Sid Meier's Civilization V

Sid Meier's Civilization V

Kid Icarus: Palutena and Angel Land (BNW Only)
37 Comments
Shackle 3 Aug, 2020 @ 12:08pm 
for some reason i can't get the mod to work correctly. it's registering in the folder and attampting to add itself to the modlist in game, but it won't show up as a selection. do you have a way for me to install manually?
PHXHRC  [author] 31 Jul, 2018 @ 6:59am 
@tmr2_handbell

I didn't write the UA, (And it's been a long time), so when I'll update the mod, I'll have to get it checked and to see if there's an error. And if the UU, I originally wanted to work similar to the Support Units in Civ6, but it's not really possible in Civ5. I made the unit similar to what it was in the games, although it's really not to much advantageous. (You can say that I ran out of ideas there)

Unfortunately, I don't know when I'll be able to update this mod, I'm pretty busy right now.
tmr2_handbell 31 Jul, 2018 @ 4:52am 
It's doesn't seem like the second part of the UA works. Also the UU of this doesn't even seem better than what it replaces, loses ~13% strength, and ~18% ranged strength for 20% discount doesn't seem worth. Also gaining 4 faith on death is laughable.
PHXHRC  [author] 8 May, 2018 @ 1:21pm 
@Jigbea4834

The main reason that I didn't have Palutena's Guidence to work with all ranged units (Like Siege units) is to make her more defensive focused.
chernobyldenier 3 May, 2018 @ 6:38am 
I doubt you'll see this or edit this, but a nice buff for Palutena is to make all ranged units have the Palutena's Guidance upgrade.
PHXHRC  [author] 6 Aug, 2016 @ 9:40pm 
@Weboh

Do note that I rarely update that Civ idea thread, so things can change alot.

For example, the Wrecker now gets stronger when it's HP is under 33%.

I'm not sure that the final product will be strong enough to play, but not every mod will be a powerhouse if they're unique (ie: Vicevirtuoso's Planeptune lead by Neptune, 200% on shares, but all cities are puppeted until HDD mode (!)). I pretty much make these mods for myself, so I'm not sure if it's too weak or strong.

Either way, I hope you'll enjoy my mods.

Weboh 6 Aug, 2016 @ 8:55pm 
@PHXHRC
"But seriously, you know that OTiger and me are the same guy, right?"
Obviously not. :)

Yeah, I guess Optimus Prime's UA is all right, but the UUs seem weak. One of them is like Ethiopia's, wich I guess is fine, but I don't like that unit either, since I rarely have less cities than someone else--or if I do, not for long. And the second UU is really lame. Great Generals are rare already, and this one's not any stronger and only has one bonus which only works if you aren't at war. I always like civs to have UBs or UIs that are useful longer than UUs.

Megatron's UA, while unique, looks really weak. Only 4 or 5 units might capture captials the whole game; that promotion would need to be really powerful or given for all cities. I guess free courthouses is a decent bonus since it encourages conquest.

I dunno, seemed weak at first glance. They could be interesting. I guess mod stars know what they're doing. ;)
PHXHRC  [author] 6 Aug, 2016 @ 7:25am 
@Weboh

I don't know. I think that OTiger guy's suggestions aren't half bad. You don't see too much Civs that get a bonus from Policy Tree completion or a unique promotion from city conquest.
That guy looks like a future star in mod making in opinion.

But seriously, you know that OTiger and me are the same guy, right?
Weboh 5 Aug, 2016 @ 8:47pm 
Oh, I don't get stressed about the mods people make in their free time. I just turn to another mod. ;)

Transformers, huh? Hope you don't go with OTiger's suggestions for the civ.
PHXHRC  [author] 5 Aug, 2016 @ 4:03pm 
@Weboh

Oh, and about the anime Civs thing, I wouldn't get to stressed about it. Personally, I always find the random crazy fictional Civs that come out to be charming (Sometimes), heck some of them might be pretty good. But that's my opinion though.
PHXHRC  [author] 5 Aug, 2016 @ 2:24pm 
@Weboh

It's from a franchise that starts with a T.

Or alternatively, you can just search around Civfanatics in the Civ5 Creation & Customization to get the answer. It's not a hard guess.
Weboh 5 Aug, 2016 @ 1:22pm 
Buff looks good.

Not Nintendo or Spongebob? How about you give us a hint? (Please tell me it's not a random anime civ like way too many of the ones on here are).
PHXHRC  [author] 5 Aug, 2016 @ 9:16am 
@Weboh

It looks like I forgot to put the HP for building, so thanks for finding that out.
I also just buffed it to generate +3 Faith instead of 2.

Anyways, about my next mod, It won't be a Nintendo or a Spongebob Civ. I hope I can get it out sometime this month.
Weboh 4 Aug, 2016 @ 8:25pm 
I still think the temple is weak. For refrence, Babylon's unique building gives +50 hitpoints and +1 defensive strength. Five hitpoints is hardly anything. Unless it's combat strength, in which case it would be 4 more than than Wall of Babylon provide. But I don't understand how that would be that big a benefit. Maybe also make it give +1 faith (to stack with the UA) or make it cost less maintenance?

I love your civs. What are you planning on next? Dreamland, run by Dedede? Or a Waluigi civilization?
PHXHRC  [author] 12 Jul, 2016 @ 7:18pm 
@Magenta Fox

I haven't worked on that, actually. I'm not sure how you make it work like that. If you do, you'll need to work it out with some Lua code and I'm not good at that.
Magenta Face 12 Jul, 2016 @ 6:14pm 
Hello, it's me the guy that originally thought that the UB was underpowered (also the confuse DK science guy). Yeah, probably shouldn't of originally comment before having an gameplay impression of Palutena first :balloonicorn:.

Well anyway, now that I have finally begun & played the first 150 turns as Palutena, I think the UB is amazing for an temple replacement simply because you don't always have the turns to construct an walls so having an temple give some defensive bonus alongside the faith & whatever religion effect you (may of) have applied simply help save turns overwise wasted on constructing (sometime meaningless) walls/caste/etc.

Well I think should go before my comment take up the page but just one question:
When I hover over the science amount, all it show is how much science is obtain from cities & trade routes & I'm wondering what one of these categories you have the faith-science be marked as?
Kami North 12 Jul, 2016 @ 5:03pm 
I've dug around CivFanatics for a while, but I guess I wasn't in the right areas, then. Thank you for linking these, though! I'll look into them, and I guess try to make my own steam guide from what I learned.
PHXHRC  [author] 12 Jul, 2016 @ 3:26pm 
@Ruben

I'm not great at explaining things, but there are guides out there on how to make a Civ.

CivFanatics [forums.civfanatics.com] has tons of guides and tutorials on making Civs.
There's also Kael's Modding Guide to Civ5 (Google that), but's outdated.
And there's also Keniisu's channel, which has some modding tutorials.

I think there's more out there, though. But I hope this helps!
Kami North 12 Jul, 2016 @ 3:00pm 
Hello, from playing with this mod, I can easily tell you have lots of experience in making civs! I wonder, can you perhaps create a Steam Guide or a Video or something about how to make a civilization so that others can make their own?
Yushy 12 Jul, 2016 @ 2:50am 
After having the time to play it, awesome mod, keep up the good work, hope you make some more civ's.
Norton 9 Jul, 2016 @ 11:16pm 
Pretty cool
Schwüppe 9 Jul, 2016 @ 2:30pm 
@PHXHRC

I fixed it, I didn't copy the "Art"-folder, now everything works fine and I like this mod a lot ^^
PHXHRC  [author] 9 Jul, 2016 @ 11:14am 
@Schwüppe

Hmmm... That's strange. It works for me.
Schwüppe 9 Jul, 2016 @ 10:30am 
@PHXHRC
Okay, thanks, I finally managed to unizp it, but now the game wasn't able to load the textures of Palutena :/
PHXHRC  [author] 9 Jul, 2016 @ 9:13am 
@Schwüppe

No, it's civ5mod not a folder, it's a file type. You can unzip it with a program like WinRar.
Again, right click on the civ5mod file and go to Properties. Look for "Opens with" and click on the Change button. Find and select the unzipping program you use. And there, you can unzip it.
Schwüppe 9 Jul, 2016 @ 8:48am 
I don't have the "civ5mod"-folder, is there another way how to unzip the mod ?
Senjamin 8 Jul, 2016 @ 8:38pm 
@PHXHRC
yep. just realized that lol
got it to work, thanks!!
PHXHRC  [author] 8 Jul, 2016 @ 7:20am 
@HQ Genji Ass

Is it in a civ5mod file in the Mods folder? You can unzip it from there.
Senjamin 8 Jul, 2016 @ 5:05am 
doesn't appear in mod window. o well.
PHXHRC  [author] 6 Jul, 2016 @ 5:51pm 
@marq2099

Right click on the civ5mod file and go to Properties. Look for "Opens with" and click on the Change button. Find and select the unzipping program you use. And there, you can unzip it.
marq2099 6 Jul, 2016 @ 5:22pm 
iam about to sound stupid but how do u unzip it
Yushy 6 Jul, 2016 @ 3:44pm 
@PHXHRC

Yeah it was a civ5mod file. Didn't realise i had to unzip it. Thanks for the quick reply.
PHXHRC  [author] 6 Jul, 2016 @ 3:26pm 
@Yushy

Is it showing up as a .civ5mod file? You can unzip with some unzipping program like Winrar.
Yushy 6 Jul, 2016 @ 1:56pm 
Doesn't seem to want to show up in mod selection. Anyone else having the same problem?
PHXHRC  [author] 5 Jul, 2016 @ 7:01am 
@Magenta Fox

I guess I'll be thinking about this, then.
Magenta Face 5 Jul, 2016 @ 6:55am 
Just an follow-up to my previous comment but now I'm thinking that doubling the hit points that the UB give could really be all it need while keeping the defence-focus religion style that Palutena play about.
However it's your call on what to do :balloonicorn:
Magenta Face 5 Jul, 2016 @ 4:09am 
I must say, I really like what you did with Palutena. From how her UA function, to the easily but useful mass-production Centurions. The only gripe I have is that the UB does feel abit weak. Maybe have it produce an additional faith and/or cost one less maintenance to make it more variable?
Also I notice there some spelling errors in the civilipedia entries. But beside from those issues I listed, we have an nice religion-focus civ here. Keep up the good work :balloonicorn: