Portal 2

Portal 2

YM MapCore.org Challenge 05
12 Comments
Azrael 18 May, 2012 @ 5:47pm 
Ah, okay, good to know. These really confused me...
'Rito  [author] 18 May, 2012 @ 5:59am 
They serve as an escape route if you trap yourself. If I work on these maps in the summer I'd automate that so the player would never have to worry about it but since it's PTI, it's limited.
Azrael 18 May, 2012 @ 4:15am 
Took me a while to Realize theres Portable-enabled floor behind that Laserwall. Really didnt know what to do with thoose Buttons in the back of the room though.
Osbo 15 May, 2012 @ 1:21pm 
had no idea you could shoot portalsthatway. Challenging map, different puzzles. I like how it came together. Thanks.
scruff 15 May, 2012 @ 10:42am 
Wait till #6 coming up in an hour or less.Not the intended for sure lol
'Rito  [author] 15 May, 2012 @ 10:27am 
Cheers for that, that's not how I imagined solving it but since it's harder I'm not going to remove it.
-.- 13 May, 2012 @ 8:25am 
A pretty fun, map of reasonable difficulty. Altough the light bridge timer could be a tad bit longer. If you land just to the side of the lanch pad you will not have enough time.
'Rito  [author] 12 May, 2012 @ 9:07am 
I'm not sure what you're even trying to explain
'Rito  [author] 12 May, 2012 @ 8:40am 
UPDATES:
-More obvious what the switch does
-More obvious what the laser catchers/relays do
-Repositioned light bridge for easier use
-Removed unexpected solution to obtain one cube
'Rito  [author] 11 May, 2012 @ 7:33pm 
You're not thinking with portals
Marik Bentusi 11 May, 2012 @ 2:38pm 
I get the jump with the disabled Light Bridge, but I have no idea how to bypass the laser grid.