XCOM 2
[WOTC and Standard X2] Human Blood for Advent Updated
102 Comments
Nuka Quantum 17 Jul @ 11:13pm 
it seems this doesn't not work for me i don't really understand why it's a completely no play through
illPosedProblem 3 Mar, 2024 @ 7:22am 
Thanks for the mod. I can confirm it works with LWOTC.
Installing it during a tactical mission caused the previous orange blood pools to disappear (or maybe that was just because I loaded the game), but that's about it. It's very compatible.
captainducko 10 Oct, 2023 @ 11:12am 
still works
Jewels  [author] 11 Mar, 2021 @ 7:52am 
Please read the description
o0Zeke0o 11 Mar, 2021 @ 2:35am 
Does this change only the blood? after installing this and playing some time it completly broke the spawnpoints, judging by the comments i might have too many mods, but none of them has an override.
Jewels  [author] 22 Feb, 2021 @ 7:08pm 
you'd prolly not want zero impact particles at all, sparks or something would do well, I can try to help soon, send me a friend request
alaskaworks 22 Feb, 2021 @ 2:35pm 
Haha, a fair question. So I'm doing a Clone Wars playthrough where I've replaced my regular soldiers with clone troopers and Jedi. All the blood effects don't quite fit with the Star Wars vibe that I'm personally hoping to achieve in terms of the art direction and style. Plus if removing some particle effects helps my FPS by a fraction of a percent, I'll take it! :-)

I'm a novice modder (I just made my first custom voice pack), but even after lots of Googling and reading, I was stumped as to how I'd remove/change existing art assets like the blood decals. I managed to eliminate the blood pools through a custom override to the XComDeathHandler class, but I could not figure out how to do the same to say the DamageTypeHitEffectContainer class. Poking around in your mod files, it looks like you took a different approach, but I'm too much of a novice to know how to tackle it. It *seems* like it'd be easy haha, but in practice, I'm finding it tricky to do. Any help would be appreciated!
Jewels  [author] 21 Feb, 2021 @ 11:55pm 
why would I do that though?
alaskaworks 21 Feb, 2021 @ 8:27am 
Could you easily also make a "no blood" mod that removes the impact effects and blood pools from the game?
Jewels  [author] 5 Feb, 2021 @ 4:56pm 
Theoretically it should yes
Devil_Cloud38 5 Feb, 2021 @ 2:06am 
Would this mod also change skirmisher blood color? or only advent?
Jewels  [author] 24 Feb, 2020 @ 6:22pm 
you are very welcome!
A E O N 24 Feb, 2020 @ 6:17pm 
Thank you so much for the update! ^.^ and for your time to clarify the decals aspect. I really appreciate the extra effort sharing your knowledge with us, thank you.
Jewels  [author] 24 Feb, 2020 @ 5:14pm 
Thanks for the suggestion, I updated the name! And just to clarify what decals are, they are basically textures the game can dynamically “stick” to things such as bullet holes, explosion scorches, blood, flamethrower scorches, puddles, signs and other such content, I actually can answer most graphical X2 related questions if you want any insight!
A E O N 24 Feb, 2020 @ 4:09pm 
Aye aye no worries is fine, no import is needed because as said is working fine with WotC. ^.^

The intention of my comment here is to share the confirmation that the mod works fine with WotC for other players who want to try it and have the doubt. Since the name of the mod is "Human Blood for Advent Updated" may cause doubts or confusion if the mod is for XCOM2 or WOTC, it would be good perhaps, just as an idea, to change the name to something like: "Human Blood for Advent [WOTC]"

I pointed out the decals settings due it is not the first time I read in many forum topics to other players asking for help because the bloodpools disappeared in their game, some people who do not know what decals exactly means or what exactly the game is handling as decals, or what setting is turning on/off the bloodpools. Btw, Thank you for share the mod. =)
Jewels  [author] 24 Feb, 2020 @ 7:00am 
well of course, all bloodpools in Xcom 2 are, are decals! I am happy to hear it works,I don't really intend to port this as I don't have much interest in mods of this type anymore
A E O N 24 Feb, 2020 @ 1:53am 
It works with WOTC. Be sure you have *Decals* setting to max, which means: static decals and dynamic decals, full decals enabled.
Jewels  [author] 5 Feb, 2020 @ 5:21pm 
I think it may just work as is tbh, I haven’t messed with it on forever
Jos 4 Feb, 2020 @ 4:45am 
@Vortex ♀ Pixalation - what is the blocker to making it work? Is it a technical issue?
Jewels  [author] 30 Jan, 2020 @ 5:09pm 
There isn’t one, but I’ve been working on trying to get that to work for awhile
Jos 27 Jan, 2020 @ 3:24am 
Hey guys - does anyone know if there's a mod that makes soldiers/ADVENT look wounded (blood on them) when they get wounded?
AmateurAstronaut 6 Dec, 2019 @ 1:11am 
This is compatible with Wotc
Teamson 31 Oct, 2019 @ 5:30am 
I wonder if this is compatible with Wotc and LWotc (LW Port to Wotc). Anyone?
Star¤Dagger 25 Oct, 2019 @ 3:32pm 
One of my first mods, and one of my favorites. Whenever I watch play thrus and they don't have this, I have to tell them, RED is where it is at!

Keep it up Fertile Womb!!
Jewels  [author] 15 Apr, 2019 @ 8:46am 
If I have time I could try, no promises
Kremado 15 Apr, 2019 @ 7:12am 
Could you please make advent blood effect for Humans?
PatientLandBeaver 23 Oct, 2018 @ 2:00pm 
@prophyz I used this mod for several campaigns without issue. It only seems to affect the new story single DLC missions for some reason. :steamsad:
PROPHYZ 18 Oct, 2018 @ 7:52pm 
all done in War of the Chosen, if someone wants to give it a go - just do it.
PROPHYZ 18 Oct, 2018 @ 7:51pm 
just ended a campaign with 125 mods, including this one.
Works as intended for me, I used a clean config and the mod launcher.

What ever these comments are, I don't understand them at all. Mabey I just got lucky, doubt it.
Jewels  [author] 17 Oct, 2018 @ 9:41pm 
very odd, I don't know how that'd happen
PatientLandBeaver 17 Oct, 2018 @ 9:17pm 
@Vortex, hmm, very strange. This was the only mod I had active when this happened, tried it twice. When I removed the mod the alien turns continued as normal.
Jewels  [author] 14 Oct, 2018 @ 6:01pm 
I don't believe this mod could cause an issue like that, although it wasn't made for WOTC
PatientLandBeaver 14 Oct, 2018 @ 3:57pm 
Thanks Vortex. I also just tried tis mod with the new missions from the latest free DLC and when I have it active, after killing an alien, when it's their turn...well it they never end their turn and the game just waits for something to happen.
Jewels  [author] 14 Oct, 2018 @ 8:31am 
I may look into it soon
Steven Seagal 10 Oct, 2018 @ 12:17pm 
Unfortunately, it doesnt work for War of the Chosen but I'd be delighted if you could make that work.
Since there was a big update for WotC with new gamemode and missions, I thought it might be an incentive to look into it at some point, maybe not tooooo far in the future :)
Jewels  [author] 10 Oct, 2018 @ 11:48am 
I have no clue lol, if you try it let me know !
Steven Seagal 10 Oct, 2018 @ 12:23am 
works for War of the Chosen as well?
Jewels  [author] 25 Jun, 2018 @ 1:47pm 
No problem
PatientLandBeaver 25 Jun, 2018 @ 1:29pm 
Thanks for the quick reply Vortex! :)
Jewels  [author] 25 Jun, 2018 @ 11:22am 
yes it is
PatientLandBeaver 25 Jun, 2018 @ 2:36am 
@Vortex, do you know if this is compatible with Long War 2? Just asking since LW2 adds more variations of the Advent units.
EricB29 23 Jun, 2018 @ 10:14am 
Yeah I know. Thanks anyway. I'll keep looking into it for them.
Jewels  [author] 23 Jun, 2018 @ 10:06am 
no blood eh... hmm I don't know, I don't find the game particularly graphic, I don't know tbh it takes time from my other projects you know?
EricB29 23 Jun, 2018 @ 9:21am 
I've heard of some people who want a no blood mod. I tried to make it myself but it proved beyond my coding capabilities. Could you make one when you get a chance?
EricB29 21 Jun, 2018 @ 3:52pm 
Thanks
Jewels  [author] 21 Jun, 2018 @ 3:49pm 
It is called upon in the archetype for the unit, then with in that a death handler archetype is called, within that controls the blood FX, Particles and decals and such
EricB29 21 Jun, 2018 @ 3:44pm 
How did you change the color of the blood? More specifically, what file did you go to access it?
CommanderNature 27 Feb, 2018 @ 12:55pm 
i hope to see some red blood from advent
Jewels  [author] 23 Feb, 2018 @ 6:26am 
This mod isn’t for WOTC
花兔 23 Feb, 2018 @ 5:24am 
I use this MOD.
The blood was still yellow.