The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Daedric Artifact Disenchantments
21 Comments
Zeudacron 30 May, 2023 @ 7:24am 
@FeelHealed I think you can already do that with the console, find your shield's id and put it after "playerenchantobject" no .'s. Then find the auriel shield enchantment and find the spellbreaker's enchantment and then type in "Playerenchantobject "your shield's id" "Auriel's shield enchantment" "Spellbreaker enchantment" and enter. :steammocking:
Brady Gunner 28 Apr, 2021 @ 11:33am 
Add chillrend and other non daedric artifacts ?
PintoLordOfBeans 11 Dec, 2016 @ 8:05pm 
Lednard, that would defeat the purpose of disenchanting an item
Lednard 27 Jun, 2016 @ 1:50pm 
Great mod, I was searching a mod like this for a while ... But, why not giving the possibility to keep the Daedric artifacts after learning there enchantments ?
Zathian 9 Dec, 2015 @ 12:34pm 
now this is a useful mod, i loved the deadric gear but ive always wanted their enchants, like that i could place them on my more powerful gear sets, thanks a ton ^^
The Rock Man with the Rock Plan 8 Sep, 2015 @ 9:20pm 
I cant unenchant dawnbreaker
Solano2580 12 Jul, 2015 @ 10:38pm 
So basically, this is for people who don't want unique items and just want to stick with the boring Daedric/Dragonbone armor, i'm rocking my masque of clavicus vile, ebony mail, blades boots/gauntlets and ebony blade, and i'd say i'm overpowered since the ebony mail's constant poison effect is in play during battle, the full powered ebony blade does 18 base damage plus 30 extra and giving me that 30 and since it strikes quicker than the enemy I barely lose health while I keep doing massive DPS
bbyoung99 11 Jul, 2015 @ 10:29pm 
Add the shrouded gloves
FeelHealed 20 Jun, 2015 @ 10:31am 
can you add auriel's shield because i rly want to mix that and spellbreaker's enchants :P
pantheradude 21 Sep, 2014 @ 8:20pm 
i have a suggestion, if it can be done can you make it so that when you learn an enchantment the item is not destroyed but it has no enchantment after learning if this all ready exists please direct me there
|TF!| The Fish Assassin!  [author] 14 May, 2013 @ 4:06pm 
Hey guys, sorry for going MIA for so long. Needless to say, life has been going a bit tough for me. Anyway, I do plan on going ahead and providing updates as well as any fixes that I can.

As far as Spellbreaker goes: I currently can't do much. As some have pointed out (both here and the skyrim nexus site), the script used to give spellbreaker it's enchantment only functions under certain conditions, and because of this, disenchanting the item and reapplying the enchantment creates a glitch where the enchantment is constantly active. I'll look into getting this handled, just as soon as I can.

Regarding Wabbajack: This is also a special case, similar to that of Spellbreaker. As I'm sure you all know, because of the way that Bethesda coded the game, vanilla Skyrim doesn't allow for the disenchanting of staves. Again, I'll certainly look into it, and do what I can to fix it, once I get everything going again.

Thanks for the support, and look out for new updates to come!
--Fish
Grid 27 Sep, 2012 @ 3:54pm 
hey m8 really good mod tho i think i found a possible bug when i disenchant the spellbreaker shield for the ward enchantment i cant enchant it to another shield only rings and necklaces and when enchanted on to them the ward is always active i received no damage from fighting ancient dragon as its fire attacks were always blocked and i'm an archer so no melee
resentful_raz 26 Sep, 2012 @ 2:29pm 
targe of the blooded, valdr’s lucky dagger, ghostblade and aquilon would be cool too
Dovaah 29 Jul, 2012 @ 9:56pm 
Because the Wabbajack is a stave. There are plenty of mods that give you Shouts and spells that do the same thing (Including one of my personal favorite Shouts that on the first Word cast a Wabbajack spell on your enemy but the last and hilarious Word makes it rain delicious, cheesy death on your foes).
SpykeJuggalo 5 Jul, 2012 @ 2:12am 
dragon priest masks please!
Przewalski's Wild House 8 Jun, 2012 @ 9:27pm 
why no wabajack?
|TF!| The Fish Assassin!  [author] 20 May, 2012 @ 4:43pm 
oh hey guys, sorry i've been gone so long. i've been tied down with real life stuff.
@Mr. Precision: we'll see. i can't promise anything, as i've not really looked into that stuff. but maybe.
@Tazfire: good eye

i'm not sure when i'll be able to put out a new update and everything, my life is pretty hectic between school and work right now. thanks for the support and bear with me, hopefully there'll be more to come!
ruhappy 19 May, 2012 @ 5:57am 
*Daedric princes
mrunuick 17 May, 2012 @ 6:00pm 
i see a lot of potential in this mod.
mrunuick 17 May, 2012 @ 5:59pm 
i would like it to kind of add a perk to the enchanting tree under skills called (insert perk name here) that allows you to disenchant something without destroying it, by that i mean if the deadric artifact if disenchanted, i kinda want the enchantment to be copied, and the item to not be destroyed and still have the enchantment, as for the regular enchantments, i would like them to remove the enchantment from a regular item and then learn the enchantment (i.e. a steel shield with a dwindling flames enchantment, disenchant, you still have the shield and the enchantment has been learned). I'm not sure if this is possible but i would just frankly LOVE IT TO SOVNGARDE AND BEYOND IF THIS WERE TO BE ABLE TO BE DONE, im not sure why, but for some reason, i kind of fell like i want the original daedric/deadric item or regular item, it would improve the usability of items in a way, i hope this gifted some inspiration. :D
mrunuick 17 May, 2012 @ 5:59pm 
i was going to make a first comment... but i didn't want the hate mail,