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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=705395680
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=705395680
Anyways, good job :) Love the small details like the boat dock and the design of the cave/ruins.
ShooterGame.exe!WinMain() (0x000000013fabd2b8) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141c526e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000771159bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007734a2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007734a2e1) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140ac8d4c) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:953]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fabbca9) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2353]
ShooterGame.exe!GuardedMain() (0x000000013fab62cc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x0000000140bc4a18) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:570]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x0000000140996d24) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013fb5f364) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000140bb1a73) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x0000000140a80aed) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1748]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x0000000140a7bdef) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x0000000140a7c50b) + 11 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x0000000140a7bffc) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:G:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571]
Array index out of bounds: 31 from an array of size 30
VERSION: 245.94
KERNELBASE.dll!UnknownFunction (0x000007fefbd8a06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001402f8748) + 159 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001402f8ce5) + 178 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UInstancedStaticMeshComponent::PostNetReceive() (0x0000000140b3a015) + 69 bytes [g:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1930]
I will there still change for a peaceful island