Portal 2

Portal 2

From the Ground Up v. 1.3
3 Comments
Takeurlumps 25 Jul, 2012 @ 12:42pm 
great map it looked very complicated at first
Osbo  [author] 4 Jun, 2012 @ 6:27am 
Constructive criticism is good. I'll be improving this in the future when I can get time. Thanks for trying it out and the feedback! One of my primary design goals was to have a sandbox, but also make it solvable. I don't like how it is solved, by the way, and that's something I want to change to have a bit more flow and interest.

The fact that some feedback has told me that people solved this the "nontraditional" way is good. But not knowing the traditional way can be a hindrance too.

To open the exit doors, you need to hit/ the laser catchers in the tower, and have all 4 laser relays in the outside tower.

Again, I don't actually like the puzzle design there. But I do like that you have fun in a sandbox kind of way.
Eagleshadow 4 Jun, 2012 @ 5:58am 
The map is insanely fun to navigate through because of many portalable surface and feeling of open space, and design itself. But the abundance of test elements coupled with almost complete lack of indicator lines for what does what make it insanely annoying to actually try to finish it.
I was able to reach the top of the tower right away with few clever jumps, but I have no idea what is supposed to be done to open the exit doors. I can go around solving the random puzzle piecies (at least that's how they feel) but all I seem to be acomplishing is unlocking some seemingly redundant shortcuts and whatnot. This is meant as a constructive critisism so I hope my comment doesn't hurt you or anything. If the map had indicator lines it would make for an entierly different gameplay experience, probably one that you had in mind when making this. So trying to fix that might be worth a shot. It's amazing of you to try to make such open-space map, quite a mapping challenge as I can see.