Age of Empires II (2013)

Age of Empires II (2013)

Enhanced Lumber Camps And Mining Camps by Yakko Uploaded by Alacazain
17 Comments
Kapteeni Kaaos 27 Jan, 2017 @ 12:40am 
Beautiful mod! How about African Kingdoms and Rise of the Rajas...? ;) :)
Soy_Kasper 10 Dec, 2016 @ 1:30pm 
Ok, i will try to find them. :happy_creep:
Alacazain  [author] 10 Dec, 2016 @ 1:27pm 
terrain is ozharas and mine v7 alacazain edition, trees are included there aswell. The resources are made by Milan_Cz (New Resource Icons, called something like that).
Soy_Kasper 10 Dec, 2016 @ 1:20pm 
Hello alacazain, great mod. But i have a question. What mods is that you have for the terrarin and trees and resources?
Alacazain  [author] 6 Jul, 2016 @ 8:13am 
Thats an arabic tent roof for arabic civs, so i changed and added in more in order to be more accurate for each civ.
Sandman 6 Jul, 2016 @ 8:03am 
Nice work...however, I preferred your previouse British lumber camp {the one with the tent roof}.
Alacazain  [author] 5 Jul, 2016 @ 4:59pm 
Updated And replaced some lumber camps.
New North/west European lumber camp, New south american Lumber camp, uploaded Indian lumber and mining camps(had forgot about them before), Uploaded Slavic etc. There are now camps for all civs exept african. When we have african i will upload them aswell.
Gege, O Purificador 4 Jul, 2016 @ 6:43pm 
Amazing!!!!
AlexTNV 4 Jul, 2016 @ 3:47pm 
Thank you!
Alacazain  [author] 4 Jul, 2016 @ 3:45pm 
The texture pack i use is from ozharas and mine mod called Ozhara v7 alacazain edition. Quickest way to find it, click my profile and see my workshop content and subscribe it from there.
AlexTNV 4 Jul, 2016 @ 3:34pm 
Hello! Nice work.
I have a little question. Which textures do you use? This sand looks incredible.
Alacazain  [author] 4 Jul, 2016 @ 1:32am 
About the logs, its about graphics, and also you could use bigger tree mods and it looks better.
Alacazain  [author] 4 Jul, 2016 @ 1:31am 
They were constructed like that before. It was a tunnel under with a lifting tech "an arm" that could turn 180 or 360 degrees. Could lift up a big sack of heavy rocks and gold gravel (the small sand rock that contains gold) and you dropped all on the "chute" and poured water on the chute for it to be collected into movable "trolleys". And gold would stay on the chute and sand would go down, they used a specific mat and it is something to do with the weight of gold compared to the weight of the sand. Its basicly made the same way today in rincers. Thats what im trying to say, its basicly an early rincer. Bad explination but maybe you understand a little better now.
chiruscan 4 Jul, 2016 @ 12:36am 
The mining and lumber camp graphics look very good. The only thing that sticks out to me is how the logs are so much thicker than aoe trees so they dont match as well. Also how does the mining camp design work? Why is there a chute leading to the ore at the bottom?
alejoriad 3 Jul, 2016 @ 6:46am 
Lumber camps are great! mining camps are a bit confusing, they're too big and have a lot of wood on its structure, makes you think it is a loomber camp too. I'd love to see a mod that only covers lumberjack camps, without mining, that's be great!
天使 2 Jul, 2016 @ 9:49pm 
Amazing work comrade!
Alacazain  [author] 2 Jul, 2016 @ 5:34pm 
Updated and added Asian Lumber camp aswell as you can see on the picture. For those who had subscribed it you have to subscribe it again. Some weird workshop bug affected the mod before. Now reuploaded and working fine.