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Have you actually enabled the mod?
This mod is likely to stay as is save for quality updates as well as further content updates. SPARKBashes is going to be the purely serious one. You can always go and comment out the options you don't like in the mod folder however.
Yes those were added in the last update.
I can't do that because no one can access those assets.
The drum mag would probably work but there's nothing about it that says it's magnetic or technologically advanced (ironically it's the mesh for the Beam Cannon's magazine).
What i really liked about the new head is that it actually lowers the position of spark's head.
I found myself the vanila position of spark's head placed way too high it disturbed me greatly and Looked very awkward.
Thank you for the great mod.
Something you could look into doing is some Children of Anarchy SPARKs, that'd be cool.
That's how it's meant to be yes.
That's fine, you're keeping an eye out and that's good.
@Firebug
I agree and while I hate the quality myself, I do still find it fun and that was why I released it. For that same reason though this stuff is probably never going to be in any of my compilation mods.
@marshmallow justice
I might be able to smudge up the thing a little. I think I might be able to make the whole thing a little more cohesive.
Those are some sort of power things that you can see on some of the scavenged cars operating outside the Advent cities.
@tyoud
Thanks
The hats, sure, kinda a goofy option, but the lights and solar panels on the head are a good idea (in fact, personally I love the solar panels; as if the Resistance can't power them properly). The weapon racks I agree on, they're kind of just floating there without any extra security, but the double stacked netted crates works so well, as the other weird metal thing.
Are those water bottles strapped to the chest?
instructions like to be the point. or am I wrong?
I apologize for the false concern, if that
Uh, I've already done Grimy Loot integration.
[GrimyLootMod.GrimyLoot_Research]
.SparkRifle_T1 = SparkRifle_ResistanceMec_CV
Although I have not tested it, but I will write check, if no one otpishetsya to me who checked.
That was sort of the intention, a what if of how a resistance cell would repurpose a salvaged MEC rather than if XCOM got their hands on it.
Glad you like 'em.