XCOM 2
Resistance MECs
42 Comments
Eclipse 19 Nov, 2024 @ 11:56am 
is there a wotc version?
Pumpkin Pie 30 Jun, 2024 @ 9:28pm 
no she does not,,,,,,,, not even a little bit,,,,,,
viperro 30 Jun, 2024 @ 3:20pm 
does he know?
Pumpkin Pie 24 Apr, 2024 @ 6:24pm 
it's so sad they never added this to the game,,,,,,,,, maybe when xcom 3 comes out we'll get robots and playable aliens,,,,,, maybe even advent soldiers like shieldbearers,,,,,,,
KZFKreation 24 Aug, 2022 @ 1:28pm 
Posted a potential bug. I can't think of any mods that would conflict with a cosmetic mod like this, but can anyone else confirm that when you set parts from this pack and then exit the soldier's customization menu that they reset to random generation?
Hunter 12 Feb, 2022 @ 8:51am 
love it
Zeronidus 17 Jan, 2019 @ 7:51am 
I love the weapons on the back of the SPARK, that's just genius and completely practical too.
TTV/Crimsomreaf5555 6 Jun, 2018 @ 5:02pm 
yes and forsome reason steam wont let me unsub
Dragon32 3 Jun, 2018 @ 2:26am 
@Crimsomreaf5555:
Have you actually enabled the mod?
TTV/Crimsomreaf5555 2 Jun, 2018 @ 11:28pm 
downloaded and no show
Sam Illingworth 7 Dec, 2017 @ 4:21pm 
Does this let me make sparks use the latest armour but still look like the original model?
SarahTheWolf 17 Sep, 2017 @ 2:35am 
Can this be uploaded on Nexus?
Some Xcom Soldier 10 Sep, 2017 @ 1:19am 
Works for WOTC
Captain Taz 2 Sep, 2017 @ 11:35am 
Does this mod work with WOTC?
Rehtaelle 20 Mar, 2017 @ 8:49pm 
MEC: TF2 edition. Cool idea, but a little goofy for my tastes.
rkelly1 5 Feb, 2017 @ 2:16am 
is this LW2 compatible?
Minibotas 13 Aug, 2016 @ 8:50am 
great! now I can camouflage my SPARK as one of the enemy's >:D (I know it doesn't work like that)
Spart117MC  [author] 22 Jul, 2016 @ 12:29am 
@Syntax
This mod is likely to stay as is save for quality updates as well as further content updates. SPARKBashes is going to be the purely serious one. You can always go and comment out the options you don't like in the mod folder however.
Syntax 20 Jul, 2016 @ 9:35am 
Thank you for the mod, though i'd second a few other users request for seperate release of the serious cosmetic options and another for the 'funny' ones. Love the serious ones!
Spart117MC  [author] 17 Jul, 2016 @ 6:53pm 
@Colonel Mustache
Yes those were added in the last update.

I can't do that because no one can access those assets.
Colonel Mustache 17 Jul, 2016 @ 2:08pm 
Uh...Was this the one with the cigar/aviator heads for MECs? I don't see them in the pictures or description, but I think this is the only SPARK-head customization mod I downloaded. As awesome as it is, I wish there were a cigar/aviators version of the Derelict MEC head, the one that resembles a skull.
grsspirit 16 Jul, 2016 @ 2:42pm 
Yes I reinstalled and will change it when i go back into the game! Thanks
Spart117MC  [author] 16 Jul, 2016 @ 2:27pm 
Did you have the mod's customization options on when you uninstalled the mod? If so, that's why. You're going to have to reinstall the mod, go into the game, switch back to vanilla options, then uninstall.
grsspirit 16 Jul, 2016 @ 1:09pm 
Hi! Got a problem! I subscribed for your mod but decided to unsubscribe but now i cannot see anything below the head of my spark and it deleted all the custom option to change the arms and torso. i download other mods after hoping these would fix things but nothing works
Rylien 6 Jul, 2016 @ 10:59pm 
Don't suppose it'd be possible to get ammo crates or even spare mags for ballistic, magnetic and maybe plasma on the backs of the MECs, like a walking ammo resupply crate?
Spart117MC  [author] 5 Jul, 2016 @ 10:26pm 
Nope. Came like that. Funny huh?
Rylien 5 Jul, 2016 @ 10:08pm 
Did you retexture that beam cannon drum?
Spart117MC  [author] 5 Jul, 2016 @ 2:14pm 
If i resize the optics I'd probably have to do the same for the rail. That said I dunno what other optics I would use besides these ones. They made some sense to me, like the Resistance MECs having to wirelessly link up to them to improve their lacking performance (compared to working Advent units).

The drum mag would probably work but there's nothing about it that says it's magnetic or technologically advanced (ironically it's the mesh for the Beam Cannon's magazine).
Rylien 5 Jul, 2016 @ 12:27pm 
Is it possible to put a bigger scope (eg the weapon mods on T1/T2 weapons) and/or that drum mag from your auto shotgun on the mag cannon? Would they clash or clip through the SPARK?
KrushKillNDestroy 5 Jul, 2016 @ 10:00am 
I like it a lot. Especially the newly added MEC heads.
What i really liked about the new head is that it actually lowers the position of spark's head.
I found myself the vanila position of spark's head placed way too high it disturbed me greatly and Looked very awkward.
Thank you for the great mod.
Rosenthorn 4 Jul, 2016 @ 1:23pm 
I'd quite like to see the limbs and torso pieces (the solar panel etc) released seperatley, actually. I think they fit quite well. But the backpacks and hats are the only real off thing about it.

Something you could look into doing is some Children of Anarchy SPARKs, that'd be cool.
Spart117MC  [author] 4 Jul, 2016 @ 12:52pm 
@TpynogeJI
That's how it's meant to be yes.

That's fine, you're keeping an eye out and that's good.

@Firebug
I agree and while I hate the quality myself, I do still find it fun and that was why I released it. For that same reason though this stuff is probably never going to be in any of my compilation mods.

@marshmallow justice
I might be able to smudge up the thing a little. I think I might be able to make the whole thing a little more cohesive.

Those are some sort of power things that you can see on some of the scavenged cars operating outside the Advent cities.

@tyoud
Thanks
tyoud 4 Jul, 2016 @ 12:23pm 
Really interesting! Cool idea
marshmallow justice 4 Jul, 2016 @ 12:07pm 
The only thing that makes the idea not fit is that the MEC's are still shiny and polished, whereas all their equip would suggest relative mistreatment and wear.

The hats, sure, kinda a goofy option, but the lights and solar panels on the head are a good idea (in fact, personally I love the solar panels; as if the Resistance can't power them properly). The weapon racks I agree on, they're kind of just floating there without any extra security, but the double stacked netted crates works so well, as the other weird metal thing.

Are those water bottles strapped to the chest?
Rosenthorn 4 Jul, 2016 @ 11:54am 
This is one of your poorer mods, sorry Spart. It had some good ideas, but it wasn't pulled off too well. The solar panels on the chest is cool, and the possibility for gizmos and gadgets attached to the Mec is cool too. But the backpack gun racks are a bit off, the headpieces don't fit and it's all a bit tacky looking.
TpynogeJI 4 Jul, 2016 @ 11:50am 
OK, but you have to file at the beginning of the sign is +
instructions like to be the point. or am I wrong?
I apologize for the false concern, if that
Spart117MC  [author] 4 Jul, 2016 @ 11:46am 
@TpynogeJI
Uh, I've already done Grimy Loot integration.
TpynogeJI 4 Jul, 2016 @ 11:44am 
in the manual to the Grimy loot mod stated that it is necessary here so combine them with other modifications:

[GrimyLootMod.GrimyLoot_Research]
.SparkRifle_T1 = SparkRifle_ResistanceMec_CV

Although I have not tested it, but I will write check, if no one otpishetsya to me who checked.
marshmallow justice 4 Jul, 2016 @ 11:17am 
Happy Chappie
Spart117MC  [author] 4 Jul, 2016 @ 11:16am 
@Hazard
That was sort of the intention, a what if of how a resistance cell would repurpose a salvaged MEC rather than if XCOM got their hands on it.

Glad you like 'em.
Hazard 4 Jul, 2016 @ 11:08am 
Some of these are a bit weird, but highly appreciated nonetheless. Especially the Mag Cannon, thank you for adding that. :)
Salami 4 Jul, 2016 @ 10:48am 
10/10 SPARK party time