Portal 2

Portal 2

The Land of Nod - 02
25 Comments
Brat Haifa 18 Oct, 2020 @ 11:10am 
If you are still alive! PLEASE I need a youtube video walkthough for the final tower SEND HELP :(
Adam^2  [author] 8 Oct, 2012 @ 10:05pm 
Fair enough. To be honest I'm surprised people are still playing these.
ManOfColours868 8 Oct, 2012 @ 3:28am 
Same as LPChip and derula. I did the horizontal jump in the tall room but couldn't get up enough speed to make the angled panel jump. For the last part, I used an earlier created speedway to get to the bounce pedestal and then the exit. I have thumbed this down because:
1. I don't like rediculous time restrictions. The normal Portal 2 rooms don't impose these.
2. Your calculations are out
derula 23 Jun, 2012 @ 6:19am 
I did that part without using the timed angled panel at all. No huge speed needed either. Instead of getting an upwards angle from the panel, I took a sideways angle. No idea how to do it with the timed angled panel though... my problem being the same as LPChip's.
LPChip 7 Jun, 2012 @ 3:56am 
The grates also slow me down.
Adam^2  [author] 6 Jun, 2012 @ 9:13pm 
If jumping is slowing you down, don't jump.
LPChip 6 Jun, 2012 @ 8:44am 
Yeah, I understand the hint, but I am not able to pick up speed in that room because there's nothing on the floor I can portal, and the grates are slowing me down. Jumping over them isn't helping either as that way I'm just not able to pick up enough speed. What am I missing here?
Adam^2  [author] 5 Jun, 2012 @ 7:16pm 
"Speedy thing goes in, speedy thing comes out."
LPChip 5 Jun, 2012 @ 8:17am 
If you're not gonna change it, and I'm doing something wrong, can you at least tell me how to normally do it?
Adam^2  [author] 4 Jun, 2012 @ 10:35pm 
The "tall room" jump is doable, and the solution is as simple as it seems. I will consider increasing the timer, but as it is, 10 seconds should be more than enough time. Gotta Go Fast!
LPChip 4 Jun, 2012 @ 4:59am 
I'm stuck in this big tower. I can't get enougn speed because the floor keeps slowing me down, and jumping over the grates doesnt' do me any good. Also the timer is so short I just don't have time to line up properly. Sorry, this is a great map, but that last part killed it for me. If you can fix that shaft and make it easier, I'll give it another go, and that can change a negative vote into a positive one.
Nchalada 24 May, 2012 @ 5:07pm 
Got it :) just noticed something that I'd previously missed.
Adam^2  [author] 24 May, 2012 @ 3:20pm 
Nchalada, see the picture, of the map, on this page? There is a button on the left that needs a box.
Nchalada 24 May, 2012 @ 2:52pm 
Ok, fine, go fast. Got to the top, and now there's nowhere else to go...
Adam^2  [author] 24 May, 2012 @ 2:05pm 
Nchalada, Gotta Go Fast!
Nchalada 24 May, 2012 @ 3:03am 
How on earth are you supposed to get to the top of the tall chamber? It's been bugging me for more than a half hour :(
Adam^2  [author] 21 May, 2012 @ 1:48am 
A few minor updates. Got the timer to appear in the tall chamber. Thanks to everyone for commenting!
Adam^2  [author] 18 May, 2012 @ 4:23pm 
I'm definitely considering having the editor rebuild the level so I can at least get the connection to show up in the last room. No connection and no timer, kinda makes it harder than it should be. On this map, and the one after, the editor found new ways to break itself. >:(
Devasta 18 May, 2012 @ 3:04pm 
I had problems in this room too. That button was annoying. To press it everytime just costed time. I don't know if you really need it. But the map itself is extremly well crafted. Everything works as it is supposed to work. Good Job!
Avie 17 May, 2012 @ 11:45am 
xD, I wasn't that debilitated, the rest of the level was really high quality. I was just kinda portalling the top of the room and always missing the jump about one metre, then one time I magically gained enough push somehow.
Adam^2  [author] 17 May, 2012 @ 10:06am 
LOL KIO! Good to hear from you man! I hope you weren't traumatized too much!
Avie 17 May, 2012 @ 3:46am 
I spent about 20 minutes confused and distraught over that room with the button/gel/walls...
Adam^2  [author] 14 May, 2012 @ 10:34pm 
Turrets are a tricky thing. They need to be an impediment, that the player can still get past. But thanks guys for your compliments!
Wes 14 May, 2012 @ 5:54pm 
Excellent map, the whole atmosphere felt amazing. The small puzzles you face are challenging and they feel natural to the environment.
edeslash 14 May, 2012 @ 10:59am 
Brilliant. Put a net in front of the 3 turrets, I'm sure they're deadly enough by themselves?