Portal 2

Portal 2

Assembling Room
30 Comments
vioray 26 Sep, 2014 @ 12:00pm 
nice. I'd love to see this used in a puzzle map, maybe with the room deassembling and reassembling itself to make a new puzzle after the first... but just this is more than I can do right now, just been using the basic map builder for mine so far
Rand0mNumbers  [author] 16 May, 2014 @ 9:54am 
Pretty much.
wildgoosespeeder 15 May, 2014 @ 11:16pm 
Is this a demo?
Rand0mNumbers  [author] 20 Apr, 2013 @ 8:49pm 
Unless you light them in the map from all angles or use only dynamic lighting (or shadowing), no. Since Source handles dynamic lighting as well as a car does flood water, there is no good solution.

With Portal 2, projected textures were restricted to 1 per map. So, that isn't going to work either.
Prototype 20 Apr, 2013 @ 5:26pm 
Nice level, Do you know of any way to fix the black surfaces created when a panel moves into the map? You mostly avoided the issue by having the walls start assembled, but it can be seen on the edges of the ledge that raises at the entrance (with you on it), if you hop off and look at the sides they are pitch black (due to being outside of the map when vrad was run). I am having the same problem, do you know of a solution?
ViPeR075 11 Oct, 2012 @ 10:09pm 
How did you get them stuff
MatchTerm 14 Sep, 2012 @ 9:50am 
thank you!
Rand0mNumbers  [author] 14 Sep, 2012 @ 3:48am 
For the walls, I built instances for the panels to push out. Then put those in a bigger instance that slid up/down (a second instance was missing the lowest panel to allow the exit door). The ceiling was a couple func_movelinears with a "on stop moving" sound, if memory serves.
MatchTerm 14 Sep, 2012 @ 2:25am 
How do you make that automatic construction?
1980 13 Aug, 2012 @ 5:11am 
Your stuff are quite awesome and creative. Much different from other awesome puzzles!!
Rand0mNumbers  [author] 30 May, 2012 @ 1:48pm 
Haricanom: What? I have all my stuff set to public. *puzzled look*
Harricanom 30 May, 2012 @ 1:04pm 
i meant all your stuff
Harricanom 30 May, 2012 @ 1:04pm 
always unavailable
🐭 29 May, 2012 @ 5:53am 
Watching the test assemble like that hurt my head.
Professor Chaos 27 May, 2012 @ 9:42pm 
WELL THAT WAS SHORT!!1
General TSO 27 May, 2012 @ 9:14am 
Can i have it Plz?
Rand0mNumbers  [author] 19 May, 2012 @ 10:25am 
I know, right?
Blaze 19 May, 2012 @ 10:24am 
wow, this one was the hardest I've ever playerd
PugsOnLSD 15 May, 2012 @ 1:06pm 
that wud be nice to see in a real level hope you or someone makes one, good concept :)
Petitecreme 14 May, 2012 @ 1:52pm 
Very cute map, just like the rest of theme, I really look forward to more!
Blam 14 May, 2012 @ 11:32am 
Whoa that was cool
Rand0mNumbers  [author] 14 May, 2012 @ 12:27am 
Almost all my maps are proof-of-concepts. Just some are more fleshed out than others.
Le Petit Mort 13 May, 2012 @ 8:08pm 
As a proof-of-concept, it's only natural that there's no level here to speak of --- the assembling effect is still neat, though.
LemonJezus 13 May, 2012 @ 6:54pm 
make more of these
DannyVFilms 12 May, 2012 @ 6:39pm 
never played any half-life.
Rand0mNumbers  [author] 12 May, 2012 @ 6:32pm 
I've been using Hammer since 2005. I find Portal 2 mapping fun. More so than HL2DM (where I started).
DannyVFilms 12 May, 2012 @ 6:29pm 
You sound like you know what you're doing...I haven't even used the hammer! But believe me, I will soo play any maps made with it.
Rand0mNumbers  [author] 12 May, 2012 @ 6:12pm 
Completely possible. You would probably have to build both stages side by side, break the walls up into slides (I suggest instances), route each configuration through their own logic_relay, and have your elements trigger them.

A possible issue would be seeing the unused panels. You could either a) make them part of the background (unlike what I've done here) or b) make them invisible when not in use (set alpha or disable them).
DannyVFilms 12 May, 2012 @ 6:04pm 
Could that be done multiple times in the same chamber? Example: you put the cube on the button, then the room reassembles in a different configuration, needing you to solve something else to put you closer to the door.
16Bitman 12 May, 2012 @ 7:52am 
That map was great, but sadly way too short.