Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you know if Brutal Battles is compatible with Total Unit Resize? Thanks
Verrik's Fire for Effect - Artillery Upgrades and GOW's Realistic Flame Weapons - Dwarf Upgrade im wonder if u know if these would have any issues with this mod
1- infantry isn't as good at being a wall of bodies anymore.
2- infantry counter has always been mass arrow volleys, siege unit bombardment and cav charges to the side/rear, close spacing make infantry worst enemy even tougher to deal with.
Don't get me wrong, I love the mod, this is just what I found out after some testing.
The main problem is simply that their ability to swarm doesnt outweigh the drawbacks. While their offensive goes up by maybe 5% (fictional number) their worst enemies goes up by 10%.
This mods' strengh in my opinion is not in balancing the game, but making it way more entertaining to play and beautiful to watch. From my point of view that is more important when playing against AI anyway. It is a beautiful mod you need to witness, I cannot imagine going back to vanilla after this mod, even if I would appreciate something in between more if I had one wish!
The good:
+More realistic (chaotic) unit interactions
+AWESOME charges
The bad:
-A bit too tight.
-Infantry is generally weaker, potentially disrupting the entire power balance between units and factions
Verdict:
I wouldn't recommend this to any try-hards, the new unit spacing kinda mess up unit balancing. I would however recommend it to anyone who is fine with playing at Hard and wants to have a good time watching beautiful fights.
The wish:
This mod imroves upon the original unit spacing but ultimately this mod is just a smudge too tight, some units get up real tight like the front row of a rock concers. I would have like maybe 10% less of the close unit spacing to get something in between this and the original.
Author, thanks for good work!