Hearts of Iron IV

Hearts of Iron IV

10% Manpower from Non-Cores
19 Comments
SalzStange 21 Apr, 2023 @ 7:11am 
You need to update this please. The no step back dlc changed something and manpower mods needs to be updated.
SalzStange 25 Mar, 2022 @ 6:39pm 
update please
Corseus 9 Mar, 2020 @ 11:37am 
This is a cursed Germany buff.
绍兴老6 23 Dec, 2017 @ 8:54pm 
UP
TumbleKy  [author] 30 Jun, 2017 @ 8:43am 
It still works. Honestly, I'm just having a bear of a time wrestling with the mod update system.
Kench 24 Jun, 2017 @ 9:15am 
Hey, love the mod, use it in all my games, but lately its has always been "outdated". I assume its still working?
TumbleKy  [author] 12 May, 2017 @ 9:13am 
Yes. I have confirmed that it is working.
Argon 12 May, 2017 @ 6:12am 
Run with Update 1.3.3 ???
TumbleKy  [author] 8 May, 2017 @ 11:12pm 
It works with occupied land as well, but there is an additional modifier based on your occupation type.
ev1rw 8 Apr, 2017 @ 10:54am 
does this work with owned land only or does it work with occupied land as well
TumbleKy  [author] 27 Jan, 2017 @ 9:20pm 
Yep. The value that this mod changes seems to have been unaffected by any of the updates to the game so far. It should work with all versions going back to release.
Mbos 7 Jan, 2017 @ 6:37am 
does this stil work with the 1.3.1 version ?
TumbleKy  [author] 15 Dec, 2016 @ 8:57pm 
Updated for Torch.
clyro 11 Sep, 2016 @ 1:07pm 
yes
Mr.Nihil 13 Aug, 2016 @ 1:21am 
Does this make the AI's non core recruitable population 90% as well?
PaulAzure 20 Jul, 2016 @ 3:05pm 
Confirmed. I reloaded a few savegames without the mod, started a new game without the mod and tried the 15% version of this mod as well ... somehow certain provinces (only the border ones?) don't show the base reduction by occupation policy. It's a vanilla thing.

But ... what do you mean? That not fully occupied states don't give 100% of the resources even though the resource map mode suggests it?
TumbleKy  [author] 19 Jul, 2016 @ 1:14am 
I have managed to reproduce the issue you are referring to both with this mod and in the base game, indicating that it is a vanilla issue. I think the bug may be just visual, in the same way that states appear to give their full resource quantity until the last tile of the state is captured.
TumbleKy  [author] 18 Jul, 2016 @ 6:24pm 
Hmm. I've never experienced (or at least noticed) that issue, and I really wonder why it's doing that. Could there be another mod involved? This particular modification is a single value modification to the manpower_defines file. It really shouldn't be causing something like that. I'll see if I can reproduce it though.
PaulAzure 16 Jul, 2016 @ 12:49am 
10% seems just about right to me. It's a threshold where I am actually ancouraged to think about going with only a harsh or gentle policy in populated occupied areas and give up factories and resources in return.

The problem is, that this somehow does not work consistenly:
Various provinces will not only get 10% recruitable non-core population, but the modifier from occupation policies (80%, 90% etc.) will dissappear as well. This results in sudden, vast manpower surges.
I noticed this in contested border provinces, where you share territory with another nation and it does happen for player states as well as AI states.