Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






The fact that some feedback has told me that people solved this the "nontraditional" way is good. But not knowing the traditional way can be a hindrance too.
To open the exit doors, you need to hit/ the laser catchers in the tower, and have all 4 laser relays in the outside tower.
Again, I don't actually like the puzzle design there. But I do like that you have fun in a sandbox kind of way.
I was able to reach the top of the tower right away with few clever jumps, but I have no idea what is supposed to be done to open the exit doors. I can go around solving the random puzzle piecies (at least that's how they feel) but all I seem to be acomplishing is unlocking some seemingly redundant shortcuts and whatnot. This is meant as a constructive critisism so I hope my comment doesn't hurt you or anything. If the map had indicator lines it would make for an entierly different gameplay experience, probably one that you had in mind when making this. So trying to fix that might be worth a shot. It's amazing of you to try to make such open-space map, quite a mapping challenge as I can see.