct, 2017 @ 10:12pm 
ах*еть, ещё не играл, но хочеть умереть
Alpha 15 Jan, 2017 @ 5:59am 
Thanks
Thanadrax  [author] 15 Jan, 2017 @ 4:30am 
Well, as captain russia said - it's intentional. Try thinking not like it's typical SS map.
You can't get out of main path, and you can't do tricky things just yet.
Yes, everything you encountered is not a bug.
Rawr'kraine 🐉 15 Jan, 2017 @ 4:18am 
There needs to be more stuff like this in the Serious Sam modding scene, that's all I can really say
Rawr'kraine 🐉 15 Jan, 2017 @ 4:18am 
No it's intentional.
The concept is designed in a very original way, infact, one of the endings can only be obtained via replaying.
Alpha 15 Jan, 2017 @ 4:14am 
First : I get out (with the desert place) i walk around and i get back to beginning.
Second : On spawn i saw a door behind me , i touch it , get back to beginning
Third : Weird monster on spawn , i touch it , get back to beginning.
I dont know if it's a bug or something.
Thanadrax  [author] 15 Jan, 2017 @ 3:41am 
Then this choice probably kills you. (if it's not in the end). The system is all about kill = get back.
Alpha 15 Jan, 2017 @ 2:33am 
I dont know why but almost every time i do a choice , i get back to the beginning.
Rawr'kraine 🐉 16 Aug, 2016 @ 4:30pm 
not all enemies, that is...
Rawr'kraine 🐉 16 Aug, 2016 @ 4:23pm 
Normally, when I think of a Thana map, I think a map that is unbalanced in every way.

That's until I played this.

It's, different. It reminds me of Realm of Illusions (minus the enemies and dying) and overall interesting. I can't say it justifies the 66MB filesize but it seems filesize doesn't seem to matter anymore.

Just try it, she said it wasn't horror, and it's not (abit a bit creepy though)
Thanadrax  [author] 11 Jul, 2016 @ 10:21am 
Мой собственный сон. Снился мне раз 6, пока не довелось реализовать его. Впрочем, оказывается еще и имеет какую-то суть.
Amaretto 11 Jul, 2016 @ 10:20am 
Что вас вдохновило на создание этой карты?
Amaretto 11 Jul, 2016 @ 9:56am 
Спасибо за ответы. Буду исследовать карту дальше.
Thanadrax  [author] 11 Jul, 2016 @ 9:55am 
Можно добраться, если постараться с края туда залезть. При этом - это ключ к настоящей концовке. Как добраться до настоящей концовке - тебе стоит ориентироваться на глубочайшую бездну, от которой тебе даст защиту это чудо.
Amaretto 11 Jul, 2016 @ 9:54am 
Фиолетовый жетон над выходом из-под земли – это пасхальное яйцо или до него можно как-то добраться?
Thanadrax  [author] 11 Jul, 2016 @ 9:51am 
These are buried down buildings, which are waiting for you to rise, when the true ruler will show up.
Amaretto 11 Jul, 2016 @ 9:49am 
What is the meaning of small piramides on the edge of the map?
Nigmas 11 Jul, 2016 @ 5:54am 
:coolsam: cool :coolsam:
Trioxide 6 Jul, 2016 @ 4:08pm 
:serioussam:
Thanadrax  [author] 6 Jul, 2016 @ 12:19pm 
KNOWN BUG: if you play this map with too much replays, some scripts may stop work. Just relaunch game.