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Same with attack missions.
The grand depression II
If you replace an army and tag the units the same as the ones you replace, then it should work.
You could start small, replace a squad or vehicle.
This was my first mod I released, sure it has evolved over the years. But there are many things I would do differently. The biggest issue is the amount of units on the map right at startup. Most are deleted after choices are made, but it's too memory intensive. So adding more units is not an option in this format.
I have solutions to the problems the format raises. But it would almost be a full time job for a couple of months to rewrite and script it how it should be.... however I have been tinkering in Call to arms... you never know what the future holds.
Personally I havn't tried many if any other mods available on the workshop for compatability. I avoid such things and stick with vanilla, as that way I am able maintain some control over what I make available and release.
But, there is a way to find out. Test it and see what works, but I'll make no guarentees in regards to things I cannot control.